I’m not sure if this counts but after weapon x prime dhc > hulk gamma quake (read it was a speical state super n helps hulk dhc glitch after tron’s super from this vid YouTube - MvC3: DHC Trick 03 - Bonus Video! )>gamma charge anti air H>H 2ND> (Land) cr.H> E. Now this is where i think to myself this might not be the dhc glitch cuz i’m not able 2 pull off M>M>H >E; right be4 the E hits the opp pops out. Now i know i can cut i short just M>H>E land gamma charge super but like its not really the dhc glitch is it? Asking so i can have more than one mind on this topic cuz maybe its me and i’m not looking at the damage right…I’m kinda just trying to make x-23 dhc glitch work with hulk n tried of trying this out alone when i know there must be others who use the same 2 characters.
Yes, Weapon X Prime into Gamma Quake resets scaling(DHC Glitch), however, I don’t understand how you’re comboing afterwards unless you’re popping X-Factor after calling the rocks. Gamma Quake doesn’t let Hulk act until it’s too late to do the follow-up you’re talking about.
Anyway, even if you can’t do a follow-up, it’s not a bad DHC because an unscaled Gamma Quake adds 300k damage to the combo.
Time ur anti air Gamma charge H>H to hit ur opp while they r being hit by the last few rocks no x factor required. If what ur saying is true then maybe the reason ppl pop out is cuz the Gamma Quake super is killing the follow up because of how many hits the super does…well i’m unable 2 make a vid but trust me it works ur just not inputting the command for gamma charge anti air H>H as soon as hulk can move after Gamma Quake which is a lil earlier then u think.
I’m pretty sure the Hulk followups after quake only work after hitting an aerial opponent with rocks. I don’t believe an OTG quake can be comboed after without XF, but I could be wrong.
Edit: I posted this in the vid thread but thought I’d put it here too.
For the midscreen BnB combo if you have an OTG assist, instead of sj.mmhs, do sj.mms. Delay the sj.mms a bit. You should hit the 2nd m right at the peak of your sj. then the s on the way down, this lets you land much closer, and then doing dash+assist will ensure that the assist hits OTG. Just be sure not to hit assist before dash or the assist will come out too far away. This works with most OTG assists.
After OTG assist you can either H gamma charge xx crush, or do a charge 2nd for wakes. If you’re close to the corner to can do OTG hit, c.:h::s: sj.:h::s: then wave xx crush.
In or near the corner you can usually do the full sj.mmhs into OTG no problem. Crush has a pretty wide hitbox so it’s pretty easy to hit wave xx crush even if you’re not full in the corner.
Also, if you have a character that can’t DHC after the full Gamma crush hits, you can also do OTG, s.:h: xx Gamma Quake or corner sj.mmhs land Gamma Quake then DHC as it keeps them up in the the air longer.
Okay, I can’t take credit for this (I think Sinister or another Hulk user used it in a video), but I’ve been using it.
(near corner) :h:, :s:, j.:h::s:, otg assist, :s:, j.:h::s:, gamma wave + Dorm Dark Hole, :h:, gamma wave xx gamma crush.
Why is it so great? It builds more meter than it uses, does 1mil+ damage, should work with any otg assist, can DHC to possibly kill any character at full health, and it could work with a few other multi-hitting assists for the last part.
I don’t know if Dormammu recovers in time to use DHCs, but with my setup, I can DHC after that to guarantee the kill against the really high life characters.
IIRC, I can too. Not 100% certain right now though…
I’ll check later.
I’ve been using that combo ender in the corner with Dormammu for a good bit.
I remember trying about a week or two after release, and it never worked for me. I somehow mistimed the last st.H several times in a row, so I just assumed it didn’t work.
Anyway, props to Sinister! lol
Here’s an easy mid screen combo I’ve been working on and can consistently hit on all characters, including the midgets (wolv, viewtful, ammy).
Midscreen - She-Hulk or Wesker OTG Assist tested (test other OTG assists) - 720-740k damage
:d::l::d:-:s: j:m:j:m:j:h: wait a milli second j:s: land, otg assist, dash forward jump cancel j:h:j:s:, land, gamma crush
Further details:
You have to wait a milli second between the :h: and :s: during the magic series. This makes the opponent closer compared to if you do it smoothly.
After you jump cancel, you do a jumping :h: and :s:. You should be almost directly above the opponent when you do this. When you land, you gamma crush immediately. The opponent will be flopping, head towards you, which extends their hit box and the gamma crush will connect. After that you can do a dhc, which should kill the lower most part of the cast that have lower health in one combo from full health.
