Credit to zUkUu from the Cody/Paul SFxT thread for the layout and chopperbyrne for the title idea.
[000] = Damage value
[000+] = Damage done before tag cancel
(f.)st. = (Far) Standing
cl. = Close Standing
ch. = Counter Hit
c. = Crouching
j. = Directional Jump
nj. = Neutral Jump
f. = Hold forward when pressing the button
xx = Cancel move with
, = Link
~ = Chain
LK/MK = Either strength works
LP/MK/HK/EX etc = Light, Medium, Heavy or EX version respectively.
:p::p:/:k::k: = EX version
Tekken Chains:
:f:+st.:mk:~st.:mp:~st.:lp:~st.:mp: = Mid Kick to Rush ( :lp:~:mp: does not combo on grounded opponents)
:f:+st.:mk:~st.:mp:~st.:lp:~st.:mk: = Gatling Combination (Third hit of both chains is cancellable into (EX) Mach Breaker)
f.st.:hp:~st.:lp: = Double Back Knuckle (Second hit is special cancellable)
st.:lp:~st.:mp:~st.:lp: = One Two Body Blow (Third hit is special cancelable)
st.:lp:~st.:mp:~st.:lk: = One Two Low Kick
st.:lp:~st.:mp:~st.:mk: = One Two High Kick
Specials:
:db::d::df::f:+:lp:/:mp:/:hp:/:p::p: = Snake Pit (EX Wallbounces)
:f::f:+:mp:/:p::p: = Mach Breaker (EX Wallbounces)
:f::d::df:+:lp:/:mp:/:hp:/:p::p: = Fisherman’s Slam
:p::p: = Atomic Throw (follow-up to M/H Fisherman’s Slam on hit)
:d::db:+:lp:/:mp:/:hp:/:p::p: = Right Left to Spin Kick (Bryan’s Rekka, can be done up to three times in a row)(Third hit of EX Wallbounces)
:d::db:+:lk:/:mk:/:hk:/:k::k: = Flying Knee (Bryan’s charge special)
:d::db:+:k::k::k: = Face Crusher
Command Normals:
:f::mp: = Chopping Elbow (Bryan’s overhead)
[-Solo No Meter-]
Hit Confirms
[192] cl.mp, cr.mp, cr.hk
[238] f.mk~st.mp~st.lp~st.mk
[252] f.mk~st.mp~st.lp xx Mach Breaker
[268] cr.lk, cr.lk xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[281] st./cr.lk xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[289] st.lp~st.mp~st.lp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[301] cl.mp, s.lp~s.mp~s.lp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[301] cl.mk xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[311] cr.mp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[324] f.st.hp~st.lp xx H Right Left to Spin Kick xx H Right Left to Spin Kick, cr.lp xx LK/MK Flying Knee
[333] f.st.hp~st.lp, st.lp~st.mp~st.lp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[336] f.st.hp~st.lp, cl.mp, st.lp~st.mp~st.lp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[348] f.st.hp~st.lp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx MK Flying Knee
[358] cl.mp, cr.hp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[387] f.st.hp~st.lp, cl.hp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp LK/MK Flying Knee
[393] f.st.hp~st.lp, cl.mp, cr.hp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
Overhead combos
[301] f.mp, st.lp~st.mp~st.lp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[349] CH f.mp, cr.hp xx HP Right Left to Spin Kick x2, cr.lp xx MK Knee
[373] CH f.mp, cr.hp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
Anti-Air combos
[240] L Fisherman’s Slam, Mach Breaker
[262] CH cr.hp xx MK Flying Knee
[357] L Fisherman’s Slam, cl.mp, cr.hp xx MK Flying Knee (Need to anti-air a neutral jump in the corner)
Air to Air combos
[322] j.hp, f.mk~st.mp~st.lp xx Mach Breaker
[336] j.hp f.mk(whiff)~st.mp~st.lp~st.mp, Mach Breaker
Post launcher tag in combos (Done from a raw launcher(100 damage))
[331] Launcher > s.lk, cl.mp, cr.hp xx MK Flying Knee
[337] Launcher > cl.mp, cr.hp xx MK Flying Knee
[358] Launcher > f.mk~st.mp~st.lp~st.mp, Mach Breaker (Requires character with high launch height)
[361] Launcher > cl.mp, walk forward, cl.mp, cr.hp xx MK Flying Knee
[361] Launcher > cl.mp, cr.mp, cr.hp xx MK Flying Knee (Requires corner)
[364] Launcher > cl.mp, cl.mp, cl.mp, cl.hp xx Mach Breaker (Requires Corner)
[-Solo One Meter-]
Hit Confirms
[308] EX Fisherman’s Slam xx Atomic Throw, M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[311] EX Right Left to Spin Kick, st.lp~st.mp~st.lp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
[353] cr.lk~st.mp~st.hp xx EX Mach Breaker, cl.mp, walk forward, cl.mp, cr.hp xx MK Flying Knee
[354] EX Right Left to Spin Kick x2, f.mk~st.mp~st.lp~st.mp, Mach Breaker
