Yun Match-up Thread

Honestly I’m starting to think it’s better to go with U1 against fire ball chars. Yun should be constantly in his opponent’s face. Provided you hit your anti airs, you can slowly push the fire ball chars to the corner by neutral jumping dive kicks. Plus, one badly timed fireball and Yun’s in.

How do i deal with Viper,Rose,Oni,and Dee Jay?
this list KILLED me today. i need help

Against competent shoto players you’re not going to be able to get in with just dive kicks all the time, Ryu or Akuma, doesn’t matter, if they have a good fireball you want to run U2.

I also played a ton of matches with Perfect Legend and his Akuma, some were very close but as I said, you need U2 to catch fireballs so you CAN push them to the corner easier because of the threat.

Few observations take them with a grain of salt,
My personal opinions on some matchups.

vs Guile 4-6 or 5-5 I have a hard time against him, hard as hell to get in on him, seems to be able to just stop you from using lunges or shoulders.
vs Hawk 6-4 or 7-3 hawk, he can’t make mistakes either, but you can’t really footsy him without taking a huge risk risk.
vs Gief, def 7-3 in Geifs favor, extremely rough, one knockdown you are done, everything you do gets you grabbed.
vs Bison is like a 6-4 Yun, he’s just free on wake up, when it comes to footsies I feel like he goes pretty even.
vs Yang I feel like this is 6-4 yun or a 5-5, can be real rough for me some times though, he just can’t mix you up very easy.
vs Mokoto 6-4 makoto imo, really hard too, You cannot dive at her and pretty sure you can’t palm when she has ultra2, shes easy to mix up on wakeup but she can dominate yours as well

More to come eventually , feel free to argue with me.

EDIT, I didn’t post this in the matchup thread because I’m not confident in my observations quite yet.

The Hakan yun matchup is 5-5 or 5.5-4.5 for Hakan. Even though Hakan doesnt get his uncrouchables (that we know of) he has a lot of advantages.
-s. hp beats dive kick clean if done correctly or trades in hakans favour
-yun can be ex spd’d after a blocked dive kick if they dont hold up. This puts them in a mix up situation instead of you.
-ex slide beats yun palm because palm is a projectile and ex slide goes through them
-yun cant dive kick when you get ultra 2
-yun dp is very unsafe and an oiled hakan has a very fast backdash
-f. +hp stuffs most of his pokes
-scaring yuns with slides makes them sit and block, allowing for a quick dashup spd
-ex spd is very scary when a yun does a naked dash punch
-j mp beats all of yuns air attacks, allowing for a reset or more damage

You abuse ex shoulder too much from the few videos i watched. On block that shiet is -6 and any good player would punish accordingly.

so when is this thread gonna get poppin?

It was day one, people didn’t know the punishes, if people don’t know how to punish something, is it really punishable? Always ask yourself that.

But all this information was here before it was released, yea? I’m just pointing out a flaw in your gameplan and trying to help you from developing bad habits. You should know that ex shoulder’s unsafe and should be used sparingly to punish fb/chip. If you don’t want the advice ill be happy to stop.

What do you guys think about the Yun vs Ken matchup now?, personally i think its in ken’s favour, but i would like to know what yun players think.

I suppose, yeah, I’m not saying I don’t appreciate your advice, I’m just giving you my reason for doing something so unsafe, that’s all.

Try outrunning Ken, I only got to play two matches against Perfect Legend’s Ken the other day, the first game he got in and mauled me completely. The second game I caught him with a palm, a lunge and just kept running away, building meter and poking and won pretty convincingly.

Still very experimental, but if you look at replays of top players in Japan, they all go with U1 even against fireball characters, that alone says something.

How many times does it need to be said that because the Japanese do something it doesn’t mean it’s the correct thing to do. The Japanese used to sell used underwear in vending machines, that the right thing to do too? Japanese Fei Long players mash Ultra 1 from full screen away, should we start doing that too?

I’m just saying that Yun’s Ultra 1 gives you no positional advantage against anybody with a fireball, it’s only purpose being inside of combos that for the most part do lackluster damage and need you to be inside already. Ultra 2 gets you inside and closer to the corner, the threat of it alone makes them stop throwing fireballs and makes them play a more run away or footsie based game, which is what you want, I don’t want Ryu chucking fireballs at my face from half screen, I want him running away from me or I want him being scared to do a low forward for fear of getting dive kicked.

Where have we seen this? Would like to see proof please.

Sorry, I meant Japanese Guy players.

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@25:50

I don’t much care for the range of U2. I’ve caught people throwing fireballs, only to have them block the Ultra. Plus, learning how to use neutral jump > hk. Divekick to beat most fireballs and get a combo has been much more reliable. Against random guys, it’s worked a few times, but they’re the only people that throw point blank fireballs. Against better people, I haven’t found it to be much of a game changer, since your EX shoulder goes through most fireballs, anyways.

If it works for you and you like it, go for it, but I haven’t really found it to be useful enough to keep using it.

You don’t care for the RANGE of Ultra 2? The hitbox and speed of that thing is like a fucking missile, are you serious?

Don’t know what to tell you, really. It could just be online, but it seems there are plenty of characters that have ultras that go through fireballs that connect more often than mine do with Yun.

Like I said, if you like it, then keep using it, but I haven’t really found any reason to use it over U1, since Yun already has tons of ways to get around fireballs, even on reaction. =/

Fair enough. In regards to his other ways around like dive kicks, the fireball can be canceled, then you get anti-air Ultra’d by Akuma or a nice nasty DP from Ryu, Yun doesn’t have a lot of life and Ultra 2 catches the dashes before they’re over because of it’s speed. Also at some range when you shoulder through a fireball on reaction, the shoto can still DP if you’re off in the slightest. Rather be safe than sorry is all.

I too have had bad experiences with Yun’s U2 to punish fireballs. Maybe it’s just me that I’m used to just using EX neckbreaker anywhere on the screen, anytime I see a fireball and almost never have to worry about spacing. Or maybe I just haven’t played Yun enough yet.

  1. You said players, not player. I’d like to see more proof please.

  2. I’ll give him the benefit of the doubt that he was mashing ultra because he was getting vortexed to death and was near stun. It wasn’t like he mashed out ultra at max screen for absolutely no reason.