Note:
You can start this combo with :d::l: if you want, or other ways, but it usually yields the same amount of damage.
I’ve tested a bunch of other things with this combo, like implementing super moves, but chances for dropping the combo are increased, and damage is similar either way.
Let me know what you think and if someone wants to add in to it or take away, let us know. :rock:
It’s much more consistent to use sj.:s: to allow the OTG to hit close. Using the :h: delay :s: is inconsistent and it also adds to the hitstun decay. Using j.:h::s: after the OTG does the same thing to hitstun, meaning you can’t do a lot after the bounce, so I advise using only j.:s:. If you really want to use the j.:h::s:, IIRC the best combo you can do is:
c.:l:c.:h::s: sj. :s:, OTG, j.:h::s:, c.:h::s: xx jump cancel gamma crush for around 775K damage.
I think about the best damage you can do without a corner is:
c.:l:c.:h::s:, sj.:s: Shulk OTG, j.:s:, c.:h:, :h: gamma charge~:l: 2nd xx Crush does about 810K damage.
I’m pretty sure I posted a pretty big set of OTG combos earlier in this thread, but it might be in the Hulk general thread.
Using :s: I couldn’t get she-hulks otg to consistently hit, and the times it did hit, it made the opponent farther away so the c.:h: wouldn’t connect cause of distance.
The whole problem is that Hulk is too high in the air, so when he lands and you call she-hulk, the otg misses. By delaying the :h:-:s:, the combo ends with hulk on his way down, allowing you to call OTG and hit everytime.
Delay the sj. :s: slightly so that you hit the first
around the peak of his jump. Also use dash + assist when you land, then after the j.:s: walk forward slightly then c.:h:
The stuff i was talkin about be4 wit hulk combo’ing gamma quake is size dependent/ corner only(works on everyone in the corner). Anyone wanna join me in the pursuit of hulk x-23 dhc glitch? This might just break way for tons of other dhc glitches, i already know way bounces work after spencer saw that in a vid.
i love that if i know it will kill i can combo hyper stars and stripes into gamma quake and it’ll combo for lots of damage.
so <3 that
even though gamma crush does way more and is also awesome haha
Gamma quake is nice for DHC after any hyper that leaves them OTG (Shulk dropkicks) or to set up for an additional DHC if your last teammate doesn’t have a fast/OTG capable hyper.
I use to dabble in Super Skrull and was playing around the other day and got an idea which worked. I just posted it in the Super Skrull forum as well. Basically you can call his tenderizer assist right before s launching and knock your opponent back down into it and be able to relaunch. As a result this is the combo I just did with Hulk:
j.c j.s land s.b s+tenderizer sj.h sj.s land s.b s.s sj.h sj.s land gammawave+dark hole s.c gammawave gammacrush = 972,000 dmg
My personal combo in corner j.L, land, cr. L, cr. H, H charge anti-air, H 2nd, cr. h, S, sj, MHS, OTG assist 1 (Sent RP in my case), cr. H, H charge anti-air (start charging back), H 2nd, L Gamma Wave + pin up assist (in my case, Haggar Lariat), st. M, H charge anti-air (start charging back), H 2nd, L Gamma Wave xx Gamma Crush
~1160K
Here’s a over 1,000,000 combo with Hulk that builds overall 3/4 meter:
[media=youtube]xVr69YdSZHo[/media]
Transcript: Jump, Air HS, Land, cHS+Sentinel, Super Jump, Air HS, Land, Jump, Air HS, Land, She-Hulk, Walk Forward, cHS, Super Jump, Air HS, Charge Back, Gamma Wave L(2 hits) xx Gamma Crush
And here’s a easy set up for it:
[media=youtube]t2Uzw0YeXso[/media]
I have a midscreen variant that goes: Jump, Air S, Land, cH+SentinelS, Super Jump Straigh Up, Air HS, Land, Dash, Jump, Air HS, Land, She-Hulk, Dash, Walk Forward, S, Super Jump, Air S, Charge Back, Gamma Wave L(2 hits) xx Gamma Crush but it’s pretty inconsistent.
It’s much more consistent if you:
, :a1:, :s:, j.
,
, :s:, Land, j.:h:, :s:, Land, dash~jump cancel+:a2: j.:s:, c.:h:, :s: :qcb::atk::atk: