"Your brainless antics would try the patience of a saint!" - Doctor Strange Combos. BnBs in OP!

To Guile:

You can SJ right away, but you need to ‘magnetic blast’ the palm input after the superjump, doing a 896+H to land a palm asap. The thing is, you need to space the loop either horizontally (with Strange’s arm fully stretched or vertically, by juggling the opponent on the upper part of the palm’s hitbox. And yeah, H~Palm~Flame~Palm~Launcher is a reliable spacing tool.

To Jill:

You can probably get the 250K damage, or even more. The 40hit-rule is exactly how you describe it, but notice that you can extend the loop even above it if you dont use the launcher to get the enemies airborne (aka using assists). Since bounces dont deteriorate hitstun, those assists are really good; some others also dont scale anything, like the hidden missiles. Look for Maziodyne’s youtube channel (/maziodynemvc if I remember correctly) and search his Jill/Dante/Strange videos :slight_smile:

sweet…sounds awesome…im definitely going to work on the DHC into FoF and Ill post up and let yall know.

Speaking of Maziodyne, I found this:

first off, is this midscreen variant still the optimal / ideal midscreen FoF?
Secondly, how do I know when to stop the midscreen stuff? Do I just have to have a really good presence of mind when it comes to positioning? I can see the loop getting screwed up if you dont know where the corner is since its just “land > dash > palm xx launch”. If I land close to the corner and I do that (since i dont know im that close to the corner) then the loop would be screwed up…soooo…do I just need to go into training and count how many reps it is from corner to corner, 3/4’s screen, midscreen, and 1/4 screen? How do I make sure I convert fully each time?

Oh crap I didn’t even see you’d posted this, nice! Alright, cool. I’ll try the ‘magnetic blast’ :slight_smile: Ive been having such a hard time deciding between Plasma and Missiles, and just when I thought Id finally decided on Plasma, Im now wondering if maybe Missiles will be a better FoF setter-upper off a stray hit. I dunno, they’re both awesome for zoning, I just feel like I can control the projectile stream way better w/ Plasma Beam.

Anyone know of any Flames of the Faltine Loop setups with Strange Second?

there are a lot of setups to do it…who do you use?

Err… sorry I’m an idiot. I copy/pasted from the Dante forum.

Dante/Strange/Magnus

To Synikal:

From Dante to Strange, you can either hard-tag during acid rain into Strange, or DHC during the million dollars super into loop. From Magneto to Strange if you change your order some day, there isn’t any optimal way, only with weird setups and using 2 meters (my channel’s got some, but none of them are useful in a match unfortunately);

To Jill:

You pretty much have to know the spacing throughout the screen. Probably someone will change this, but that is why everyone uses any of the other wall carry stuff that we’ve developed (every other combo he’s got besides the flame-loop) instead of mid-screen loops. It’s like Magneto’s ROM: it’s great to know and everything, but when hell’s breaking loose, you won’t use it. At least for me, I only mid-screen loop for swag purposes, or when I’m not scared at all about dropping the combo or anything like that. During a serious match, I’ll just carry them into the corner loop, since they’ll die anyways;

To Guile:

That’s a debate that happened to me every single day for a long time when I played point-Strange teams. I ended up going missiles for three things. First and foremost, because it can either be a zoning and defensive tool, or the most easy and lazy way to get loop-height in the corner from anywhere on the screen. Also, if you time it right (and I promise you that you will, as time goes by), you’ll be able to OTG from grabs and resets with the falling missiles with only a teleport-H into palm. The last reason would be that, if you get the clean hit with Strange, and set loops with him alone, you can do even more damage than you should since you can add an extra rep with the missiles after the scaling is too bad even for the launcher (the missiles also keep the hitstun steady). Since you’ve got Amaterasu in your team, which is a horizontal assist, I’d say go missiles every day of the week.

Interesting. Man, having so much success w/ Plasma too, but I cant see missiles diminishing that. Just have to adjust to nt calling it at the same times, thats what gets me killed. Since you mentioned Ammy, the other difficult decision I wrestle w/ is Cold Star vs jam Session. Lately Im doing more Jam, but def run both. Doom digs a Jam anyway so it’s all good either way. Lastly, figured I’d second SynikaL’s question and see if there are any FoF setups I should know. Ive been doing Doom Strange Dante/Ammy. Really, my goal is to get Strange in w/ 2 assists. But I dont like Strange at “FIGHT!” so I risk the swap (via hard tag, TAC, DHC, etc). But I like point Doom so it’s been working OK. That said, I figured my only way to get into the swap and FoF is via a corner TAC, which Im practicing (poorly lol). If there’s another way, I’d wanna know, but if there’s not, I can accept that.

