"You can do better than that!" Critique my Cody!

Did you watch the video? The Guy player had no concept of spacing at all.


Match notes, Evil Ryu Flowchart never used his St.HK to anti air me.

Another Flowchart player. At the first round really confused me on why he tried to Reversal Ultra me after Far HP. This video contains me eating HP DP

Nope I freely admit I didn’t watch it. Just pointing out that it is possible to avoid any confusion regarding his slide punishability.

I’ll be attending a tournament in Spain this February (link below, if you’re interested) so I’ve been training quite a bit more :P.
http://www.sonicboom.esy.es/seccioneseng.php?menu=Players%20list

These are some of my replays from a couple of weeks ago vs Packz, who kinda wrecked me ahah. But at the same time, I managed to learn/notice a few things from him.

So, by looking at the way he plays, I noticed that

  1. I’m not really getting enough damage off counterhits (namely CH cl.HP, cr.HP combos)
  2. I rarely go for max damage/stun combos (mainly because I’m not confident on my execution when going for the 1f links, most of the times. Been trying to improve on this)

I’ve been told some of these before, but it seems I had to get hit by them to really understand what I’m missing xD.
Got any extra tips, guys? Thanks in advance.

(Sorry about the quality. Had to use my phone, since uploading from the 360 takes way too long.)

These matches shows me playing disrespectfully


First match, Zonk beats Raging Demon, taunted twice in match.

I lost to this guy who was playing DJ, but he crouch a lot, and this is the result…

2nd match I wasn’t even sure the guy was playing during the first round. ALL he did was down back, NOTHING else.

Good job punishing Akuma’s sweep with Ultra 2.

Few other notes though: you gotta work on your punishes and hit confirms. Several times you landed a jump in into nothing or just sweep. Had one spot your combo was just jab jab jab jab. Akuma whiffed DP and you just did a throw, you could have done max damage combo or at least closeHP - crMP xx HP Criminal Upper.

Anti airing of course could use some work but that’s a problem everyone could prob work on.

Don’t get too much into jumping in. If you jump in a lot, especially at the ranges you are usually jumping in those matches, you’ll develop it as a habit. This can be an issue when you start facing opponents better at anti airing once you get to the ~1000-1500PP range or higher.

In the mirror match you have to abuse the fact that you know all Cody’s weaknesses. Down back a lot of the time in pressure and react to overhead, mix in stand tech when you see typical tick throw setups, punish crack kick when it whiffs on you crouching etc. etc. When you knock him down don’t settle for meaty stone, get in there and pressure especially when he has no meter.

In terms of specific stuff in the videos you hit the nail on the head about damage. This applies to hit confirms as well - if you land 2 jabs there’s no excuse for not following with cr.mp xx ender unless you’re charging EX zonk. I don’t think nj.hp in a juggle combo is ever optimal either. After the counterhit in match 2 you essentially had three chances to kill him or put him at very low health:

  1. complete the counter-hit combo for bigger damage, either with raw U2 or extending with fadc if you’d rather play it safe
  2. alternatively you could have red focussed into Ultra, which wouldn’t have killed him but the setup afterwards could have
  3. after the EX zonk fadc follow-up with mk ruffian or t.hk U2 for the kill instead of nj.hp

Even CH cl.hp cr.lk xx hRK fadc t.hk EX cu might have been a better option. You’d leave a bit of damage on the table, but you’re getting guaranteed damage for your 3 bars instead of gambling them on EX zonk fadc. I suppose that’s debatable - we all know Cody has to take risks pretty frequently - but I think Cody can keep Cody pretty well and you would have had a strong life lead to defend. He had full bar and could have used his own EX zonk to beat yours > combo > game roughly tied in life. Maybe I’m over-analysing, but I find myself using meter like this too often. It’s even more conspicuous in the mirror match because the other Cody should know it’s a likely option when you have 3 or 4 bars.

Are you in the UK or actually in Spain?

Great advice, thanks!

You’re totally right. Mostly due to habit, I end up doing cr.lk xx ender when I could do cr.mp xx ender, leaving some damage on the side.
In regards to the nj.HP after the FADC, that was me miscalculating the damage I would do. Thought it would be enough to finish the round and tried to be flashy. Lesson learned.

And yeah, those are all better options than what I did. I should spend more time in the training mode with counter hits = random to practice those.
Also, since I had those matches I’ve been pulling off CH cl.hp, cr.hp (instead of cr.lk) more frequently but it still isn’t second nature.

Oh, neither. :slight_smile: I’m in Portugal. The Sonic Boom tournament in Spain will be the first one I attend outside my country, actually.

