Zangief Combos

The cr. lk won’t whiff after 2 cr. lp’s.

You can actually get three cr. lp’s before the cr. lk if your jump in is deep.
That’s not safe, that’s why I didn’t bother with that.

But that is true what you said about meter.

those would be ways better… but its hrd to land and i need somebody to confirm that it will work on every enemy

Jumping hp/hk, crouching lp, crouching lp, far standing mp, far standing lk xx ex hand[/I
Damage: 120+30+(30
.8)+(90*.7)+(30*.6)+(160*.5) = 335

becouse if it not work i would personaly use this combo instead of EX hand combo

Jumpin+crouching-lp, crouching-lp, crouching-lk, standing-mp = 256 Damage / 385 Stun

(builds meter instead of using it and good positioning even without knockdown)

Oh, wow. For any of you having trouble doing Zangief’s standard bnb combo (cr. lk x3 standing lk -> ex greenhand), first, let me tell you how I do the combo (if I’m lucky). I hold down forward, then do three cr. lk’s, then let the stick go neutral, press forward lk, then do a hadouken motion for the greenhand to come out. If you have trouble doing that, then do the easier version, which would be this: cr. lp x 2, let stick go neutral, forward standing lp -> ex greenhand. It’s incredibly easy.

Edit: FFF. It was too good to be true. It won’t hit crouching opponents, unless they are huge. Don’t the standing lp one. However, it has the same timing has Zangief bnb combo, so you can use it for that effect.

Good stuff UltraDavid.

@PimpUigi, if you are comboing the c.lk xx ex green hand, you should just go from c.lp to df+c.lk, d, df+2p…it’s way easier to do this than doing f, d+c.lk, df+2p.

man im having the hardest time linking attacks…i just cant help but think its becuase im using a ps3 controller becuase i never had this much trouble with combos in a fighting game.

yeah, i’m going on a hunt today for a stick… i live in Quebec… so it could be very hard… :confused:

it isnt that hard to throw in another cr.lp before the cr.lk since it has very good range.

also if you want to do the s.mp combo you gotta do cr.lk not s.lk because it’s an overall better option. i cant do that combo for shit though lol.

For people who mentioned range issues on the new Zangief bread and butter combo I posted…

(Jump in, 2xcr.lp, cr.lk, EX green hand)

I found out the cr. lk whiffs on Mike Bison (boxer)
I also found out, the old Zangief bread and butter combo whiffs st. lk on Mike Bison as well.
In both cases, it’s only sometimes.
In both cases, take away one of the cr. lp’s, and you’re good to go.

i’ve never had a cr.lk whiff especially on boxer. how is that possible?

Quick question to those out there. How long did it take for you guys to master the jab link/chain -> green hand combos?

I don’t know if it’s just been a long time since Super (long time i know) and things are just that different, or I’m getting slow in my old age. Ok, I’m not that old.

But I feel like I’m starting all over again - learning how to play.

It’s all good though. Definitely having fun playing again.

Cheers.

This is wrong.

Kara moves don’t have anything to do with frame advantage or ability to be canceled.

The way Kara works is that the game has a built in leeway of a few frames to cancel any normal to a special. This is to be kinder to mistakes if you hit that FP a few frames too early on your fireball.

Two button throws count as special moves.

All that is required for a “Kara throw” are moves that move a character forward in the first few frames.

Zangief has at least two that I’m aware of. Close Stand RH and Far Stand RH. If you press RH then throw quickly repeatedly, you should see zangief moving forward ever so slightly.

Of course, this is useless. B/c even with a kara, gief’s SPD has greater range, damage, and is untechable. The only time I could see using a normal throw is if you REALLY wanted to put someone in the corner, but even then, when you’re cornered and you SPD they land right next to you…

The Prima guide says he does. And technically, he should.

