"You Scum!" - The Bryan Fury 2013 CAWWWmbo thread

Credit to zUkUu from the Cody/Paul SFxT thread for the layout and chopperbyrne for the title idea.

[000] = Damage value
[000+] = Damage done before tag cancel
(f.)st. = (Far) Standing
cl. = Close Standing
ch. = Counter Hit
c. = Crouching
j. = Directional Jump
nj. = Neutral Jump
f. = Hold forward when pressing the button
xx = Cancel move with
, = Link
~ = Chain
LK/MK = Either strength works
LP/MK/HK/EX etc = Light, Medium, Heavy or EX version respectively.
:p::p:/:k::k: = EX version

Tekken Chains:
:f:+st.:mk:~st.:mp:~st.:lp:~st.:mp: = Mid Kick to Rush ( :lp:~:mp: does not combo on grounded opponents)
:f:+st.:mk:~st.:mp:~st.:lp:~st.:mk: = Gatling Combination (Third hit of both chains is cancellable into (EX) Mach Breaker)
f.st.:hp:~st.:lp: = Double Back Knuckle (Second hit is special cancellable)
st.:lp:~st.:mp:~st.:lp: = One Two Body Blow (Third hit is special cancelable)
st.:lp:~st.:mp:~st.:lk: = One Two Low Kick
st.:lp:~st.:mp:~st.:mk: = One Two High Kick

Specials:
:b::db::d::df::f:+:lp:/:mp:/:hp:/:p::p: = Snake Pit (EX Wallbounces)
:f::f:+:mp:/:p::p: = Mach Breaker (EX Wallbounces)
:f::d::df:+:lp:/:mp:/:hp:/:p::p: = Fisherman’s Slam
:p::p: = Atomic Throw (follow-up to M/H Fisherman’s Slam on hit)
:d::db::b:+:lp:/:mp:/:hp:/:p::p: = Right Left to Spin Kick (Bryan’s Rekka, can be done up to three times in a row)(Third hit of EX Wallbounces)
:d::db::b:+:lk:/:mk:/:hk:/:k::k: = Flying Knee (Bryan’s charge special)
:d::db::b:+:k::k::k: = Face Crusher

Command Normals:
:f::mp: = Chopping Elbow (Bryan’s overhead)

[-Solo No Meter-]

Hit Confirms
[192] cl.mp, cr.mp, cr.hk
[238] f.mk~st.mp~st.lp~st.mk
[252] f.mk~st.mp~st.lp xx Mach Breaker
[268] cr.lk, cr.lk xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[281] st./cr.lk xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[289] st.lp~st.mp~st.lp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[301] cl.mp, s.lp~s.mp~s.lp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[301] cl.mk xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[311] cr.mp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[324] f.st.hp~st.lp xx H Right Left to Spin Kick xx H Right Left to Spin Kick, cr.lp xx LK/MK Flying Knee
[333] f.st.hp~st.lp, st.lp~st.mp~st.lp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[336] f.st.hp~st.lp, cl.mp, st.lp~st.mp~st.lp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[348] f.st.hp~st.lp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx MK Flying Knee
[358] cl.mp, cr.hp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[387] f.st.hp~st.lp, cl.hp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp LK/MK Flying Knee
[393] f.st.hp~st.lp, cl.mp, cr.hp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee

Overhead combos
[301] f.mp, st.lp~st.mp~st.lp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[349] CH f.mp, cr.hp xx HP Right Left to Spin Kick x2, cr.lp xx MK Knee
[373] CH f.mp, cr.hp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee

Anti-Air combos
[240] L Fisherman’s Slam, Mach Breaker
[262] CH cr.hp xx MK Flying Knee
[357] L Fisherman’s Slam, cl.mp, cr.hp xx MK Flying Knee (Need to anti-air a neutral jump in the corner)

Air to Air combos
[322] j.hp, f.mk~st.mp~st.lp xx Mach Breaker
[336] j.hp f.mk(whiff)~st.mp~st.lp~st.mp, Mach Breaker

