Yun Q&A: Ask simple questions here!

delay the st lk enough so it still combos and you should be able to cancel

Picking up Yun to play against Juri’s bad matchups >.> Does Yun have any unblockable setups or shenanigans outside of air reset jab.Shoulder and blockstring xx ex.Command Grab?

Is there any advice for the dive kick set-up during blockstring to pressure the opponent ? I only know one (Learn from one of Kazunoko’s clips): CrLP, stLP, CrMP, NJ Dive Kick

He still has an unblockable on Fei which is pretty strict especially in 2012 but he lost his unblockables in 2012 against Ibuki, Viper, Guile, Ryu that i knew of.

Care to share the setup?

[media=youtube]RDY9P2nFhGY[/media]

Thats MK Divekick right?

Is that his only unblockable?

Cl.mk jump cancel… It’s not a true blockstring but works as a frametrap and sets you up for good divekick pressure. On hit you get whatever mixup/shenanigans you want off a jump cancelled cl.mk into divekick. Obviously not good to use all the time but it’s decent for adding divekick pressure onto an opponent instantly. Good against scrubs who mash crouch tech cause of the cl.mk frametrap and well, impending dive kick.

Anyways, I haven’t been here for a while but still been playing. Do you guys really consider it worthy to always combo into HK dp (when applicable)? If they’re not crouching or character specific, I always go for the safe jump setup off mk dp (unless hk will finish the round). I feel, especially with a character who has a command grab, safe jump setups are so good, and not just because it’s essentially free pressure.

Because of the nature of a safejump setup, that pretty much means you get the most frame advantage possible (since you are landing the jumpin basically as deep as possible) and a very good command grab setup imo. The command grab setup is something you really only do once before people start mashing back dash/up back/dp/whatever. But i feel safe jumps are the easiest and most consistent way to land that command grab. But aside from that, the free pressure or easy mixup of empty low from the safe jump makes me typically do mk dp.

Of course if you’re playing against a scrub or someone who doesn’t know how to fight yun then hk dp is still damn good just cause of divekick mixups. Just my thoughts.

If you have the life lead or solid pressure with the momentum of the match on your side then I’d go for hk upkicks followed by a divekick mixup because even if the mixup is blocked you’re still in a good position to continue pressuring them and the extra damage from heavy upkicks is a nice bonus.

But if you’re down on life and the match is’nt going your way the safejump setup is a good way to flip the match in your favor and start up your pressure game.

Is Yun worth picking up and learning now? I’m trying to find someone who teaches more fundamentals than Ibuki, but I still enjoy playing. I don’t much about Yun raises everyone complaining about his nerfs, but other than that I like dive kicks. Any input from you guys here?

Honestly I think Rufus would be a more suitable dive kick character for learning fundamentals, however if you enjoy playing Yun you could learn him to improve your experience. Do you just like using dive kicks? Because Yun’s dive kicks are now strictly worst than what they were, making them less abusable.

Well I don’t really like Rufus as a character and dive kicks I think are just cool. I played around with a lot of characters, but I can’t really find someone who teaches fundamentals that I like playing. I dislike Ryu/Ken, Sakura’s weird tardy loop aggravates me. I’ve messed with Adon, but can’t get his links down good enough to use the fundamentals. What does Rufus have over Yun?

Yun is pretty easy to pick up (aiming divekicks takes some getting used to) and despite the heavy nerfs he’s still a solid character, top 15 for sure.
Most of all he’s really fun to play as (especially Genei Jin combos).

Rufus is really good: extra life, higher damage, Instant dive kick, FADCable invincible wake up and in my opinion a better set of normals. Rufus can footsie surprisingly well.

Like I said though, if you like Yun you should learn him but don’t feel that just because he has a dive kick that you always have to use it. I see too many aggressive players lose because of overzealous dive kicking.

Yeah, I’ve learned my fair share of how not to span dive kicks with Juri. Now I just need to find out how to go about learning fundamentals. I think that’s my worst aspect in a fighting game other than execution and sucking under pressure.

What place would you rate him in the top 15 because isn’t that about half the cast already? What keeps him so solid with the heavy nerfs? Would Cammy be better for the job?

If you ask me I’d say he’s 8-10th best in the game. Yun is solid in ver. 2012 because what was mostly taken away from yun was all the of the cheap stuff that he could do without. The insanely long active frames on his palm strike, cr.lk lowering his hitbox and instant divekick all made Yun broken in vanilla AE but were’nt neccessary for him to be a good character. However the nerfs to his health,damage output and meter build mean that Yun players had to step up their game since you took more damage from making mistakes, got less damage from combos and had to be more careful managing meter.

As for cammy she plays allot like yun but requires better execution. I would’nt recommend her for learning fundamentals when it comes to divekick/offensive characters Rufus is probably best for fundamentals. Fei long’s a great fundamental based character.

I just wish more Yuns stocked meter for Genei Jin. Capcom nerfed it but it’s still easily a 400-470 (500+ with a fully stocked Ultra) damage combo from a crouching forward.

I think deciding to go with GeneiJin is decided by the players judgement of the match.

Most characters have one or two main uses for meter but Yun is one of those characters with many different ways to use his bar.
EX upkicks to extend combos with ultra in the corner and lp lunge punch midscreen, EX palm into lp shoulder, mp lunge punch after a focus crumple for nearly 500 damage, EX shoulder to go through projectiles, and Genei Jin for massive damage.

It’s really up to the player to decide what the best use of their meter is in any given situation. I think the main reason we’re seeing less of his super is less that it was nerfed (still well worth the meter) but more that Yun has less meter to work with overall.

That’s a fair assessment, I use EX upkicks to combo Ultra more often than I realise.

I used to play 3S and I was continually dominated by top Yun players in my area. It’s where my respect for Genei Jin comes from even though SSFIV Yun isn’t anywhere near as dominant as 3S Yun. With that said, In 3S very few EX moves were useful enough opt over the Super Arts. It’s certainly note same in SSIV AE 2012.