Yun Q&A: Ask simple questions here!

if you’re doing the **c.mp, c.mp, st.mp xx " " **and want to plink do it like **c.mp~lp, c.mp~lp, st.mp~lk xx " ". **Because if you mess up the **st.mp~lk **plink the lk will come out and you can then possibly cancel it to the Upkicks if the lk hits.

so i’ve been learning yun for the last couple of days. all this stuff about him being easy mode is complete bullshit. i keep rushing the shit out of my opponent, only to eat a ton of mashing during my dive kicks and block strings. i haven’t played a single player who isn’t mashing that srk against me. the worst part is it’s usually against scrubs that just run away with oni/e.ryu and do totally random shit. its infuriating because yun’s stuff isn’t natural/muscle memory to me yet…so i actually keep missing huge punishes. when i do punish, i just go for the basic bnb and i feel like it doesn’t do sufficient damage. i’ve been getting thrown/jabbed out of unsafe dive kicks loads too. help…i’m losing to these fuckers…lol.

anyone else in this boat right now?

soooooo:

what’s the best strategy to deal with people mashing jab/throw/dp after dive kicks and block stings?

what’s the most damaging, meter-less punish to a baited mashed srk?

after a dive kick, what’s the best neutral jumping normal to use on people who are desperately mashing on o.s tech/jab?

what are the rules to each particular strength of dive kick that in terms of recovery etc? and which situations suit the different strengths of dive kick (if you get what i mean) i’m sure that my mk.dive kick got punished on hit…couldnt believe it.

Yep I’m pretty much in the same boat. It’s probably because I’m used to Rufus dive kicks being instant recovery on the ground, and Cammy’s dive kicks having tons of blockstun. With Yun, you actually have to aim your dive kicks lol.

Mashing jab: throw them. Mashing throw: do another dive kick. Mashing dp: block and punish.

Damaging punish: cr.MP , cr.MP , st.MP xx Upkicks/Lunge

I usually use neutral jump MK but I can’t really say if it’s the best until we get hitbox information.

According to frame data, the dive kicks are more or less the same, except for a frame or two on startup or blockstun. So don’t worry about that, choose your dive kick instead based on aiming for their ankles, or aiming to land right in front of them and going for a command throw.

If they’re mashing jab you’re gonna get hit lol, attack > throw.

I’ve started to get annoyed with all these people that mash crouch tech or just straight up throw, and I started doing dive kick (pause a short bit) DP. Only once or twice did that not work. Out of probably like 15 times I’ve done it.

Or you can take the less risky way and just dive kick again, or you yourself mash jab after dive kick, if you aimed it right then your jab should hit them before they hit you.

Actually throw > attack, unless the attack comes out first. I was under the assumption that you were at least in a neutral situation, if not plus frames. If you’re dive kicking around and you put yourself in negative frames, then yeah, you probably shouldn’t push buttons.

Yep I’ve too been pretty much doing random dp’s and even random ultras (99% of them hit btw) until they noticeably stop pushing buttons. Though this probably isn’t a good long time solution. We should just learn to aim our dive kicks better.

Yeah, Yun is sort of annoying to play online because you can’t teach random people online ANYTHING. You can stand right next to them and block on their wakeup a million times in a row and they will still push buttons. I’m starting to late tech a lot more, but it’s really difficult to do online a lot of the time. I also wish I knew some counter hit setups with Yun to stop people from mashing whatever button.

I don’t have much luck with dive kicking again after a divekick. i can never do it aimed correctly where I have frame advantage. I also for the life of me cant get the crossup divekick down. I have no idea why. It’s really getting to me. What’s frustrating is that I know Yun is an AMAZING character and it’s completely my fault when I lose most of the time.

thanks for all the suggestions.

this is the real truth. it’s a learning process. i remember when super came out, i switched from vanilla guile to juri…and got so frustrated that i was back playing guile within about two weeks. but i kept playing juri on the side, and eventually i got to the level i wanted with her.

in a.e i’m going to play guile/yun. i think that guile does really well in almost all of yun’s bad matches. even with all of his nerfs, i still think guile is good in this game, you just need to be able to play someone else as a backup plan.

lol this is what i mean. i’ve actually had good success against some of the better players because they are more cautious. getting scrubbed out because it’s only day two is frustrating…but it’s a grind and it’s what you gotta do if you want to get good with yun.

It’s not completely our fault. Our fundamentals are there; it’s just that for most of us, it’s our first/second day of playing AE, nevermind first/second day playing Yun. And then we’re pitted up against people that are probably still picking their main from chocolate, or people picking one of the new shotos so they can test how mash dp friendly they are. And then there’s muscle memory. I for one can say that I tried to antiair with punch dp thinking I was Ryu, and I did neutral jump qcf+P for kunai thinking I was Ibuki.

Who said anything about trying to throw a meaty?

The original problem was what to do about an opponent mashing jab after a blocked dive kick. Obviously the easiest solution is to just throw them.

what are yun’s anti air other than dks? I’m having difficulty just preventing jump ins and all

His lk upkicks is an excellent anti air.Also refer to the Yun reference log.All his anti airs has been listed there.

I think his neutral Medium kick dose a decent job as an anti-air. Its not great but I’ve stopped a lot of dive kick’s with it so far.

Can Yun punish blocked EX pc?

editied for misinformation.

also, i think that yun’s best bnb for beginners is cr.lk, cr.lp, st.lp, st.mp, st.hp, bk.st.hp. it’s easy, it’s reasonably safe (no it’s not safe on block, but if they’re blocking, stop before you get to the end of the combo), and it does only a tiny bit less damage than the same bnb replaced with upkicks at the end.

7f startup and no hit invincibility; how is this supposed to work?

The beginner combo you suggest is good, but it doesn’t have many followup options like if you ended with up kicks or lunge.

i didn’t realise the frame data. maybe i was just getting lucky…but i thought that i read somewhere in the past that yun/yang’s command throws beat normal throws. i could be going crazy though.

edit; you are right i was on crack. but warahk definitely told me that yun’s command grab out prioritises normal throws.

wait do u need to block Yuns divekick low or can it be blocked both low and high.

I think pretty much all dive kicks can be blocked either low or high.

Yup only dive kick in the SFIV series that has been an overhead was Gouken’s, but they changed that in Super.

cs.MK and st.MP work really well as anti-airs.