FA dash combo usually pwns any non-EX wall dive.
I had a bit of trouble against Cody myself, but I just chalked it up to not knowing the match. Cody can easily Safe Jump Yun and apply crazy pressure with his frametraps. My goal for when I play Cody is knock him down first. His wake up options are EXTREMELY limited.
Ken… i have no idea yet… That match seems really hard, lol.
Hakan I haven’t had much trouble with, but I haven’t played an amazing hakan yet though.
I don’t play Yun (I use Claw), but the best example I can give you falls into two categories when you jump up and meet him.
- Use a move like Sagat’s nj.hp when Claw raw normal claw dive when he is on the opposite side of where you are and attempts to approach youdoes a wall dive on the opposite wall
x = claw, X= you, ____ = stage floor, ----- space in the air
---------------------------------------------------------x
----------------------------x
x__________X / ____________X / ______________X
Stage 1------------------Stage 2--------------Stage 3
Vega did a raw FBA closest to the corner and is attempting to just wall dive at you from the opposite side. In this scenario you use a move like Sagat’s nj.Hp. A move that has good horizontal range. If Vega does this instead
-----------------------------------------------------------------x
--------------------------------------------x
x_____X_____ / ________X ___ / ____X
Stage 1---------------Stage 2--------------- Stage 3
In this scenario VEga did EX Wall you blocked and goes behind you and then wall jumps to be above you. the best nj.normal would be a move like Sagat’s nj.HK, which has great control over vertical space, or simply do a raw HP DP reversal which will auto correct and should hit him.
I’m not here to preach, or even pretend like i’m some Yun god. But I want to make it known that grapplers are a Yun’s worst nightmare in this game as it stands right now.
No, i’m not saying grapplers can’t be beat. However, I am here to remind those of you who think Yun is the be all, end all, of SFAE that he isn’t. Lets look at some of Yun’s options.
Vs Zangief
If Zangief has the health lead, and is sitting on his ass content with forcing Yun to come to him. You don’t have much to bank on. Your only option then, is to get in carefully, and work your throw/counter hit/overhead game to its fullest. His only string that can be used for a turtling grappler is s.mp,s.hp. Notice how I didn’t add the hp.palm? Yeah, its gonna get you grabbed on block so hit confirm or die. No, i’m sorry but you’re not going to rush Zangief down with your cool chains, and no your divekick is not going to get you anywhere here either. Its -4 on block, you will get grabbed for doing it on tall/fat characters so think again. A lot of Yun players also seem to think EX Lunge is a free way in because its +1 on block. What does +1 really give you vs a grappler? Nothing. It might get you in, but you take the risk of getting blown up by an SPD and you don’t have enough frame advantage to set up anything scary and you have to worry about an offensive mix up from them after it (and lets not overlook the fact that our lunge telegraphs itself hardcore, leaving enough time to counter it before we actually hit). So be calm, work your way in carefully or you’ll lose a chunk of health for no reason.
VS T. Hawk
Here we have the same rundown for T hawk as we did for Zangief. Only difference here, is that now you actually have to deal with legitimate footsies from a character with enough range on his normals to cripple every button you have. Your best bet here, is not to worry about pressuring him and force him to whiff normals at the perfect range for you to land the s.mp,s.hp chain or c.mk/c.mp into lp.shoulder. You can also jump in on T Hawk more than Zangief due to a lack of lariat, but you have no reason to. Again, be careful.
VS Hakan
This guy…Alright look, I know Hakan is the town joke. But hes serious business. He anti-airs everything with f.mp, fs.hp, f.hp and he isn’t afraid to slap you up with his new combo if you screw up somewhere. Again, no divekicks in this match up. Hakan hurts badly, his mix up game is sick, and you have to really make the best choices to defend yourself or you’re just going to end up in the same position. Essentially, all of Hakan’s landed combos lead into dangerous mix ups that will leave you stunned or dead before you can blink. Remember, we have 900 health. We don’t get to make mistakes over and over again. We get two, maybe three. Consider that and think about how good Hakan becomes when hes oiled. His throw range becomes ridiculous, he now slides off of all of his forward normal, he can parry any and every jumpin into a free mixup (focus a jumpin/divekick to c.lks to either spd, or jabs > slide).
Point is, we seem to think we’re majorly hot shit because our character is top. Don’t let top tier make you lean on bad habits (Mash out Upkicks anyone?), and unfortunately Rufus is the king of divekicks in this game. If you want divekicks that are a free mix up on block, Yun or Yang aren’t your guys.
Good (but negative) summary. But why isn’t this in the matchup thread? We already have 3 combo threads. Clarity anyone?
Get a knockdown and go nuts = win
Wow the only people i’ve been able to play online are yuns, yangs, e.ryu, oni, and bisons… Anyways. Does anyone have real trouble against bison with his s.hk, that seems to shut down any air game yun has and also chun li cause I think mp whiffs when she’s crouching?
