I’m maining Arthur cause I’m a G’n’G fan and have been rooting for him to be in this game ever since the game has been announced.
I can see the addition of Sentinel in my team being good with Arthur, but I really wanna try something else. Thinking about Hulk als a replacement for Sentinel.
That being said, the way to play Arthur is to play keep-away and throw weapons. So if people sent hatemail to you for playing like that, they should sent hatemail to Capcom for adding him to the roster (wich I do not encourage).
All in all everyone should play as they like.
i cant hit the air s in the air mp mp super jump mp mp hp s combo any tips
Start the combo the instant you leave the ground, and get it out as fast as possible. But that’s just me.
it works thnx dude
Thanks.
How do you go from c to scythe to bracelet? When I do it 214c doesn’t combo.
Hey guys, just checking in with my problems
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Im really having a problem with wolverine berserker crossups on the ground because he is invicible and can go through my fireballs. any ideas how to stop this, or stop wolverine from advancing?
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Another problem I am having is when fast characters constantly super jump towards me, what is the best way to get them out of the air?
Ok, so I have played two arthurs online. Nerdjosh and some other dude that hasn’t lost a match yet. Nerdjosh used the sentinel drone assist and the other dude used Doom’s hidden missles assist. Very frustrating losses. How is it possible to get in? I play Taskmaster Storm Sent by the way.
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Use a Haggar assist.
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Crossbow.
btw, j.c beats haggars jump in pipe smash…
I feel like arthur is absolutely horrible unless he has assists backing him up. Anyone with a beam can play better keep-away, and anyone with a telaport can instantly put you in a bad spot. Right now I have him as my second character with magneto on 3rd, but if mag goes down it’s over for arthur.
^2xLance can handle most beams. Gold Lance goes through Sent spit clean…
Does anyone hate wesker as much as me yet? You can’t stop the teleports at all. Projectiles get blown up by teleport, attacking in the air is too slow, air grab is too inconsistent, and back/air dash isnt an option… Any ideas yet guys?
yeah, re-reading that i realize thats a mistake. You just do another bottle toss to goddess bracelet
i have not paid attention to this thread but ive been using this grounded combo which seems to do about 100k more damage then reliable air combo options with Arthur.
5B, 5C, 6C, 623C, 214A(Firebottle), 6C, 236AAA (Daggers)
This combo does 329.5k Damage.
Can not be done in corner due to the way firebottle works.
Other specials will do less damage for various reasons.
Daggers can be replaced with Goddess bracelet also keep in mind that Goddess Bracelet can link with itself for more damage!
This combo also ends with the opponent all the way on the other side of the screen for you to resume your zoning after this big punish!
Dunno if anyone here would be interested but here goes…
I’m using Arthur/Spencer/Haggar and streaming almost every time I play the game (can do training mode or XBL). So if you’re interested in any of those characters and would like to watch and talk strats or play me, check out Josh the Funkdoc’s Live Speedruns & MvC3 Practice on USTREAM: . . I don’t think I’ll do anything tonight since I already worked on capturing some stuff, but tomorrow I’ll stop the combo grinding and play some actual matches!
Yo Josh add me on XBL. :3
Arthur has some nice combos but from what I can tell by playing with him for over a week is, if you’re close enough to your opponent to do a combo the opponent is too close to Arthur. He is a character about controlling space, not landing huge devastating combos.
Noob question, but should you back away or just go for the combo anyways?
If they’re getting close then you might as well make use of the reduced gap and throw out a cr. > st. :h: > :f: :h: xx daggers, confirm into bracelet if hit. That or go nuts with the :dp: :h: instead of the daggers for nice damage combos.