what if they tech forward?
I have another mixup waiting for them then. lol. it’s in Aerial Screw’s post-hyper grav corner mixups thread in the Magneto boards. gotta prepare for Ultimate by working on more resets since DHC glitch is gone and all that. playing Wesker for such a long time also gave me this flowchart mindset when working on resets and shit. “if reset A doesn’t work, go to reset B, but if they block reset B, go to reset D…” and so on.
My Doom team originated as Tron/Viper/Doom (I immediately settled on Tron/Doom as it was one of my favorite combinations from MvC2). I couldn’t get the hang of Viper’s Box Loop for the life of me, so I dropped her. Problem was I couldn’t find the final character for this team for the longest time…
Then I played with Dormammu
Shit worked SOOO nicely, Tron and Doom can combo off Dark Hole effortlessly, Dorm loves Gustaff and Hidden Missiles for his zoning game, though Doom is basically an anchor (which does make me sad, because he’s my favorite character in this whole damn game) but he does get downright nightmarish in lv3XF
Not to mention that Tron/Dorm can protect Missiles pretty well, Tron by tossing out a Gustaff Flame, and Dormammu has an endless number of ways to protect it, even from a Hyper if I can blow a meter for Chaotic Flame on reaction… (I’ve even won with that little trick before :P) Missiles lets Tron actually get in for once, and gives Dormammu plenty of time to throw down a carpet and get some hand charges going.
why tron on point?
She’s a terrible anchor, and can take a good beating, If I even get a single combo off with her cleanly that’s pretty much a dead character and ~2 bars for Dormammu to use right away once he gets in, and if Tron manages to land her combo without much damage, DHC from Lunch Rush to Chaotic Flame and abuse the assist…
tl;dr - I know she’s not the best point character, but she’s a worse anchor and builds decent heat.
I run Tron (fire)/ Doom (beam)/ Wesker (low shot). I’ve been using that team for a long time now. It works in pretty much any order and every character makes use of the other 2 assists. For example, if I’m against a phoenix team, I hold assist 2 to put Wesker on point. Or if I’m playing my friends Jill/ Wesker/ Task team, I hold assist 1 to put Doom on point to play keep away against his Jill.
Tron: Can start combos with unblockables or end combos with weksers OTG assist. She can get against keep away characters or end corner combos with Dooms beam. Tron can also DHC glitch into both characters (It’s really hard DHC glitching to Doom).
Doom: Unblockables with Wesker assist. Extra protection with Tron assist
Wesker: Both assist can be used to extend combos or be used to help him get in safely with teleports.
What are you having trouble with? the dhc glitch to doom is really easy, especially from Tron.
He’s probably doing it Day 1 style with backdash -> lunch rush -> sphere flame -> immediate trijump s.M s.S instead of DHCing the “King Doctor Doom!” way with KK to s.S shrug
i still have a habit of doing it the day 1 style because that’s how i discovered it >>. and tron isn’t that bad of a point character. if she lands a hit it’s usually a dead character ^^
I’m going to have to try it out that way. I’ve only seen it day one style
ya the easier way is to DHC into king kobun like this:
qcf+l, backdash, KING KOBUN ( wait for her to say King), SPHERE FLAME, into whatever.
The king kobun will catch them before they hit the ground so you have a decent amount of time to get yourself situated. Midscreen i like to walk up and use cr.H to catch them as low to the ground as possible, and in the corner I usually just go straight to launcher.
I’m rebuilding my team currently, and considering using Doom. Right now, I’ve got Zero / Taskmaster / Dormammu, but Dorm is my weakest character. How would Doom work in this team as an anchor? What if I also replaced Taskmaster with Deadpool?
I’m running Viper (TK), Magneto (EM) & Doom (HM), team is solid all around but still need to level up doom. I can do buktooth loop and M&Ms but need to abuse his dashcancelling abilities into anything. Any suggestions ?
So, what would you guys say is the optimal slot for Doom? on point, or as an anchor?
Overall I’d say anchor is best just because his assists are seriously too good to risk losing they all provide tons of utility to your teammates, regardless of which one you use.
I’ve always run Doom as an anchor, but he’s not bad on point, having access to assists really helps him a lot in that regard and makes him much more solid (though me getting to abuse Gustaff certainly makes my opinion on the matter kind of biased, lol). His combos also deal great damage once you land a solid confirm, and build plenty of meter.
He really can be played in any slot. I hesitate to put Doom as anchor if I feel like I can’t isolate it Doom vs. 2 at the least. If I know even in the worst case scenario I can still have Doom vs. anchor then I have no issues with anchor Doom.
Heck, I use Wesker/Doom/Haggar and he seems to do fine in the second slot there. The team strategy being 1) Wesker dominates with corner control or 2) Wesker dies, get Doom in and get access to Sphere Flame, XF2, Sphere Flame for instant kill.
Is anyone making use of Doom’s Molecular Shield (Rocks) assist on their teams? Since it doesn’t really function as a traditional projectile assist, how do you wind up using it?
And does anyone happen to have projectile durability data on it?
I know anything that is considered splash damage or has a little hitbox(task arrows) either nullifies it completely or just pierces through hella easily, it does have a hitbox behind it though which is good against wolverine.
It seems to activate pretty fast too, at least the part that swirls around him. Makes sense that it wouldn’t be able to deal with stuff like arrows since only a few rocks would hit them
Doom rocks is a great utility assist - I use it occasionally (alternated with Hidden Missiles) in my Hulk/Tron/Doom team. It’s almost spammable in the sense that it provides great cover and is a good momentum stopper - particularly against Wolverine, as it hits him out of berserker slash mix ups. Also, when you call it so the swirls hit, it provides good lock down. The only reason I use it less than I do is because Hulk needs an OTG assist to extend his mid screen combos, so I opt for missiles more often than not.
dooms rocks lets u use his sphere flame as a team cross super…assits wise its he worst 1 but damage wise its his best
magneto sent