Yun is relegated to a char that while i still play, i am not planing to main nor find/update tech. I guess im a criminal and foot fetishist for life [juri, cody]
Edit: Here is the google doc link for the yun doc:
I have enabled anyone with the link to edit it [aka you guys]. do whatever you want.
Here is my yun folder for all the stuff i know up to the point of my last update. I move stuff around in dropbox and this is the most stable link i can produce.
I’m glad my post is helping people [at least 4 lol].
Yun Challenge Forward throw, WHATEVER TIMINGS YOU WANT BUT YOU MUST BE EXPECTING A DELAYED WAKE UP, [4 frame delay wake up safe jump after a forward throw]
it should only involve…
Dashes [buffer window]
Jumps [neutral/or forward or backwards]
Jumps+wiffed normals [to invoke the 4 frames of landing recovery]
Wiffed Specials [buffer window especially when double tapped]
Wiffed normals [plinkable]
*no walking/pausing.
I want to avoid manual timing if possible.
Check this out if if you still don’t get what i mean: https://dropbox.com/s/d9cdwsk72jhft07/Cody%20tech.docx
Look at DWU safe jumps compared to normal safejumps. Notice how the DWU Safejumps all have timed “stuff i listed above.” The normal safejumps are manually timed. IT MUST BE FRAME PERFECT. aka if you hit all of your inputs on the first possible frame it works
**Extra Credit: Find on post ultra 1 setup. **
These are the only 2 hard knockdowns yun has that are relevant and letting people mash DWU even when you know they will do it is unacceptable. If you read it you should have a solution.
I tossed my attempts that i had written down in the trash… so that was my bad.
I was within one frame with Goldilocks status
too fast, too slow, but never just right… “badum Tshhh”.
I never found a perfect setup unlike for cody… I found a frame perfect setup for Every single one of his HKD’s
This shit has been bothering me at a fundamental level as i have never gotten so close but failed and my compulsion wont let it go.
One frame too much and one frame to little is a slap in the face. I WILL figure it out but im working on my juri for the next little bit so i hope someone can figure it out.
Is there any data for how long Yuns hard knock downs last for? e.g. I do Yun forward throw on Ryu. How many frames are there from the time Yun is able to walk to the first frame Ryu can reversal? With standard character wake up time (hence Ryu as the example.
Not sure if anyone has done the math and put it in a spreadsheet somewhere, but that would be really useful.
3 files in that rar show as corrupted: yun, char specific setups and char specific combos.
And both links at the end of the guide are dead, but I guess that what the rar was for.