I’ve been using Vergil/Dante/Doom, but I like to use Dante OTG crystal assist and was wondering if anyone has any ideas about whether I should use hidden missiles or plasma beam assist for doom? i could maybe use hidden missiles to free up a better assist with dante as that OTGS too
Can someone provide me with input on how does Doom fare as an anchor? I’ve been trying out a lot of setups consisting of Wesker/Vergil/Strider/Doom, so far I’ve done best with Wesker/Doom/Strider. However, since my Strider anchor was basically “activate uroboros - spam stuff” style I thought of Wesker/Strider/Doom.
Of course, I’ll put it to test anyway, but what’s the general opinion about Doom running alone?
Personally, not good. He doesnt have any real mixup options because you can just normal out his dash-ins and he doesn’t really have any way to deal with assist pressure / defense by himself, generally.
I agree with wmd221, it’s an uphill battle even in X Factor. Chicken blocking defeats a lot of his mixup potential and it’s tough chasing down a hawkeye or a deadpool solo, much less with an assist backing them. It can be done but you have to play it real safe and what I do is use his zoning tools to inch forward and try to anticipate a superjump or do a lot of air photon shots and if they try to meet you in the air do a s.S upon them. It’s a different battle if you have the life lead though but make sure you keep it.
Okay I’d like some advice from you good folks here at SRK.I currently use Vergil,Nova,Hawkeye and they’ve been doing so mighty fine work together(got my 1st perfect online 2day thanx to the son of Sparda) but I notice these Sentinel drones and Sentinel in general sometimes is whooping my ass…along with good Dante players who know when to teleport.I do love Hawkeye on anchor at XF Lv.3 and his Triple Arrow assist is great for my Vergil mix-up but i’m wondering if a switch to Dr.Doom is necessary(Hidden Missiles,Plasma Beam,Photon Shots for anti-air,etc.) to keep my wins going and help out with this problem…would love to hear what you guys think
This was my vanilla mvc3 team.
I like it in this order because Dormammu’s assist doesn’t really benefit the other two that much, whereas he benefits a lot from both of theirs (gunshot, beam). He can get easy teleport crossups with beam, as well as just cover the ground if you’re trying to zone, and once you hit them gunshot will let you do a full relaunch combo from anywhere on the screen (in the corner you can even charge a spell while Wesker pops out to OTG). Even with meter gain reduction this should still get you at least one meter to either put in the bank for later or burn for an easy 700k+ combo into chaotic flame. Wesker and Doom are both pretty self-sufficient with meter so you can basically let Dormammu feed himself meter and burn it as you please, or save it for level 3s.
Once Dormammu is gone Wesker benefits far more from doom’s assist than doom does from gunshot, so I usually put Wesker second. Wesker certainly can be more threatening than Doom in level 3, but once xfactor runs out I feel like Doom is more competent as a solo character than Wesker. Basically, the way I arrange this team is to make each character as useful as possible, and putting Wesker last just feels like betting it all on level 3 xfactor at the expense of more intelligent team design. If you feel comfortable with that bet then it might be worth doing, but I don’t like to risk it. Although do have to admit that when my opponent has Wesker as an anchor I often find myself wishing I did as well
One thing about this team is that you don’t get especially good DHC synergy, mostly thanks to Wesker. DHCs from Dormammu to Wesker don’t add that much damage, and going from Wesker to Doom can be awkward if phantom dance decides to drop them out early or you start the super from too far away. Dormammu and Doom can DHC together somewhat okay but with Wesker in the middle you don’t encounter this as often.
Overall not a bad team but I don’t feel like it’s absolutely amazing either
Well missles is an assist that needs a lot of help with cover to get out. Hawkeye does better at covering doom while his missles come out but I don’t think Nova is, in my experiences. You’d have to just test it. Also keep in mind team order may be an issue unless you are fine with Doom in the back over hawkeye.
Thanks for the reply but I think u either misread the question/post or I didn’t word it right.What I mean is that I currently use Vergil,Nova,Hawkeye(in that order with Hawk runnin anchor) but I’ve been thinkin about possibly trading him for Doom at anchor and wanted opinions/advice on if I should or not.Hawkeye helps Vergil a lot with his assist but I get messed up by Sentinel drones and teleporters sometime and think Doom’s missiles assist may be good for me,plus he packs more of a punch and has better anti-air tools to cover his head.I like my team just been wondering if a sub between Hawkeye and Doom would make it better or worse
Depends on your playstyle. Plasma beam assist will solve your drones problem and you can maintain your mixups more or less. Missiles on the other hand changes how you play a bit. Either way, I think Hawkeye is a better anchor overall. X factor on, he chips way faster, and he doesn’t need to go in to deal damage unlike doom. Out of xfactor tho, you lose to run away because of lack of mobility and doom is a better character if you lack meter and xfactor.
