so what’s the trick to doing a standing 360 spd consistently? so far i’m just rotating the joystick in a fast 360 motion and it comes out randomly. i have a slow wrist.
IMO, the :hcf::uf:/:hcb::ub: motions are the most comfortable, and I can get a SPD to come out easily using then.
If you need to practice SPD motions, try playing SF EX2+, I’ve learned how to SPD consistently from it.
wow i can confirm that :hcb::ub::u: most definitely works for me. master bigode i don’t know how you got it working without adding an up motion, but it really helps me. i’m like getting standing spd like 9/10 times. i think it has to be at least a 270 degree motion like ultradavid said. now i’m gonna go practice the tick into super. i think it has it uses.
I always wondered about this, because in the “Street Fighter 2 Expert Players Handbook” (lol), which is for the SNES, Megadrive/Genesis and arcade Super SF2, it lists some weird ways to perform the SPD. It’s also co-written by James Goddard, who worked on SF2’ and Super I think?
It says to do it from standing you start at neutral and do :hcb::ub: like Master Bigode said. I assume if that works it’s because of neutral counting as one of the points you have to pass for the “270”.
The other motion listed is for walking in and it goes :hcb: then pass through neutral to go back to towards. That would be the same number of points as before, except you wouldn’t even go through any of the jumping positions.
So does this work? I had a go on CCC2 ST and got the SPD from it a few times, but it could have been that I went to an up position without noticing. Also I edited this post because I misread the book.
I think the best way to do a 360 is :hcf::ub:
I’ve read in this thread that you have at least do a 270 motion, but hcf + up/back works fine for me.
I press up at the end of the SPD, but I press punch (someones I piano the buttons using 2 punches) when I get to the u/f or u/b part of the motion. That way, you will be more likely to get the SPD without jumping. Hope that helps.
Pressing the buttons before you have the motion finished isn’t a good idea. You’ll probably still get the move out if you’re moving the stick quickly enough, but you risk kara canceling a normal move into the spd, that is, bringing out a normal for a couple frames and canceling into a special move before the normal hits. This will make your spd come out a couple frames after it should, meaning that your tick will become less tight or your walk-up spd will come out less quickly, and that means the opponent has a better chance to escape and you’re being less effective than you could be. Make sure to complete the necessary motion inputs before pressing punch.
Start pressing buttons when you get to the 270 degree mark because, regardless of what anyone says, 270 is the minimum required, and that has been shown by programmable-pad testing in Kawaks. So rotate the stick 270 degrees (aka back, down, toward, up), drum the buttons, and complete the full 360 motion just to make sure you get the move out.
I guess I didn’t explain very well. When I get to the last parts of the motion, I go fast, so it’s more a timing thing for me, but your advice is much better. Pressing 2 punches is only done when I want to make sure that it is going to come out (you know how sometimes things can get hectic and you can do things too early or late). On a pad, I just press 1 punch button and do what you said, which works all the time.
Anyways, what are your thoughts on the Chun-li matchup? Almost a lost cause?
Are we talking simply doing a kara banishing fist, or comboing it in a situation where banishing fist wouldn’t be comboable (is it even comboable?)? Piano technique will get you a standard, no-frills kara banishing fist…but what would be the advantages?
I don’t know if this has been discussed or not but.
Does FAB grab reversal moves like T.Hawks super?
I know that the jumping splash in cross up beats some reversals like SRK
My favorite SPD motion is :r::l::db::d::u:
I’m not really sure what you’re asking.
Are you asking if Gief’s grab super takes priority over Hawk’s grab super? Well, Gief’s super has more range, but if both players are in range and input their super at the exact same frame, no, Gief’s doesn’t take priority; the game does what it always does when grabs are done on the same frame, which is to just randomly pick who gets the grab.
And yes, crossup jumping splash beats some reversals, like DeeJay’s upkicks and Sagat’s uppercut. It also lands before it can be hit by most other reversals (that is, it’s a great safe jump, where if the opponent does nothing they have to block, but if they do a reversal you land before the reversal can hit you).
^ actually T.Hawk has more range on his super than Gief. Although, Gief’s SPD appears to outrange T.Hawk completely.
Hm, I just looked it up, and you’re right. It’s always seemed the other way to me.
No, what I mean is hat T.Hawks super grabs reversals, I wanted to know if Gief’s super grabs reversals as well
Hawk’s super grabs reversals? I guess it grabs reversal fireballs and psycho crushers, but I’ve never seen it grab reversal dragon punches.
It does grab them, I’ve seen it and here’s a vid proving it NKI I just wanted to know if Giefs’ super grabs them too
Just watched that vid, interesting stuff.
If you’re talking about when Hawk supers Boxer’s reversal, that reversal was a turn punch, which is totally throwable. If you’re talking about when Hawk reversal supers Ryu’s dragon punch, I guess the dragon punch has a throwable frame there, and I’m sure Gief’s super could do the same thing.
I’ve 720’d DPs before with Hawk.
If gief can do it, Hawk can too. A grab is a grab right? Just gotta be in range, opponent is throw-able, yada yada.
There is nothing significant about Hawk grabbing Ryu’s DP in NKI’s video. Well, okay, it IS really tough to do, and NKI pulling it off for the video was awesome. But the reason it happens isn’t because of anything special about Hawk’s Super. Ryu (and Ken, actually) just has one frame of his DP where he can be thrown, right before he leaves the floor. And you just have to time it properly to grab him in that very frame.
Majestros does it as well in his video at one point. It’s really hard to see, but you’ll see a sequence where Ken does a DP right when Guile lands in to the corner from a throw, and Guile throws him out of the DP (you really need to watch it frame by frame to see it happening).
So yeah, you don’t even need Hawk’s Super to grab Ryu out of that frame. You could have done it with the regular 360 if you wanted. And by that logic, Zangief can also grab Ryu out of that frame of the DP.