Hehe, it happens. I wish there was actually a reason to do the nj.hp juggle - it is pretty satisfying!

Good luck at Sonic Boom :slight_smile:

Indeed. Something akin to the SFxT version of that move would be nice ahah.

Thanks :wink:

Only thing I want from SFxT is his B+MP and knife chip damage.

That would be welcome indeed^^ :slight_smile:

By the way, ended up in 33rd at Sonic Boom. Could be better, but wasn’t that bad for my first tournament abroad, I guess. Lost against a Bison on stream (pools) and later against a Yun and Elena (winners and losers bracket, respectively).

During the last day I challenged Valmaster to a FT5 money match. Probably the matches I enjoyed the most all weekend.


(match starts around 39:45)

I got wrecked pretty hard here, mostly because I have pretty much no experience in this matchup at all (also soup has been playing since vanilla IIRC :/)

Was wondering if anyone could point out any big mistakes I made in this.

  • You only Zonked one unsafe spiral cancel in the whole set. This applies to fireball as well but I think she only did that once.
  • Raw Zonk is clearly unsafe in this MU, although I think it is sometimes worth throwing out if the Rose is poke happy with far hk etc. This one wasn’t though.
  • You threw out raw EX CU a bunch of times, including at the end of a pressure string which I don’t understand.
  • You missed some blocked EX spiral punishes.
  • You didn’t option select the back throw safe jump when she had no meter and let her backdash out for free.
  • You didn’t punish the massive soul throw whiff where she crossed into the corner.
  • After the forward throw you tried to cross her up when she had meter for EX soul throw, although I guess if you don’t have MU experience that’s not necessarily obvious. Remember that even if she has meter you can safe meaty against her with cr.lp cr.lp because the startup on EX spiral is so slow. Alternatively you can safely go for throw since EX spiral is throwable in Ultra.
  • You got the counterhit cr.hp which would have given you EX rocks > U2, but you cancelled into EX CU instead!

I’m sure you were aware of most of this watching it back yourself. This is an annoying matchup, but Cody definitely has the tools to hurt Rose. Zonking spiral is very important because once you convince her that just autopiloting those strings is unsafe she’s likely to resort to other things, like poking… except Cody can deal with that very well with buffered cr.lp xx mRK too. Remember lv3 Zonk fadc can be juggled after now, which means your max punish on a zonked spiral is significantly better than in AE2012. Raw Zonk on her wakeup is a pretty good option to mix in as well because it beats everything except crouch tech. If you condition her that EX spiral is a bad idea on wakeup you can start OSing her backdash off cl.lk. OS EX RK hits her while she’s airborne, giving you a juggle into mRK/EX CU etc. afterwards.

Here’s a MU vid that discusses some of the ins and outs. This is before Ultra but most of it still applies.

[quote=“GroundedSF, post:574, topic:109495”]

  • You only Zonked one unsafe spiral cancel in the whole set. This applies to fireball as well but I think she only did that once.
  • Raw Zonk is clearly unsafe in this MU, although I think it is sometimes worth throwing out if the Rose is poke happy with far hk etc. This one wasn’t though.
  • You threw out raw EX CU a bunch of times, including at the end of a pressure string which I don’t understand.
  • You missed some blocked EX spiral punishes.
  • You didn’t option select the back throw safe jump when she had no meter and let her backdash out for free.
  • You didn’t punish the massive soul throw whiff where she crossed into the corner.
  • After the forward throw you tried to cross her up when she had meter for EX soul throw, although I guess if you don’t have MU experience that’s not necessarily obvious. Remember that even if she has meter you can safe meaty against her with cr.lp cr.lp because the startup on EX spiral is so slow. Alternatively you can safely go for throw since EX spiral is throwable in Ultra.
  • You got the counterhit cr.hp which would have given you EX rocks > U2, but you cancelled into EX CU instead!

I’m sure you were aware of most of this watching it back yourself. This is an annoying matchup, but Cody definitely has the tools to hurt Rose. Zonking spiral is very important because once you convince her that just autopiloting those strings is unsafe she’s likely to resort to other things, like poking… except Cody can deal with that very well with buffered cr.lp xx mRK too. Remember lv3 Zonk fadc can be juggled after now, which means your max punish on a zonked spiral is significantly better than in AE2012. Raw Zonk on her wakeup is a pretty good option to mix in as well because it beats everything except crouch tech. If you condition her that EX spiral is a bad idea on wakeup you can start OSing her backdash off cl.lk. OS EX RK hits her while she’s airborne, giving you a juggle into mRK/EX CU etc. afterwards.

Here’s a MU vid that discusses some of the ins and outs. This is before Ultra but most of it still applies.

