Holy shit, once I got to G2, the Ryus got exponentially harder. I have no answer for them… They space out their jump kicks just right so that I have to block. I can’t lariat, I can’t cr. mp, I can’t do anything. I can’t jump at them, I can’t do anything. Ugh, it’s so frustrating.
fadc dude… u should be in grab range with either spd or ultra… then they will be the one scared… sure they can dp u… but that’s in ur favor cause u can just block and punish… and a ryu is not going to be brave enough to throw u after being fadc-ed… so they are either gonna eat a throw or freak out and fuck up then eat a throw… or a lariat incase he jumps lol…
i’ve been getting destroyed by every other Gen out there. Vega also. Vega does a cross up flying blade attack thingy. Any easy way to tell whether it’ll cross up besides reacting to it last second (the side of the wall he jumps to to start his attack maybe)?
What am I FADCing though? I can’t FADC their jumpins because the dash is so freaking slow I eat whatever comes after their air attack. The problem really is just trying to push them to the corner.
Maybe just try plain old FA???
If they duck after their jump in, the FA will miss I believe. I know if I try to FA their sweeps, it misses. I really wish gief’s FA hit people that are ducking, it would make it so much more effective. Usually, when good shotos jump in, they will continue with a string of quick hit confirm jabs and shorts into a combo.
Yeah I’ve tried punishing with FA…works with Abel…and Honda…not with Gief. However you can FADC backwards and then try countering inc sweep with EX GH. In general though I just try to block high/low…lag makes me get hit sometimes, but for the most part it leaves me open to counter.
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Yeah don’t focus if the Ryu player knows what’s going on, he’ll just either empty jump to throw or do an air attack and land with something like dragon punch. Have you tried antiair ex hand or crouching into last-second lariat? If those don’t work, it’s not a big deal if you have to block. What is Ryu thinking, trying to get close to Zangief? If he’s doing your work for you, hey, that should be a-ok for you.
Ryu is now my most hated match up. I’d rather fight Blankas. Maybe it’s because every other person in CE is Ryu. I think the pattern here is, they shoot fireball, I jump over it, they jump HK me at an angle that I have to block. They’ll either continue into cr.mk fireball or cr.short tick throw, or some will just do early jump HK into throw. I guess I just have to better at spotting the early jump HKs and SPD reversal them. But with the other stuff, they usually push be back enough so that they can fireball and start the whole thing all over again. It takes A LOT of effort pushing them to the wall. Then I have to watch out for the air tatsus. The entire match is just very tedious. At least with Sagat, he has no easy get out of the corner card. And Blankas, I just wait for them to come to me.
LOL there is truth in that, for some reason the new CE breeds of Sagat I go agaisnt have an affinity for jumping in on a crouching Gief
I’ve had mild success using EX GH as an AA, but it depends on ‘shoto’s’ distance from me…from far away its perfect, but if they are kicking ‘your shoulder’ range I just blow under them if too early, or I get hit by j.hk.
I’m still struggling agaisnt ‘good’ Sim’s, though KKK lariat has become my new best friend. Its just that, just like runaway Akuma’s…if they get that moment to escape, you ahve to start over again.
Anyone have advice for a ‘good’ Gouken? I seem to be about 5/5 in this match up, I don’t want to jump much do to fireball spam, if I try lariating I eat the dp w/ kick move, and don’t mention cross-ups…ugh, his parry is friggin STUPID, best I can do is an early knees, but then I eat the jab ‘mash’ or throw on landing. When I do win its just patience and the fact that ‘well I’m Gief I take more dmg and do more dmg’, but I’m not sure of any good strats for this match-up. Also been feeling the wrath of far rh Chun-li’s…its as annoying as Sim’s s.hp - justp inning me to the ground.
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While I despise this fight too, just like Sagat, I take a couple steps back before I jump…you land closer than you were, and outside of DP/punish range. Dunno if its just me, but EX GH crushes c.RH on block…in fact its prolly pretty safe to EX GH counter on jump-in, not as an AA, but as a counter, they always go for the same stuff, and outside of a dp, he won’t crack the EX GH. Of course a jab DP and he lands the stupid easy dp XX super or ultra combo. :annoy: I swear Ryu and Sagat are just easy mode…their Ultras are so friggin easy to land/combo into.
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I try not to use too many EX GHs as I am screwed if they block it. I usually try to save it for when they accidentally throw a fireball within my EX GH range. I just need that one knock down and usually the round is pretty much over.
