i know he can easily punish his teleports
A component of it is his health/stun vs your damage output. Yun’s damage output is better overall, and Akuma’s health and stun are the same.
A scenario showing this is if you read a cr. normal from Akuma and dive it. You do mp’s into ender which is about 50-60% of Akuma’s stun. Let’s then say in the set okay situation he does a dp and bets the farm. You do EX palm combo here, and he is stunned no question with good scaling for a KO.
There are other things that help, but I just wanted to point that out.
Yun doesn’t have many losing matchups, no, but that doesn’t mean he has favourable MUs against the whole cast. I hate the way eventhubs does tiers but i’m going to use it as an example because it is perfect for what I’m saying. You know the way it says yun has like 30 favourable matchups? Yeah, no. They count favourable as 5.2 and above. Anything that is 5.5 or under is not favourable, it is basically even, give or take one or two options against that character. You see the tier list and assume that yun has 30 favourable and like 10 even when actually a ton of those titled “favourable” are even. The only truly favourable matchups are around 5.6 and above.
Sick of seeing people lose a 5.4 matchup and saying stupid shit like “oh that’s in yun’s favour anyway”.
A lot of yuns matchups are completely even enough that if you lose you have nothing to bitch about. A truly favourable matchup would be against characters like akuma or rolento or sim. Characters who have little to no answer to yuns options.
I know that yun can take on basically the whole cast but that doesn’t mean that 90% of the cast can’t stand toe to toe with him and have an even chance of winning. They can.
I am not downplaying yun’s top tier-ness, he has very few losing matchups like the other top tiers, but the vast majority of yuns matchups are pretty much even.
Hi people I’ve been playing tekken tag 2 and after moving to ssf4 I have a couple of questions about Yun:
1-Why do people rate him so top tier? He has low stamina and he has to take risk if he wants to get close, also, he has to be extra careful when pressuring in the wall if he wants to keep the opponent here, he also has low stun and his wakeup game is pretty risky since he can’t FADC, he must do reads in order to get into his rushdown game and his oki is a lot weakened (delayed wakeup) compared to AE where it was average, don’t get me wrong, good? Sure but top?..
2- Why people say he is easy mode? Sure he isn’t Yang execution wise, but the player must learn to space and use the correct timing for the dive kick, he has to learn 2 frame bnb’s and at higher level he must learn to OS his ultra against wake up, his max damage from his command grab is relatively difficult too, so he isn’t easy mode like other characters, and I’m capable of doing Viper trials with no problem and I think Yun is medium high execution wise (considering all his tricks)
3- Why do people on gfaqs and people in shouryuken say they face a bunch of yun? I’ve been playing like 100 matches and I’ve only faced him twice, people say that there are a lot since he is considered top tier but I don’t know if it’s just me or they are wrong, please share your experience
Thanks for answering ^^
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He has decent damage, red focus benefits him HUGELY, he gets in for free usually with ex lunge etc there’s a lot of reasons as to why he’s so good. He’s arguably top 3, but if not then definitely top 5.
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I’ve honestly never seen somebody call yun easy mode. I know a lot of people dislike yun because a good yun is always tough but I never hear anyone saying he’s easy.
Chances are people saying he’s easy have never played him and can’t win against him. Yun isn’t hard per say, but to truly be a good yun and be effective it is certainly not easy. Like you said, low health and stun. Yuns gameplay promotes recklessness which doesn’t work well with his bad vitality. Being good (good, not average) with yun is not easy. Like any character he takes skill, knowledge and most importantly, dedication.
Kazunoko is a great example of this. He is the best yun in the world. If yun wins any majors there’s a good chance it will be kazunoko. because other players just can’t play yun as good as he does. How did he get this good? Dedication. He’s been a yun player for a long time. I strongly believe he is the only yun good enough to win big events.
Ryan Hart is a good yun player but he only uses yun to counter sagats bad matchups. Gamerbee is the same although it never works, he uses yun to beat akuma because it’s apparently a 6-4 MU except the problem is he still always loses to top akuma players. lol
- It’s all down to experience. I rarely face other yuns. There’s definitely more people playing him but not that much more. Most people stuck with their characters or moved to a diff character. Your experience with characters will be different than others.
Yun just isn’t that popular. He was broken and almost free to win in AE but he was nerfed pretty bad and he became extremely unpopular in AE2012. I expect him to be slightly more popular but still not that popular online.
