@amiGNanjou Unfortunately I didn’t save the other replays but I can tell you that similar things were happening in matches 5-10. I’ve gotten rounds off of him but that was about it. Thanks for the advice btw. @GroundedSF you too.
Yeah, I dunno why people level 3 focus unless it’s going to kill. Which builds more meter
[quote=“C100, post:594, topic:109495”]
I lost a first to 10 to this Guile player and I couldn’t even get one match. Man was I frustrated. Any advice or criticism is appreciated.
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Listen to Seikano’s advice. It’s spot on
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Seikano, next time you change your gamertag give a heads up. I’ve been wondering who the hell that is for months lol.
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The biggest flaw I saw you doing that no one mentioned is, and you know I XOXO you C100, your meter management here was desperate.
Round 1: First two bars on an unsafe LP CU that forced you to blow them, and you back dashed, leaving you with no resources. Then you let him out of the corner and put you in it. Your 3rd bar you spent on a EX Ruffian that was clearly out of range. Your 4th bar you spent on half screen EX Rocks
Let’s talk about that 4th Bar - You have no health, chip will kill and Guile has half his life. Likely scenarios
- He chips you right there, and you start round 2 with at least one bar. You ended up losing round 1 anyway.
- You might have had a chance to go for a CH into EX Rocks into U2. The comeback potential was there.
- Even an EX Zonk gimmick would have been a possibly better gimmick to go for there.
- You hit the EX Rock (let’s say he didn’t block it) - Now you’re still half screen away, he still has a little bit less than half health.
Now round 2, around the 86 second mark of the round, Guile gets desperate and blows two bars leaving him with nothing. Shows you he desperately wants to keep the life lead at all times. That’s a mental note to make.
First meter you use in round 2 is for a EX Ruffian on a crouching Guile.
In the match you used 5 bars of meter, 4 in the first round, and all 5 bars were wasted.
Be more conservative with your meter and keep him CORNERED. KEEP HIM CORNERED. Guile has two ways to get himself out of the corner: jump (b+MP, st. HK, jb. LP, etc) or walk up back throw.
I’ll keep that in mind @Ramma. I’ve noticed that I have been pretty careless with meter in several other matches that I’ve watched of myself. Just gotta be a bit more patient.
Yea, this wasn’t one of my best matches. Am I playing too defensively?
Hard to tell based off that one match but here a bunch of things that went wrong:
- In round 1 he forward dashed/focus dashed in multiple times, which probably indicates an aggressive play style (maybe why you thought you were too defensive?). Buffering cr.lp/cr.lk/cr.mp at the appropriate times will discourage that and give you some breathing room.
- You didn’t quick rise after the light tatsu. That would have been massive damage for free.
- You then didn’t punish the unsafe neutral jump which immediately followed, presumably because you were charging EX Zonk with MP+HP. I feel like maybe I’ve mentioned something about you charging zonk too frequently in a previous video, or maybe that was someone else? In any case, it looked punishable by cl.hk.
- You hit him with crack kick but didn’t follow up. I guess you hit him with a cross-up out of it but it would be better to mk ruffian him into the corner.
- You gave up damage to revenge tea bag him. You could have killed him right here but you ended up wasting 2 bars, the first one on a failed chip out which he could have punished much more severely, and the second to close it out. Too many EX zonks!
- You did bad spray after light tatsu whiff dp! Why would you do that? That could have been another monster punish but instead you got 1 hit of bad spray (which you could possibly could have juggled after by the look of it).
- More neutral jumps that he gets away with. You do raw zonk and ex zonk (again) on the way down, both unsafe but he fails to punish one and gets hit by the other. If someone is abusing the fact that neutral jump is good for baiting Cody’s reversals you need to recognise that and at least make them think about doing it again. cl.hk is 110 damage or you could use EX criminal upper as they’re coming back down for more. Definitely better value for meter than throwing out EX zonk all the time!
- He fails his fadc and you whiff throw instead of punishing him. Not 100% sure on the frame advantage here but I assume you can raw U2.
Now some of this stuff could have just been that match in particular, for whatever reason, but if this is indicative of your gameplay in general then I’d say two major things you could look at are frequency of/reliance on EX zonk and inability to punish neutral jumps. Watch the clip back and count how many times he neutral jumped for free when it wasn’t a safe jump (which I think was all of them!) and how many times he got punished. Him getting hit by EX zonk after he lands does not count as a punish!
Thanks for the critique. To be honest, I played this guy a bunch of times today and he beat me most times because of those tendencies I have. I did notice the neutral jumps but I kept relying on Ex Zonk (holding Lp+Mp) on wakeup which is a bad habit that I need to take care of. I didn’t take into account any of those problems you mentioned so I’m gonna go back and try to fix some of these issues.
Any particular reason you charge with LP+MP? That means you can’t b.mp and you can’t tech or throw.
I’m not sure exactly. Maybe I should try that instead. So I should try holding MP+HP?
Obviously there are times when you might want to charge with LP+MP, like you might notice someone stand teching after cl.hp on block so the next time you charge ex zonk with LP+MP and let it go after cl.hp. But in a wake-up situation what’s the benefit of using LP+MP? HP by itself is not much use when waking up. LP allows you to tech/throw and you can occasionally anti-air with cl.lp, and of course if you don’t believe in their meaty timing or that they’re going for delayed meaty you can just wake-up with cr.lp. MP allows you to use b.mp and focus backdash (which admittedly isn’t good with Cody but it’s still an option). In all honesty, a lot of the time it’s just better not to charge EX Zonk at all so you have all your other options available. Watch some Packz matches from recent Bracket Resets or WSO Sessions and you’ll see how sparingly he uses it.
Matches I had with a friend of mine before TFC. I don’t like Sakura lol
My match against Snake Eyez at 1:41:30
Not too bad considering. Looked like you were understandably nervous! ‘Keep Calm and Turn the Beat Back’
Quick analysis:
- Well done for not cracking completely after the first round perfect! Not sure what happened in that round… you got hit with full combos off 2 of his safe jumps!
- EX Zonks were very telegraphed. I’ve never played you before but watching the footage I predicted all of them. In one of the situations you would have been better off spending the 3 bars on a guaranteed red focus combo instead of saving them for a couple of seconds and gambling on EX Zonk fadc!
- His reactions are too good to be throwing rock at close range. Pretty sure even fake rock is too slow to bait EX green hand that close.
- One of the main reasons to have U2 in this MU is to punish whiffed SPD from distance. He whiffed at least 3 that you could have punished with U2, or at the very least mk ruffian or something.
- Did you wake up with neutral jump at all? He got you with a lot of raw SPDs on your wake up.
No I didn’t neutral jump at all. I didn’t even consider that until after the fact.