However, I think it’s practically impossible NOT to get Russian bear grab. I tried it tons of times

I made this same post in a thread called “Gief Kara Throw”

I can do it like maybe 1 out of 10 times to register as a full combo. Other wise, I can do all as a series but it won’t combo. it’s the link between cr.lp to cr.lk that gets me all the time. These link chains are freakin hard to do.

the trick behind the combo is first learn the cancel PERFEKT excample LowKick from crushing to greenhand

learn it as ONE MOVE then do the 2 crushing jabs and add the perfekt learned cancel

if you only get 3 hits = to fast!
if you only get 2hits +3 hits = to Slow!
therefore you can get a feeling for your timing ^^

it helpt me a lot and then i noticed that i prever just Jumpin/Lariat becouse of the better postioning and only 50 damage less… (but ex meter saved…)
the bad thing is that realy good player can punish even the KKK lariat but only if you jump in DEEP… otherwise its mostly save becouse you can mix it up walking backward if they want punish -->exgreenhand to counterhit… if the wont to sweap EX EXAtomic (results sometimes in close beargrab thats fine becouse the range is so close that they will get punished instead…) if they want to jap into a combo EXPiledriver(messed the timing up and catch them becouse of the armorframe and the realy good part of it is the CHIPDAMAGE sometime the Chipdamage is more damage then there punish… becouse of zangiefs health and if your got more life at some point its a good trade and if they can not punish the lariat FREE UAB… Jump strait up and do a headbut and so on the most player got afraid of punishing my lariat after get dizzy or thrown…

for me its a good style and this works well for enemys around 4000-5000 battlepoints… maybe if the enemys get better i need the combo therefor i learn it and the tips im posting above help me a lot maybe i can save someone some time^^

someone can advice me if the lariat is highl punishable? would it be better put a lowkick inside the 2 hit combo? its not much damage since the kick will reduce lariat for 20% 110-120 -20%= 22-24 dmg less for 30 dmg more…

Please enlighten us. I do the 3X c.pl ->c.lk->greenhand

In training mode, I combo the first 4 hits, but the greenhand gets blocked. dunno what I’m doing wrong…maybe a shortcut for the ex banishing fist command ?

L33t Gief mess

Well, I finally succumbed to making myself ask for advice on Zan’s c.lk (pretty much anything they have to do with string wise) combos. They are seriously cramping my style as of late.

I ran into this issue when I did my first run through with the console game on Gief’s final “hard” trial. knee press, c.lkx4, ex-hand. I swear to god, with my virtua stick high grade, it took me almost an hour and a half nailing this bastard combo. Since then, I occasionally try and peg the trial and really learn how to implicate the thing into real-world use.

Does anyone use this thing? Seriously? Is it as superfluous as I perceive it to be, or do I need to get to training?

I’m not exactly sure what’s kicking my ass about it, besides the timing of course, but I really find it to be the most difficult combo in the game to pull off. I can break it out maybe once every 20 minutes >.>

Advice? @_@;

I can do it around 90% now also, however, I usually only do 2x c.lp -> c.lk xx greenhand.

Here’s how I do it. The lp can be done either as a link or they can cancel each other. However, the transition from cr.lp to cr.lk must be a link. If you do it too soon, then you can’t cancel from cr.lk to greenhand which is the only way to combo your special. So you have to get that link timing down from cr.lp to cr.lk. Also, make sure the joystick goes to a neutral position right before you start the cr.lk xx greenhand combo.

cr.lp -> cr.lp -> (n) -> f -> d + lk -> df + p/pp

n = neutral.

You should eventually think of this as one motion/combo.

That might do it.

I appreciate the clarification!

can you please explain to me what you mean by c lp must be linked to s lk?
If c lp combos with s lk does that mean it is linked?

I spent 2 hrs yesterday on zangief hard trial 4 and could not get it to combo. I can do the j hp c lp clp clp s lk but cant combo the s lk to EX flat at all.

Any guidance is appreciated!

i repead myself some posts above maybe you will read it this time lazy one;)

the trick behind the combo is first learn the cancel PERFEKT excample LowKick from crushing to greenhand

learn it as ONE MOVE then do the 2 crushing jabs and add the perfekt learned cancel

if you only get 3 hits = to fast!
if you only get 2hits +3 hits = to Slow!
therefore you can get a feeling for your timing ^^

thanks reaper. my problem is i am not able to combo s.lk to EX flat by itself either. is there any timing trick to this cancel or do i basically spam EX flat as fast as i can after doing the s.lk?