I did it here because the match up thread is one big argument right now (or at least it was when I read it last) and I didn’t want this to be lost in the stupidity. Plus, I don’t want to claim it as official match up knowledge. I’m just sharing what i’ve found. I’m no one to give official match up knowledge.
dudley vs yun is 5-5. Proto needs to fight my dudley or maybe he forgot about mah dudley? lol
Yun is broken. I thought everyone was overrating how good he was in AE, but after playing him a lot and playing against a lot of people, I’ve come to realize how BS this guy is.
> his SUPER does 550+ damage EASILY…
> 3 dive kicks with varied distances are way too fast and strong. best dive kick in the game
> ridiculously good normals (better punches than Balrog, I swear)
> easy-ass hit confirms into dash punch/dp
> can combo ultra 1 in so many ways (ex dash punch anywhere on screen, shoulder in corner, st.mk launcher in corner)
> dash punch breaks armor (all of them)
> ex dash punch is +1 on bock (seriously, wtf!?!)
Sounds like all the crying you’ve heard before right? Well wrong, I’m not crying. I’ve joined the Yun army. Can’t beat him, join him.
I can’t believe they programmed him like this. I mean if he does have a bad matchup, it’d be like 2-3 characters TOPS. All the rest would be even or disadvantage.
until you knock him down. his get up game is ass with the right option selects.
what if you play adon… i cant beat yun with him at all, and hes my favorite character if he stands no chance i might stop playing for awhile… atleast until they nerf yun
I think Yang and Ken could potentially be bad matchups. I also had a little trouble with Cody, but I think it’s ultimately in Yun’s favour. Just need to work on exploiting Cody’s wakeup to the fullest and learning optimal punishes and combos.
We need more Blanka knowledge. I have no idea how to beat him.
Grapplers are bad but what gief has that really hurt’s yun is lariat not SPD. I feel T hawk is totally a manageable match-up you just can’t go around spamming sMP. I feel good normals against both Gief and hawk are f+HP and sMK. To play against both these chars you have to be on point with your AAs. This involve both at neutral and when using palm. If you can block a jump in after doing a palm that means you could have dP’d that jump in. Palm is def your friend in both of these matches. These are not to be played like most where you capitalize off of knockdowns. Meaty command grabs work against Gief since you can beat SPD, lariat, and EX green hand with them. I like U2 against both Gief and Hawk (hawk for punishing condor dives and whiff SPDs and gief for punishing lariats and whiff SPDs).
Hakan, well you can rush him down pretty nice. Since his Command grab is a joke and is throw-able an ex lunge into throw/cLP mix-up (lol) is effective. The only real thing you have to worry about his wake up is U2. This char will rarely if ever be a threat.
I feel right now chars that can keep Yun out are Guile, Honda, Bison, and Ken. Ken still having the air tatsu escape as well as his normals I feel will put a good fight with yun. I still probably consider the match to be 5-5. I feel chun does an okay job with spacing yun with her normals but with her low health yun only really needs one opportunity and even if he doesn’t kill her he can just sit on a life lead vs her.
Those are my initial observations.
This.
can dudley deal with the twins? i think dudley’s normals are fair against dive kick
Yep his super is pretty good, probably best in the game. Yep his dive kick is pretty good, but how is it too strong? Rufus’s dive kick does more damage, builds more meter, has no height restriction (making it alot more spammable), has instant recovery and a whole lot more frame advantage especially on block. Rufus’s dive kick also has a better hitbox, whereas almost any normal sticking out will stuff Yun’s dive kick. Maybe you just need to work on antiairing? I can only wonder how you dealt with Rufus’s dive kicks back in super.
I agree Yun has a really good st.MP, but as good as Boxer’s punches? lol
Easy hit confirms combos, but have you checked how much damage they do? Only like 200. Funny how you worry about damage instead of stun (since Yun seems to be more of a stun machine) or his followup options, which are way more important imo.
How often are you going to land MP/HP shoulder in the corner? Nevermind landing cl.st.MK in the corner. At 21-25f startup and 0 invincibility, I have no idea how you are getting hit with these.
Don’t focus midrange then. Just pretend you’re playing any other character with a safe midrange armor break, like Bipson or Adon. Not that any of Yun’s lunges are safe anyways except EX. Yes EX Lunge is a pretty good EX move.
tl,dr but Yun vs grappler is actually my favorite type of matchup precisely because a grappler can easily shut down Yun’s dive kick game, and usually most of his other options as well. So then, it’s a game of two players playing smart and playing footsies, instead of Yun running circles around his opponent like Yun vs Gouken or something.
I hate matchups where one character has safe shit and the other character doesn’t. Like Honda headbutts or LK scissors. It just allows one player to play like an idiot while the other player has to go out of his/her way just to counter it.
One thing one local Hakan has been doing, if he gets any oil for the most part hakan can mash spd on pretty much any string due to the range of oiled spd being pretty gross. Keep an eye out for it, and adjust your strings accordingly.