As for Gouken, I find it useful to mixup my cross up splashes with empty jump atomic suplexes. Then I’ll throw in a random sweep in there too. This way, they have no idea what is coming next so parrying is very risky for them. I played a decent Gouken last night. He was very good at keeping me out but once I got in, it was game over. Also, the really good Goukens, you can’t lariat his fireballs even from across the screen. He’ll just do that demon flip thing on you. It’s quite annoying.
2-hit EX GH at least for me is always a knockdown, so as I mentioned, if you block a sweep, the moment it hits whoop out the EX GH, it knocks down and sets up Gief mixup game.
The fun match up though is a Ultra happy chun-li, just bait ultra full screen with KKK lariat holding back, you get to jump over here…and we know where that leads. I’m still amazed out the dmg diff between chun and Gief though, my jump mk was doing more dmg to her than anything she could do to me…she would hit me a couple times, then we’d trade on my jump in…and we are even in dmg :lmao:
All the Gouken’s I fight that are worth my time abuse the hell out of demon flip on Gief, the stun recovery from that move is insane, I get hit on the top of my head and he can STILL combo when he lands 0_o Wouldn’t shock me if Gouken can just super after that instead of ‘the jab mash’ or that one open palm of doom combo. He can spam fireballs so damn fast, and throw in charging and trying to get in is a pain. Hell the mp fireball goes thru lariat if your close. Oh well. At least I don’t fear Blanka’s anymore…dunno if the current crop suck or I’m just better now, but they get stomped out with ease now (except those where the guy mains them, though I still usually win thoughs, or where the guy is flat out better than me…but that goes beyond picking Blanka hehe)
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This is the best thing i have seen for zangief. It will take me some time to digest this knowledge. Hopefully this can help me with spamers online.
i was playing a gouken and when he did his demon flip i did a neutral jump followed by spd on landing and it worked several times. you can try it out, see if it works for you.
Im having the hardest time on Saget’s standing roundhouse is there anyway to punish or trade it.
Sometimes you can train them to toss it out way to much and then BAM EX green hand destroys it and you get a knockdown
Otherwise I found crouching jab will chip a little bit of health away each time kick meets jab.
And if you have perfect range, extendo crouching HK will go under it and give you knockdown.
Not sure if people knew this or not but I read on the Ryu forum. Seems like good info.
"i learned a few things about ryu vs. gief matchup that you will like and dislike.
dislike: greenhand frame data isn’t 100% correct on the wiki site. depending on distance thrown, it will incur less block disadvantage making it considerably harder to punish or unpunishable. so gief has 1 more bag of tricks up his sleeve. max range lp green hand into spd, HARD to punish, try it out yourself, you’ll see what i mean. you can’t wait to block to punish, reaction time won’t be fast enough. you almost have to want to stop it before it gets to you. good gief players can bait the dp after EX greenhand by FADC’ing backwards. so you gotta learn to stop yourself from finishing your dp if you see this.
like: reverse(turn around) dp will beat a gief who tries to cross up mixup game you. a lot of giefs think that after they knock you down, they get a free crossup attempt into spd. if you see the crossup coming, just press forward, and right when gief is right on top of you for his crossup, just swing your joystick half circle back and press hp. ryu will DP the correct way. if you have ultra, it’s a free ultra. this works against any crossup."
I freaking hate that lp.DP into ultra… UGHHHH
so THATS how they do it lol, I’ve always hated the never miss DPs lol.
As for Sagat, my solution is j. mk, if timed right it either trades or crushes his attack. The problem though is its punshible by TU and TK if the Sagat knows what he’s doin. Pick your poison. It really only works on Sagat who for the life them want to use RH as an AA and never switch it up. Otherwise your eating an ultra eventually…hell that beats it too
If they are just throwing it out there, I’d smack it with s.mp or s.jab. If you KNOW its coming, I’d be slick and go for the c.mk XX throw of choice (did that last night)…but its again not a consistent do this all the time on Sagat thing, as some Sagat’s will keep you out with s.mk which will…STOP DAT.
When in doubt…just don’t pick El Feurte…
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against shotos who dp your cross ups you can just do meaty cross up d. lk instead… the only reason they can dp the body splash cross up is because of the extended time it takes to get out, knee drop doesnt have that problem.
against sagat i just look to score the knockdown which means getting meter for ex greenhand, he is easy to cross up and as long as you dont jump in and eat tiger knees you will be fine, sadly his short jump doesnt help in this matchup. and im sure this has been stated but df. rh rapes sagats who use st. rh all day to keep you out.