Honestly, Whether you run Missiles or Plasma beam. It should be match up specific.
Dr Doom Dante & Dr Strange have the luxury of having multiple good assists so you should know how to use all of their assists based on match ups.

From a Doom combo yeah, only TAC. His only ways to get hard-tagged in are with a crumple or after a wall-bounce (but this is VERY specific), and some DHC’s. Magneto for instance can hard-tag everyone and their friend, but cant hard-tag Strange in to loop :confused:

Hey all, question. How on earth do I do the Jam extension for FoF loops when I’m in heavy hitstun?

If I cut my loops off early the extension is easy peasy, but when I let it linger until the end, the jam pops them up seemingly while my impact palm is hitting, and they flip out regardless of what I do. Do I have to do it before the popup, the exact frame, what?

That makes sense VASaga, tho I do like to have a catch-all for a ft1 type situation. Guess ill just go Rocks Daggers Crystal/Bloom.

I saw a video with some tac setups… on down they did fly palm unfly palm, side was M tele eye, up they did M or L tele then right into palm, etc. My question is, for ease, could I not just tele down for all 3? Then do eye for side and up, and for down likely just start palm, flame, palm, launch (since no time for eye)? As long as the loop itself is done right, should those not be scrubilly easy ways to corner tac into loops?

Random question based on an idea: can Strange get anything interesting combo-wise from a Dark Hole? I figure he could call while on the last rep of a jump loop for extra hits pre-launch, but dunno if it has strategic merit aside gaining a 64th of an extra meter. Lol

Strongly considering a switch to Magneto/Strange/Dante. Jam session is too ridiculous.

Sorry for the doublepost, but my first one disappeared, at least for me. If it shows me making a comment like this a little while back, I apologize.

I don’t exactly know how to do the Jam Session extension for FoF loops. I’ve seen Mazio’s videos on it and can do it easily when I cut off my lewps early, but if I put it at the end I get nowhere, they pop out seemingly anytime I try to impact palm.

Anyone well-versed in Strange/Jam that can gimme a rundown on that extension?

Hmm… so the idea I referrenced in my prev post was sticking strange in front of one of my fav shells, xxx dorm mag. And while that dark hole thing would be nice to know, I’ve been doing disruptor teleport stuff (duh) but am finding that hard to convert into anything better than a couple normals into L sword, dash up launch. I assume there’s better? And if not, is this the situation for which its time to learn the launch, delays M. M. H. Palm, land, relaunch crap?

The extension is (when grounded) Palm+Jam~Flame (neutral jump, or jump back, depending on your spacing) into Palm. Do this very quickly, and you shall nail it.

One thing I’m looking to know about Strange/JamSession is superjump confirms out of the assist. Anyone got those?

It’s a pretty tough link, about 2 or 3 frames if I remember it correctly. And it’s after the very last hit of Jam Session. Like Tortonon said, you do Palm (call Dante) xx Flame, hold up for neutral jump, then Palm xx Flame at the right moment. It’s tough, but very much possible. You just have to practice it enough to get the timing of the Palm, which is crucial.

Also, hi guys. EVO was crazy. I missed Marvel. :frowning:

A Member of STARS - Jill has one of the best FoF extensions for Strange with Arrow Kick. It’s just Palm (grounded) + call Jill xx Flame, neutral jump, [Palm xx Flame]x3, finisher of choice. The extension in the midscreen FoF video I posted is terrible, haha. I really liked playing Jill/Strange/Dante. Check out the video on my channel about Jill to Strange FoF loop setups. Shame I never completed that video series, but eh, what can you do.

I’ve been trying to practice loops again, I had them a really long time ago when Mazi posted his tutorial but I haven’t played him since (more than a year if I remember correctly) and I’m just not getting them.
I’ve watched his tutorial quite a few times but it hasn’t helped.
I’ll start simple so what flames loop did you guys start with when practicing. What I mean is what ground magic series into how many orbs etc.
Also post launcher should I be trying to them as low to the ground as possible?

To practice loops I would go to a corner and do:

:l::m::h:, f.:h:, :dp::l:, f.:h:, :s:, :u:, [f.:h: xx :hcb::h:] x 3, f.:h: etc.

The chain into mystic sword :l: will space you just right to practice the loops. If you want to practice a full combo do:

:l::m::h::s: xx :rdp::ub::h: xx j.:h: f.:h: land [j.:m::m::h: jf.:h:]x2 st.:h: f.:h::hcb: f.:h: :s:, :u:, [f.:h: xx :hcb::h:] x 3, f.:h: etc.

I do cr.H DP+L, st.MH fH S. Works okay as well.