You're Doing It Wrong (Addressing common mistakes/misperceptions with solutions)

i got 5 vids i would like you guys to see. What do you think I should work on. The ones I’m using Ken x Jin is in a ranked match, Cody x Steve is endless.

youtube.com/watch?v=SNt2tc7rmP8

youtube.com/watch?v=0Z5j8AoU4BQ

youtube.com/watch?v=PkbwMMZluX4

youtube.com/watch?v=NbI_URtFSAk

youtube.com/watch?v=uSvFP5PeMQ4

i got 5 vids i would like you guys to see. What do you think I should work on. The ones I’m using Ken x Jin is in a ranked match, Cody x Steve is endless.

youtube.com/watch?v=SNt2tc7rmP8

youtube.com/watch?v=0Z5j8AoU4BQ

youtube.com/watch?v=PkbwMMZluX4

youtube.com/watch?v=NbI_URtFSAk

youtube.com/watch?v=uSvFP5PeMQ4

all I can say is. LEARN BOTH CHARACTERS<div><br></div><div>Your point character should become a bigger threat than “use X move to get my 2nd character in”</div><div><br></div><div>So many people I beat online because I expose their weak character and keep them in for a whole round</div>

This thread has helped me soo much, Now when I tag In Steve…I …really hurt people O_O

Anyone have advice vs motivation/resolution + onslaught gem users?

This thread is pretty useful for newcomers…

The only thing that could work against the meter gain gems is to play keepaway imo. These gems activate only when the opponent applies pressure/hits with special moves. That’s the only way I see :confused:

Well of course you can try to force him into the defensive for the whole game but that might be difficult for some characters.

Does anyone else use a high damage character first then a defensive character second? I used to use grief and Hugo. Then it was ogre and Hugo. Ogres not completely defensive, but i feel he’s better once the opponent is on the ground, plus his HP ancient power is amazing. I switched to run Hugo first and found it worked best for me. Maybe it just changed the way I used gief and ogre since they were second. I like using Hugo first because he’s pure offense. Thats all i worry bout and charging the lariat for jump ins or using ex moonsault press. Hes my favorite type of character. Plus once the opponent is down sHP into launcher is devastating once I’ve already done some damage. Then when i bring in gief or ogre I’m usually either kicking the guys ass or getting killed. Not much in between with Hugo lol. So i usually only have one game plan either offensive or defensive with my second character and ogre is good at both. My winning percentage went way up once I changed my strategy and did the opposite of what everyone else was doing. Then if someone is using guile or dhalsim or whoever I’ll just quickly bring in ogre. Just a thought for ppl to try. Doing what everyone else does isn’t always the best solution. Mix up on those ppl and create mismatches. Hugo destroys most of the tekken side and has problems with a lot of the street fighter cast. Ppl r not expecting a highly offensive character in first. Most r defensive and built meter by doing cheap shit. Plus Hugo has massive health so he can take a beating, i have more time and chances to get him out when some other character might already be dead.

I used to, it didn’t end well… but maybe that’s just because it was asuka >.>

I hate asuka. That damn cross up…

I use my powerhouse/damage character as my second/anchor (Hwoarang usually), and I use my footsie/boost combo character (Bison or Rolento mostly) as my point character, because I feel like the match pretty much always starts out with footsies, and whoever has the better ground game will usually be the one who can get some nice damage off those stray pokes (both Rolento and Bison are excellent in that department) and then once I boost combod into my other character I can do my post launcher max damage combo and start pressuring them on knockdown and after, since Im basically in already and footsie time is over until they manage to get out.

Then after I feel like I have a solid lead, I will switch cancel back to my footsie character (who are both also incredible turtles surprisingly) and just lame it out with them, or if I feel like the Hwoarang matchup is in my favor then I keep him in and try to finish them off. And for when I switch cancel back, basically since I have the life lead, it has to be THEM coming at me, which if you play a solid Rolento usually means free damage for you since he has every angle covered when it comes to shutting people down from getting in. Bison can just lame around with devils reverse whiffs or force the opponent to play footsies with him, which isnt exactly the best idea vs Bison since he dominates pretty much everyone on the ground. Not to mention his forward dash being probably the best in the game, allowing you to get throws in at the most surprising moments.

Bison is definitely one of the best with footsies. He scares the crap out of me when I use gief or Hugo. I just could never use a super defensive character. I know gief is, but i dont really use him as that. I’m all about applying pressure. Which gets me in trouble as i try to hard to pressure and don’t back off when needed all the time. Which is why I like sfxt better than sf4. More action and faster paced. Sf4 bored me, but i played sfxt first, so i got used to that style of fighting (it was my first fighting game) I was thinking about looking into cammy to put in front of Hugo. Two good offensive characters. Also Nina would be scary. She has very good damage.

I just hate turtling and I see it a lot with my characters which is understandable. I could never play that way, it can be very effective it’s just not my style.