As an example of his overall lack of popularity, despite his nerfs he was still top 10 in 2012 but almost nobody played him.
Also, welcome to SRK!
How does Yun break down people that turtle really hard like for example Guile?
Really have to mix up with command grabs and throws.
Daigo feels yun is the best in the game… not surprisingly downplaying the power of evil ryu. If yun is top then e.ryu is right there along side him.
Yun is the best character right now. Things may change up post evo as people will have time to experiment and dev new tech. But he wont be dropping anytime soon. Regardless i do not see him dropping past #3 spot.
I don’t see him dropping past 3 either but I don’t see him as number 1, or at least I see the other contenders being just as good as yun in the right hands. Obviously as a yun player I’m likely to be sub consciously biased but I’d rather call myself knowledgeable than biased on the matter.
Anyway…
Would anybody like to share some command grab setups and help a brother out? I’ve been playing yun for a while and honestly never really dived into his command grab stuff. From the very few times that I have attempted them people just mash buttons and throws and punish me for trying, and that’s if i’m in range, it’s even worse if I whiff. Any advice on how to correctly utilize command grabs would be much appreciated.
Edmas post on kara command grabs is amazing, best way to land them in a match IMO.
But if you are playing people who mash you’ll never really hit them with command grabs, playing ranked I hardly ever use them
Bolded for truth. I can’t seem to get Edma’s kara grab down though. The opponent is always still in blockstun and I end up whiffing. Anyone mind telling me what I’m doing wrong?

Bolded for truth. I can’t seem to get Edma’s kara grab down though. The opponent is always still in blockstun and I end up whiffing. Anyone mind telling me what I’m doing wrong?
Well what blockstring are you doing? You have to chain at least two lights before the kara so that you don’t special cancel your light.
The opponent shouldn’t still be in blockstun if you do two lights before the kara, unless you use ex and chain quickly
Edit
I got this. I’m an idiot.
So is anyone incorporating into their game: c.mk -> lp shoulder -> Ex red focus -> cl.mk -> j.Hp to lp shoulder reset into a combo? I know this cl.mk reset tech has been out there for a regular focus, but does it seem worth it to stun 1000 to 1100 characters if they guess wrong? Does the reset seem too obvious?

So is anyone incorporating into their game: c.mk -> lp shoulder -> Ex red focus -> cl.mk -> j.Hp to lp shoulder reset into a combo? I know this cl.mk reset tech has been out there for a regular focus, but does it seem worth it to stun 1000 to 1100 characters if they guess wrong? Does the reset seem too obvious?
one other cool thing you can do is cl mk, lp shoulder, hp lunge. I found a left right setup for that [works on shotos and smaller chars. not sure about bigger]
EX Palm/Cl MK, LP Shoulder, HP Lunge Juggle [Cross up does not work in the corner]
Netural jump, MK Dive kick [cross up]
Neutral jump, LK Dive kick [in front]
Dash, Ground Pressure [cr lk/cr mp/tenshin etc]
After you find the timings its pretty easy to replicate.
I think you can make it reversal safe but im not sure you can combo if you delay the mk dive enough to be safe vs reversals and be able to combo. Another test for another day
On the note of your dive kick reset that seems like another good think to keep in your pocket. no reason not to if it stuns and your opponent isnt used to it. It is blockable though by people that know it exists.
I prefer the cl mk, jump cancel, dive kick resets as walking for a frame or 2 more or less makes it cross up or not compared to the startup of a shoulder.
At the same time dive kick does less stun than j hp. Id have to tinker around in training to figure out a favorite but i like them all. lol
What do you guys do for AA genei jin? not sure how to start the combo after the lk upkicks. Does st.hk work? Also, do they have to be at a certain height when you AA them for you to be able to activate genei jin and juggle in time?
I literally haven’t used genei jin at all since ultra’s release except for an edition select match with my brother. AE yun was so fucking broken lmao I forgot how amazing his divekick was.
Anyway, yeah, AA genei jin. I lost a match earlier and it just occurred to me that I landed a good AA upkicks with a full stock of meter and I didn’t capitalize on it.
Usually it’s started with a s.mp, or cr.fp into corner carry.
Ok cool thanks, gotta practice that when I get home. What about the height? Can I AA them at the last second and still combo or do I need to AA early?
No. Only early.