I have been practicing Hp Loop for quite some time. I believe my execution is right,
but this is what i do so far anyway:
Note dummy is on crouch position.
lp, lk, mp->GJ, c.mp, st Hp,{mp+F, st Hp, repeat}
that loop, mp+F, st Hp works only with rythme. It must not be spammed.
As soon as the dummy gets hit by a st Hp, wait slightly so yun returns back to his
neutral pose.Then, repeat the loop.
Do you activate that combo somehow differently?
Any suggestions about good damage finishers?
If so , please share your ideas.
Old news, but yeah, the above method works on crouched chars. For shotos, you can start the Kara Hp loop from 123, then, st fierce, then go all loops.
More damage compared to 123, c.MP, st fierce, loop,(finisher)
All these set ups are fine. I think overhead on a crouched char, then, c.LK, st HP, loop is the most useful one in middle/corner screen.
I can’t really find perfect distancing for UOH but then again i have honestly never sat down and tried to figure out the spacing and setups. But i can see that being very useful.