Zangief Combo/Tech Thread: Tips and tricks from the mother land!

Nice. Just played with it in training mode and the only way I could get out of it was invincible moves / CA. Works good with st.RH too.

Might be know, but V-Trigger activation can be done point blank on Ryu’s super. Just mash the hell out of it during Ryu’s super screen. Works 100% of the time for me.

With perfect execution the st. Hp hits on the last active frame leaving it at +0. So an opponent needs a 5f normal or better to stuff the spd.

Most normals at 5f or faster won’t reach zangief to stuff it. Birdie is an example of someone who can stuff the spd on perfect execution. Many characters can’t without a reversal.

Something I’ve been doing for whiff punishing is st. Lk with rbg negative edge buffer. In whiff nothing comes out, on block or hit l. Rbg comes out and a lot of ppl don’t react in time. Not safe, but nothing gief does really is.

Don’t do it every time, but it’s a nice gimmick to have up the sleeve

I’m going to go out on a limb, and say, with some training in the match up, Daigo and co will shit all over that gimmick.

But I don’t know what the other side of that coin looks like in SFV.

Give me one reason to stay here not jump your standing short, and I’ll turn right back around - By Tracey Chapman

Almost everyone I play just holds up so rbg almost never works. In this game you’re gonna lose half your life or die going for tick rbg’s.

Only time RBG works consistently for me is when I reset from a combo. Almost never works as a tick; and honestly, I don’t see the point in going for that over normal SPD. Yea you get the corner carry but good players can see and react to the startup. It’s 15f for EX, 17f for light, which are humanly reactable.

It’s a gimmick and catches people caught up in a footsie war. Not meant as an every time use. They see st lk hit without the rbg and they get conditioned. F. Mk to spd is reactable but people still do it and people still get hit by it. People still get hit by birdies long range grab.

You guys are poking holes in something directly labeled as a gimmick.

It is very gimmicky and the move needs some help. The delay between reaching the opponent and grabbing them is too long. I’d rather the command be 360 instead of hcb, it comes out sometimes when it shouldn’t. Give us atomic suplex at close range, that move is sweet. I still like ex rbg as a wakeup option when I predict some kind of non-meaty c.mk coming my way or something crazy like that. I rarely use this move any more it just isn’t worth the risk of losing 30+% of your life to use regularly.

considering this is the tech thread I might as well put this here as well for the sake of it being found a little easier.

[quote=“Slaynman, post:90, topic:177835”]

considering this is the tech thread I might as well put this here as well for the sake of it being found a little easier.

[/quote]

what do you make the dummy do
just block and jab?

it is set to reversal jab after a blockstring has ended, and karin has a 3 frame crouching jab.

I’ve got some tech you guys might enjoy off meaty f. Mk and v trigger based on the reset stupendous used at WNF.

Please excuse my poor execution and lack of editing for the video.

https://youtu.be/U0QZhqtdjOY

All v trigger setups can be used in any meaty setup. The trigger isn’t necessary.

F. Mk isn’t positive on block so it is situational to use over f hp. It is always good to mix things up though. On hit or block f. Mk ~ super has to be jumped or reversaled.

Meaty f. Mk combos into st lk and cr lk. But cr lk is 4 frames so it’s easier to link. Both of these can be canceled into lariat to hit crouching opponents.

There is also a gimmicky set up shown after lariat.

There’s a little bit of stuff at the end I was just messing around trying but hasn’t been tested at all. Again sorry for dead time in the video and my poor execution.

They need to increase the hit stop on counter hit, or add a few more active frames to Zangief’s medium attacks,

because I find it very very very very very very very very hard to confirm the VT on counter hit

2 frame actives: Standing MP and Crouching MK
3 frame actives: Crouching MP and Standing MK

But if it did happen in an update, counter hit Standing MK xx VT, would be really amazing.

And counter hit crouching MP and crouching MK xx VT would be really useful.

As of right now, you just have to have inhuman killer reflexes.

Perhaps if they add an “audio cue” on counter hit, that would work too. Similar to Crush Counters.

I just landed v reversal to super on necalli twice in a set. We already know it works on Karin too. I’ll watch the replay and try to see how exactly it happened.

Later in the night I hit Ken with a v reversal and it looked close enough to super, sure enough it whiffed. There is huge potential in figuring out who can be hit and in what situation with super after v reversal considering you’re plus 3 on hit (free super).

After the V-Trigger, the double knee hammer into super was really good. There is good potential for mixups after VT. We just need to find them.

Your lariat gimmick, soundly crafted, would catch many people. But the 720 is really hard to execute!

Good Job comrade!!! Keep them coming. =)

No, the lariat gimmick don’t works actually,
because opponent can back roll after their quick wake up, but in this video, the dummy just perform regular non-back roll quick wake up
Always use headbutt instead of knee hammer as a hitconfirm into CA, much much more easier to confirm hit, more damage, more stun

The point is to have variety in options. If you always use the same moves and setups, you become predictable and stale.

FT1 always headbutt. Bo3, mix it up.

Agreed. Just doing something different for different sake needs to be part of Gief’s game. Say you’re landing a bunch of launching cc s.HK. You can condition your enemies of you land a few air ex spds. Then when you need some extra damage or want to switch it up, you can cc st.hk, st. hk for a reset and go for SPD or meaty on their landing. My favorite mixup for comeback is v trigger, dash, st.hk, super. Risky, but 700 damage reset combo.

Here are some interesting notes translated from a Japanese blog or something. It is posted in the SF5 general thread. I read through it and there is pretty good info here.