Post launcher tag in combos (Done from a raw launcher(100 damage))
[331] Launcher > s.lk, cl.mp, cr.hp xx MK Flying Knee
[337] Launcher > cl.mp, cr.hp xx MK Flying Knee
[358] Launcher > f.mk~st.mp~st.lp~st.mp, Mach Breaker (Requires character with high launch height)
[361] Launcher > cl.mp, walk forward, cl.mp, cr.hp xx MK Flying Knee
[361] Launcher > cl.mp, cr.mp, cr.hp xx MK Flying Knee (Requires corner)
[364] Launcher > cl.mp, cl.mp, cl.mp, cl.hp xx Mach Breaker (Requires Corner)


[-Solo One Meter-]

Hit Confirms
[308] EX Fisherman’s Slam xx Atomic Throw, M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[311] EX Right Left to Spin Kick, st.lp~st.mp~st.lp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[353] cr.lk~st.mp~st.hp xx EX Mach Breaker, cl.mp, walk forward, cl.mp, cr.hp xx MK Flying Knee
[354] EX Right Left to Spin Kick x2, f.mk~st.mp~st.lp~st.mp, Mach Breaker
[359] s/cr.lk~st.mp~st.hp xx EX Snake pit, f.st.hp~st.lp xx MK Flying Knee
[376] EX Right Left to Spin Kick x3, f.mk~st.mp~st.lp xx Mach Breaker
[381] EX Mach Breaker, cl.mp, walk forward, cl.mp, cr.hp xx MK Flying Knee
[393] cl.mp, cr.hp xx EX Right Left to Spin Kick x2, f.mk~st.mp~st.lp xx Mach Breaker
[394] f.st.hp~st.lp, cl.mp, cr.hp xx EX Right Left to Spin Kick x2, f.mk~st.mp~st.lp xx Mach Breaker
[399] f.mk~st.mp~st.lp xx EX Mach Breaker, cl.mp, walk forward, cl.mp, cr.hp xx MK Flying Knee
[411] cl.mp, cr.hp xx EX Right Left to Spin Kick x3, walk forward, cl.mp, cr.hp xx MK Flying Knee
[419] f.st.hp~st.lp, cl.mp, cr.hp xx EX Right Left to Spin Kick x3, walk forward, cl.mp, cr.hp xx MK Flying Knee
[434] f.st.hp~st.lp, cl.mp, cr.hp xx EX Mach Breaker, cl.mp, walk forward, cl.mp, cr.hp xx MK Flying Knee
[435] f.st.hp~st.lp, cl.mp, cr.hp xx EX Snake Pit, f.mk~st.mp~st.lp~st.mp, Mach Breaker
[438] cl.mp, cr.hp xx EX Snake Pit, f.mk~st.mp~st.lp~st.mp, Mach Breaker
[443] f.st.hp~st.lp, cl.hp xx EX Mach Breaker, cl.mp, walk forward, cl.mp, cr.hp xx MK Flying Knee
[445] f.st.hp~st.lp, cl.mp, cr.hp xx EX Snake Pit, Double Back Knuckle xx MK Flying Knee
[448] f.st.hp~st.lp, cl.hp xx EX Snake Pit, Double Back Knuckle xx MK Flying Knee
[448] f.st.hp~st.lp, cl.hp xx EX Snake Pit, f.mk~st.mp~st.lp~st.mp, Mach Breaker

Overhead combos
[353] f.mp, st.lp~st.mp~st.lp xx EX Snake Pit, Double Back Knuckle xx MK Flying Knee
[453] CH f.mp, cr.hp xx EX Snake Pit, f.mk~st.mp~st.lp~st.mp, Mach Breaker

Anti-Air combos
[292] CH cr.hp xx EX Flying Knee (Delay by holding the charge)
[308] EX Fisherman’s Slam xx Atomic Throw, M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee

Launcher ender combos
[180] EX Fisherman’s Slam xx Atomic Throw, Launcher
[290] EX Right Left to Spin Kick x3, Launcher
[312] f.mk~st.mp~st.lp xx EX Mach Breaker, Launcher
[322] f.st.hp~st.lp xx EX Snake Pit, Launcher
[332] cl.mp, cr.hp xx EX Snake Pit, Launcher
[334] f.st.hp~st.lp, st.lp~st.mp~st.lp xx EX Snake Pit, Launcher
[347] CH f.mp, cr.hp xx EX Snake Pit, Launcher


[-Solo Two Meters-]
[330] Face Crusher (Fireball punish)
[451] cr.mp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx Face Crusher
[481] f.st.hp~st.lp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx Face Crusher
[481] f.st.hp~st.lp, cl.mp, cr.hp xx Face Crusher
[484] Air to Air j.hp, cl.mp, cr.hp xx Face Crusher
[490] f.st.hp~st.lp, cr.mp, cr.hp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx Face Crusher
[491] cl.mp, cr.hp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx Face Crusher
[502] f.st.hp~st.lp, cl.hp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx Face Crusher

Overhead combos
[506] CH f.mp, cr.hp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx Face Crusher

Anti-Air combos
[454] Anti-Air L Fisherman’s Slam, cr.mp xx Face Crusher

Post launcher tag in combos (Done from a raw launcher(100 damage))
[484] Launcher > cl.mp, cr.hp xx Face Crusher
[501] Launcher > cl.mp, walk forward, cl.mp, cr.hp xx Face Crusher
[501] Launcher >cl.mp, cr.mp, cr.hp xx Face Crusher (Corner variation)


NOTE: It is generally not worth doing these combos unless you know it’s going to kill, if you hit a jump in HP/HK first to maximise damage or if like me you just love hearing Bryan say “You scum!” before he tosses them away.

[-Three Meters-]: All Cross Arts done with Julia as the incoming super (150+310)
[460] Cross Art (Typically as an anti-air)
[514] f.mk~st.mp~st.lp xx EX Mach Breaker, walk forward, cr.hp xx Face Crusher
[531] f.st.hp~st.lp, cl.hp xx EX Right Left to Spin Kick x3, walk forward, cr.hp xx Face Crusher
[563] cl.mp, cr.hp xx EX Snake Pit, f.st.hp~st.lp xx Face Crusher
[571] f.st.hp~st.lp, cl.mp, cr.hp xx Cross Art
[572] f.st.hp~st.lp, cl.hp xx EX Snake pit, f.st.hp~st.lp xx Face Crusher
[582] Air to air j.hp, cl.mp, cr.hp xx Cross Art

Post launcher tag in combos (Done from a raw launcher(100 damage))
[582] Launcher > cl.mp, cr.hp xx Cross Art
[591] Launcher > cl.mp, walk forward, cl.mp, cr.hp xx Cross Art
[591] Launcher > cl.mp, cl/cr.mp, cr.hp xx Cross Art (Corner variation)

Reserved. SRK finally fixed the HTML thing so I can get this out there now and they’ll be fixing the :atk: thing soon enough so I’m going to leave those there. Feel free to post combos not on this list and I’ll add them in. I’ll be adding in combos Bryan should do off of various tag cancels later, but I’m taking a small break from SFxT for now. If you’ve got any problems with anything in the first post, feel free to tell me.

Here’s a good one for punishing while maintaining positioning/keeping foe in the corner. It’s solo, no meter. It’s my BnB, pretty much.

[377] Double Back Knuckle xx H Fisherman’s Slam, Cr. LP, Mid Kick to Mach Breaker

I believe you can get more damage by linking the Cl. HP after Double Back Knuckle, but I can’t remember the number. :frowning:

Well there’s two Wallbounce moves…
EX hcf+P, and EX qcb+p x3.
Followed up by Far HP > LP xx qcb+MK.
I wondered if Far HP > LP is a good juggle ender?