Zangief Combos

i wouldnt bother with a ultra if the enemy gots stunned after a 4-7 hit combo would not wast it would go for FALevel3 and 360K and save the ultra so the enemy still feer it the damage is less but you gain more damage becouse you can assume more jump aways with ultra meter…

thats in my humble opinion the whole point of hafing meter your enemy JUMPS AWAY more often you can predict more JUMPs and deal MUCH more damage…

so if he gots dizzy after a combo it might worth to keep the ultra BUT tickthrowing?? NOPE…

if there would be a way to TIME the ultra EXAKTLY on the WAKEUP of dizzy so the enemy could not jump away and it would not combo like 3 times dashing or some other timing shit… that would be worth mentioning but i dont think something like this exist…

I can’t get ex pimp slap to combo for me to save my life. It always comes out too late and breaks up into 2 separate combos.

If I just do cr. short straight into it, I can get it every time but without the rest of the combo, I don’t know it’s guaranteed.

Does anyone has any ideas or had this problem?

I’ve got that problem. I can do c.jab, c.jab, c.short xx EX hand, c.short xx EX hand, standing far short xx EX Hand but the short, short, short, hand type stuff is totally out of the question. You need to do it so bloody fast… c.short has only 13 frames of hit stun, and hand has 13 frames of startup so you need to cancel on the first active frame every time.

I can’t do it myself…well consistently. Best I can do is go into practice for a while and I get the rhythm. Doing knees into c.lk is what kills my timing, but as I play more and more I do see the validity in learning it.

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whats wrong with you
if you can do c.lp > c.lk > exgh, then u should be able to do c.lk x2 > exgh also.
c.lk to exgh is the same in both cases.
besides, c.lk links r not 1 frame links like some other characters c.lk links like sagats.
u just need to take time and practice.
and u can inclease your chance with lk>lp delayed double tap method.

lk links r so importat because u can catch opponents when they r trying to jump away.
if opponet knows he can break between lk with dp, then u can stop the lk in the middle and wait for dp then spd.
when he learns the spd punish, then u can stop lk then spd right there also.

I have a general idea of how to play SF but thanks for the pointers

I spent some more time and learned how to do short short short hand, the shorts are no problem but getting EX hand to combo was. I came up with an easy way of doing it…

Which is?

hold down towards for the first shorts, go to down middle for the last short, then go down-forward punches. you buffer the dragon punch motion through the last two shorts… easy as hell. Same with toe-hand, I do forward+short then just down, down-toward two punches

Makes it way easier… trying to do the whole DP motion or the down-towards, down, down-towards shortcut after hitting lk meant that the hand was still canceling out of the short but it was too late for it to combo. Maximum economy of motion this way… I seriously doubt this is news to old hands at SF tho :lol:

short, short, short, hand: :df::lk:, :df::lk:, :d::lk:, :df::2p:
toe hand: :r::lk:, :d::df::2p:

using this method you can add an extra standing far short if needed by letting the stick go to neutral after three shorts, then just down, down forward, punches. toughest part for me is not disturbing my right hand rhythm so that all the shorts link. now if I miss the combo, it is usually because the last short came out a little too slow and didn’t link…

if i dizzy someone, the punishment that follows usually is dependent on how they were dizzied and how much time i have to get to them before they mash out.

You can pretty much mash from Down to Down Toward during C.LK strings. when you do the 3rd or 4th, hit PP and presto.

Gief has no mistake moves mapped to kicks.

I’ve recently gotten to the point where I can cr.lp and cr.lk to ex hand option select all the time but I cannot do it for s.lk. With s.lk to ex hand I have to do the shoryuken input first then s.lk, PP so that ex hand doesn’t come out when s.lk whiffs. However if I do f + s.lk, d, d/f +PP, It almost seems like I’m getting a kara ex hand.

My motion for stand jab/short buffer ex hand is toward+jab/short, down, toward+pp. With that input the only potential problem is waiting too long after the jab/short before pp, just a timing issue; the motion itself is pretty foolproof.

I just can’t do it yet. I need more practice.

guys I really need some help. I have been working on my gief exclusively for about 3 months or so (on and off).

I am getting pretty good at wakeup games, do OK with footsie (still suck though), and mostly am having trouble pulling off his B&B. I can do Green hand-> ultra, taunt->ultra, c.mk->ultra, etc.

now for the life of me I cant reliably pull off his c.lp+c.lp+.c.lk xx ex.gh

ive read this thread and i know I need to cancel the c.lk into the ex gh, and In training mode I can pull the whole combo off like 1/100 times. I can do the c.lk cancled into an exgh by itself, and I can do a c.lp+c.lp+c.lk by itself, but when I try to do them together i just cant pull it.

here is what im doing (sorry for the shitty notation):

(hold down) c.lp, c.lp (before the animation finishes for his second c.lp I will move the joystick from down over to down forward then to forward then back to down) c.lk (right as I see the c.lk animation I move the joystick to forward) -> PP

sigh what am i doing wrong. ughghgh

also when i crossup I always do a (down)lk+c.lk+KKK and I know I could do better but this is so easy to pull off :frowning:

From what I read from you, you probably still don’t understand the timing involved from canceling normals into moves in SFIV. You would have to link from your c.lp to the c.lk for your combo to work.

Try having 100% execution on c.lp, c.lp, c.lk. Then, you just have to do c.lp, c.lp, dragon punch motion lk ~ double punch. Easy as that.

dude thanks for all this combos now i am goin to trainning mode now!!! learn something new everyday

so speak to me, lately I’ve watched more Giefs do s.lk -> EXGH, whate the advantage over c.lk ->EXGH?

s.lk has more range

Some other japanese zangief players will bust out the c.lk, c.lk, s.lk, s.lk ~ ex-gh to show off because c.lk to s.lk is a 1 frame link.

A good 1 frame link to master though is the s.mp, s.lk ~ ex-gh.

yeah when I first saw tha I kinda 0_o

I still dont’ have the lvl 5 hard trial though so I’ll stick with my b-n-b (fyi its the timing on the knees that just screws me up shrug)

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