He’s a really good anchor if its a close game or if you have tons of meter. Also if you run doom as anchor, you’d better dam well be solid and then some with doom, or else you won’t be doing much.
Advice is, if you can body an entire team with a character, then you’re good to run that character as anchor. If not, you need to be using a better character for anchor. I run doom anchor and he’s dangerous. But that all depends on how well you play doom.
Doom anchor depends on the match up. However, my general theory on it is that if you are completely confident that you can take out the opponent’s point character and at least take their second character down to 50%, Doom anchor will not have extreme difficulty vs other anchors. With some exceptions probably being…Wolverine, Wesker and other fast characters.
Basically, how the matches fold out in a Doom anchor team is this:
You eliminate the point character as fast as possible.
Do everything in your power to get the second character to somewhere in the range of 700-850K health remaining
Always have 3 meters on stock, assuming XF is still available
At that point, if Doom has a good anchor match up, you’ve won. Any crappy block string from the opponent is an instant XF guard cancel xx LVL 3. That isolates it to a 1 vs 1 situation, which I think Doom is pretty solid at against probably 75-85% of the cast.
I don’t necessarily agree with that as any sort of a reliable gameplan because of how dynamic marvel is, but I do think its worth mentioning that x-factor guard cancels become much much less effective against doom if you bait it out with low, heavy, dash cancel block strings.
I’m a new doom player. Was wondering is Hulk/Doom/Spencer a good team?
I used spencer/hulk/doom in vanilla, and it was amazing. Really great synergy all around as you’ll discover if you play this team. Bionic arm dhc gamma crush absolutely destroys assists from full screen.
The japanese player kuuron used that team to great success in vanilla. given the team buffs it would probably work very well in ultimate
Thanx for the advice,this was more of the kinda answer I was looking for.U pointed out some of the factors that I thought about too so it looks like I may be sticking with Hawkeye at anchor,I know his combos,tactics and at Lv.3 XF he’s pretty dangerous.The missile assist would definitely change my mix-up timing with Vergil and the plasma beam assist is kool in guardstun but when it hits it makes the character fly back a lil and come up off the ground which I don’t like much.There’s always Gimlet to punish random teleporters…guess I just need to figure out a strategy if I find myself one-on-one with a brusier with armor(Sentinel,Nemesis)
Hi , juste a little question , my team is DrDoom/Drstrange/… i run Doom always in first and i use Bolts of Balthakk for Dr Strange assist. What do you think about the Strange assist? i know most characters can crouch under the beam but with Doom i think it’s a good thing , i use that for air dash and overhead opponents. Plus Bolts of Balthakk beat a lot of beam assist , have a fast startup and a good durability.
I think it is a very good assist for strange but the only paradox here is that strange needs a beam assist for his own mixup. if i had to pick a strange assist to compliment doom, bolts would be my only choice.
Thx for the reply x)
So I’m a new Doom user, my team(as of now) is Doom(Hidden Missiles)/Phoenix Wright(Press/Break the Witness)/Vergil(Rapid Slash).
Essentially, my game plan is to get a hit with Doom, lead into Wright’s entry in a way that will let me set up the Maya shield and grab some evidence. Missiles is to slow the enemy down while Rapid Slash places them on the opposite side of the screen, blocked or hit. If necessary, I can do a THC which, while not as lengthy as others, is still pretty reliable. If Wright is just REALLY unlucky with evidence, Doom and Vergil both can hold their own very well.
However, for one thing, I’m not 100% sure on the order. I don’t think Wright should go on point because I personally don’t feel like he starts a match very well. But I don’t know who the better anchor would be in case all goes to hell: Doom or Vergil?
I think the very clear answer would be Wright/Vergil/Doom. Wright simply needs Doom’s missiles to buy time for evidence, and Vergil’s assist to push people away. Doom is probably the best anchor here since he can convert so much damage off of a throw or any hit. Vergil is good in the second slot to use some meter possibly built from Phoenix on point. You MIGHT be able to go Phoenix/Doom/Vergil so that once you get evidence (which is more of a “IF” than “when,” as most competent players will make it very very difficult for you to get all 3 and an objection) you can hard tag to Vergil and have Phoenix with the invincible assist in back. If you did Phoenix/Vergil/Doom though, you get Vergil out and can team tag in the air into Wright’s objection if you open them up with Vergil (which isn’t hard to do with Vergil’s tricky teleports).