[359] s/cr.lk~st.mp~st.hp xx EX Snake pit, f.st.hp~st.lp xx MK Flying Knee
[376] EX Right Left to Spin Kick x3, f.mk~st.mp~st.lp xx Mach Breaker
[381] EX Mach Breaker, cl.mp, walk forward, cl.mp, cr.hp xx MK Flying Knee
[393] cl.mp, cr.hp xx EX Right Left to Spin Kick x2, f.mk~st.mp~st.lp xx Mach Breaker
[394] f.st.hp~st.lp, cl.mp, cr.hp xx EX Right Left to Spin Kick x2, f.mk~st.mp~st.lp xx Mach Breaker
[399] f.mk~st.mp~st.lp xx EX Mach Breaker, cl.mp, walk forward, cl.mp, cr.hp xx MK Flying Knee
[411] cl.mp, cr.hp xx EX Right Left to Spin Kick x3, walk forward, cl.mp, cr.hp xx MK Flying Knee
[419] f.st.hp~st.lp, cl.mp, cr.hp xx EX Right Left to Spin Kick x3, walk forward, cl.mp, cr.hp xx MK Flying Knee
[434] f.st.hp~st.lp, cl.mp, cr.hp xx EX Mach Breaker, cl.mp, walk forward, cl.mp, cr.hp xx MK Flying Knee
[435] f.st.hp~st.lp, cl.mp, cr.hp xx EX Snake Pit, f.mk~st.mp~st.lp~st.mp, Mach Breaker
[438] cl.mp, cr.hp xx EX Snake Pit, f.mk~st.mp~st.lp~st.mp, Mach Breaker
[443] f.st.hp~st.lp, cl.hp xx EX Mach Breaker, cl.mp, walk forward, cl.mp, cr.hp xx MK Flying Knee
[445] f.st.hp~st.lp, cl.mp, cr.hp xx EX Snake Pit, Double Back Knuckle xx MK Flying Knee
[448] f.st.hp~st.lp, cl.hp xx EX Snake Pit, Double Back Knuckle xx MK Flying Knee
[448] f.st.hp~st.lp, cl.hp xx EX Snake Pit, f.mk~st.mp~st.lp~st.mp, Mach Breaker
Overhead combos
[353] f.mp, st.lp~st.mp~st.lp xx EX Snake Pit, Double Back Knuckle xx MK Flying Knee
[453] CH f.mp, cr.hp xx EX Snake Pit, f.mk~st.mp~st.lp~st.mp, Mach Breaker
Anti-Air combos
[292] CH cr.hp xx EX Flying Knee (Delay by holding the charge)
[308] EX Fisherman’s Slam xx Atomic Throw, M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx LK/MK Flying Knee
Launcher ender combos
[180] EX Fisherman’s Slam xx Atomic Throw, Launcher
[290] EX Right Left to Spin Kick x3, Launcher
[312] f.mk~st.mp~st.lp xx EX Mach Breaker, Launcher
[322] f.st.hp~st.lp xx EX Snake Pit, Launcher
[332] cl.mp, cr.hp xx EX Snake Pit, Launcher
[334] f.st.hp~st.lp, st.lp~st.mp~st.lp xx EX Snake Pit, Launcher
[347] CH f.mp, cr.hp xx EX Snake Pit, Launcher
[-Solo Two Meters-]
[330] Face Crusher (Fireball punish)
[451] cr.mp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx Face Crusher
[481] f.st.hp~st.lp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx Face Crusher
[481] f.st.hp~st.lp, cl.mp, cr.hp xx Face Crusher
[484] Air to Air j.hp, cl.mp, cr.hp xx Face Crusher
[490] f.st.hp~st.lp, cr.mp, cr.hp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx Face Crusher
[491] cl.mp, cr.hp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx Face Crusher
[502] f.st.hp~st.lp, cl.hp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx Face Crusher
Overhead combos
[506] CH f.mp, cr.hp xx M/H Fisherman’s Slam xx Atomic Throw, cr.lp xx Face Crusher
Anti-Air combos
[454] Anti-Air L Fisherman’s Slam, cr.mp xx Face Crusher
Post launcher tag in combos (Done from a raw launcher(100 damage))
[484] Launcher > cl.mp, cr.hp xx Face Crusher
[501] Launcher > cl.mp, walk forward, cl.mp, cr.hp xx Face Crusher
[501] Launcher >cl.mp, cr.mp, cr.hp xx Face Crusher (Corner variation)
NOTE: It is generally not worth doing these combos unless you know it’s going to kill, if you hit a jump in HP/HK first to maximise damage or if like me you just love hearing Bryan say “You scum!” before he tosses them away.
[-Three Meters-]: All Cross Arts done with Julia as the incoming super (150+310)
[460] Cross Art (Typically as an anti-air)
[514] f.mk~st.mp~st.lp xx EX Mach Breaker, walk forward, cr.hp xx Face Crusher
[531] f.st.hp~st.lp, cl.hp xx EX Right Left to Spin Kick x3, walk forward, cr.hp xx Face Crusher
[563] cl.mp, cr.hp xx EX Snake Pit, f.st.hp~st.lp xx Face Crusher
[571] f.st.hp~st.lp, cl.mp, cr.hp xx Cross Art
[572] f.st.hp~st.lp, cl.hp xx EX Snake pit, f.st.hp~st.lp xx Face Crusher
[582] Air to air j.hp, cl.mp, cr.hp xx Cross Art
Post launcher tag in combos (Done from a raw launcher(100 damage))
[582] Launcher > cl.mp, cr.hp xx Cross Art
[591] Launcher > cl.mp, walk forward, cl.mp, cr.hp xx Cross Art
[591] Launcher > cl.mp, cl/cr.mp, cr.hp xx Cross Art (Corner variation)