seeing what ed ma said, OWNED.
ok anyhow, it seems fairly easy to get people in the command grab. i started to use him like a month or two ago, and i luv this guy. he’s so damn fun to play with. if only he wasn’t such a weak piece of shit…
ok i play yun in C or A. let’s talk about C.
if i get them in the command grab and i have lvl2, i do a st.hp (hits twice) xx qcfx2+mp. i’m sure u guys know what to do after that.
if i manage to hit them with a mp shoulder, and i have lvl2: i do his st.mk, sj.cancel, then d/f.lk, after landing do his qcfx2mp, cancel after first hit into mp shoulder, and u know what to do from there.
i know it might not take off much, but it takes off around 5000, which is good enough for me.
NOW, if i have a lvl3 and i manage to hit em with the shoulder, i st.mk, sj.cancel and d/f.lk, then when i land i do his qcbx2+p, and then u know how to juggle from there. this thing takes off a pretty big chunk i’d say. u have to get his mk out right after u recover from the shoulder, and u have to d/f lk as early as u can when he jumps up. the timing is more strict compared to the one for his lvl2 cancel above.
u can also do these two combos if u hit them in the air with a shoulder, and it’s MUCH easier this way. if i can kinda anticipate if they’re goin to jump, then i go for the lp shoulder. if it hits, it’s juggle time.
also, in the corner i would st.fp (2 hits) xx qcfx2+mk, cancel into mp/fp shoulder a split second after the last hit, and proceed with the juggle. u’ll probly land this only if they’re open or dizzy, but interestingly this happens a lot to the opponents while in the corner.
also if u get the chance, try to hop over bodies, that shit helps a lot, well i think it does. then when they get used to it, just hop and stay on the same side.
well, i guess that’s it for now, maybe i’ll write more later. hope any of this helped…