Some pretty interesting things to do to Sentinel in your video demo. Could of had better sound quality though.
This is great! Iāll check it out right now.
Really? Wolverine is runaway killer, especially if they rely on projectiles. Just pair your projectile assist with berserker slash, dive kick, and drill claw and its ggpo. Not to mention berserker chargeā¦really runaway should be the last thing u are dying to
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Agreed, a thing called patience and consequently timing your run ins in cohesion with your assists are a necessity, especially against the heavy projectile hitters. Berserker Slash H from full screen with cover does wonders in positioning him for mutilating his rivals.
Iām new to MvC, so I donāt really know how to deal with runaways. Plus I havenāt learned how to use my assists into my mixups and instant overheads because my execution is not on point yet. Iām learning, but itās a slow process. But teams like Iron Man, Taskmaster, Sentinal, etc. are all giving me problems. I guess youāre right, I donāt have enough patience so Iām getting hit all day and OCVd. Also when I do fullscreen Berserker Slash H on a projectile, I still seem to get hit, as when I watch others they go right passed it? Any reason why? Is it my timing?
**WOLVERINE X-FACTOR LOOP(s)
**
:l::l: -> :qcf: (mash for juggle state/extra hits) -> continue to Beserker Barrage
corner only, but itās pretty much a 100% loop when in x-factor. Also works in Beserker Charge, but obviously not effective
after about 8 Besker Barrages it stops on Sentinel, youāre at 1,756,600 damage. Overkill pretty much
or
:l::l: cr.:h: -> qcf :h: (mash for juggle/extra hits) -> continue :h: Beserker Barrage juggles
nice find tenyardmike iāll have to check this out.
real nice find mike
thanks! i like using the crossup/slide reset with a assist covering me
Could I see a video of this?
based on justinās ideas you basically have a 50/50 after an OTG with slide + an assist, instant overhead to go high, low A to go low - using doom rocks/akuma assist/ ??? both lead into launchers and back into the same scenario
I can deal with Sent zoning. I have problems dealing with super armor on his normals. How do you deal with that?
Justin I can confirm that this works while in Berserker Charge. I wonāt work with Level 1 X-Factor tough, not sure about Level 2 or 3
what attacks/assists can I use to get more damage off wolvies grabs?
If you use dante A, you can grab with wolverine > dash forward > call dante+df. M > H > S ^ M > M > H xx drill xx fatal claw. Or you can just use S to finish your combo and go for a mixup.
And I figure some stuff out on how to fight sentinel with Wolverine. You can punish a whiff cr. M or S with dash forward L > combo. You can also punish his cr. M on block with H > S ^ combo, if you are in range and do it fast enough.
and dont forget to throw into slide assist
So, you can do some pretty wild stuff with berserker charge,
LMH xx L.Slash xx Charge > 5-6x M.barrage xx QCBsuper = 657 replace it with his level 3 to get 932
There is a lot of potential here, charge up barrages seem to ignore hitstun decay, so any attack after the barrages with make them reset in the air, so you could potentially do some cool mixups off it too.
so throw, slide, assist, high low 50/50? seems like a great setup.
so throw, slide, assist, high low 50/50? seems like a great setup.
Found a few more things using geneiverine lol.
100% on most of the characters, 1.1xx million damage. 1 meter + level 1 xfactor
LMH xx L.Slash xx Charge xx Xfactor > 5-6x M.barrage (xx QCBsuper to kill any char in the game for 2 meters)
Thereās also potential in using the initial launch combo using the first dive bounce into s.H xx Charge > L. Barrage > 4-5x M.Barrage xx QCB super, this does roughly 700+ damage
Iāll prolly make a video of this just for shits and giggles later.