[/quote]

Thanks a bunch. The cr.HP xx EX CU was an input error and I forgot what I was thinking ending the string with that. Probably out of nervousness, since I usually get bopped fighting Rose :disappointed: Lots of work for me to do.

  • You only Zonked one unsafe spiral cancel in the whole set. This applies to fireball as well but I think she only did that once.
  • Raw Zonk is clearly unsafe in this MU, although I think it is sometimes worth throwing out if the Rose is poke happy with far hk etc. This one wasn’t though.
  • You threw out raw EX CU a bunch of times, including at the end of a pressure string which I don’t understand.
  • You missed some blocked EX spiral punishes.
  • You didn’t option select the back throw safe jump when she had no meter and let her backdash out for free.
  • You didn’t punish the massive soul throw whiff where she crossed into the corner.
  • After the forward throw you tried to cross her up when she had meter for EX soul throw, although I guess if you don’t have MU experience that’s not necessarily obvious. Remember that even if she has meter you can safe meaty against her with cr.lp cr.lp because the startup on EX spiral is so slow. Alternatively you can safely go for throw since EX spiral is throwable in Ultra.
  • You got the counterhit cr.hp which would have given you EX rocks > U2, but you cancelled into EX CU instead!

I’m sure you were aware of most of this watching it back yourself. This is an annoying matchup, but Cody definitely has the tools to hurt Rose. Zonking spiral is very important because once you convince her that just autopiloting those strings is unsafe she’s likely to resort to other things, like poking… except Cody can deal with that very well with buffered cr.lp xx mRK too. Remember lv3 Zonk fadc can be juggled after now, which means your max punish on a zonked spiral is significantly better than in AE2012. Raw Zonk on her wakeup is a pretty good option to mix in as well because it beats everything except crouch tech. If you condition her that EX spiral is a bad idea on wakeup you can start OSing her backdash off cl.lk. OS EX RK hits her while she’s airborne, giving you a juggle into mRK/EX CU etc. afterwards.

Here’s a MU vid that discusses some of the ins and outs. This is before Ultra but most of it still applies.

  • You only Zonked one unsafe spiral cancel in the whole set. This applies to fireball as well but I think she only did that once.
  • Raw Zonk is clearly unsafe in this MU, although I think it is sometimes worth throwing out if the Rose is poke happy with far hk etc. This one wasn’t though.
  • You threw out raw EX CU a bunch of times, including at the end of a pressure string which I don’t understand.
  • You missed some blocked EX spiral punishes.
  • You didn’t option select the back throw safe jump when she had no meter and let her backdash out for free.
  • You didn’t punish the massive soul throw whiff where she crossed into the corner.
  • After the forward throw you tried to cross her up when she had meter for EX soul throw, although I guess if you don’t have MU experience that’s not necessarily obvious. Remember that even if she has meter you can safe meaty against her with cr.lp cr.lp because the startup on EX spiral is so slow. Alternatively you can safely go for throw since EX spiral is throwable in Ultra.
  • You got the counterhit cr.hp which would have given you EX rocks > U2, but you cancelled into EX CU instead!

I’m sure you were aware of most of this watching it back yourself. This is an annoying matchup, but Cody definitely has the tools to hurt Rose. Zonking spiral is very important because once you convince her that just autopiloting those strings is unsafe she’s likely to resort to other things, like poking… except Cody can deal with that very well with buffered cr.lp xx mRK too. Remember lv3 Zonk fadc can be juggled after now, which means your max punish on a zonked spiral is significantly better than in AE2012. Raw Zonk on her wakeup is a pretty good option to mix in as well because it beats everything except crouch tech. If you condition her that EX spiral is a bad idea on wakeup you can start OSing her backdash off cl.lk. OS EX RK hits her while she’s airborne, giving you a juggle into mRK/EX CU etc. afterwards.

Here’s a MU vid that discusses some of the ins and outs. This is before Ultra but most of it still applies.

  • You only Zonked one unsafe spiral cancel in the whole set. This applies to fireball as well but I think she only did that once.
  • Raw Zonk is clearly unsafe in this MU, although I think it is sometimes worth throwing out if the Rose is poke happy with far hk etc. This one wasn’t though.
  • You threw out raw EX CU a bunch of times, including at the end of a pressure string which I don’t understand.
  • You missed some blocked EX spiral punishes.
  • You didn’t option select the back throw safe jump when she had no meter and let her backdash out for free.
  • You didn’t punish the massive soul throw whiff where she crossed into the corner.
  • After the forward throw you tried to cross her up when she had meter for EX soul throw, although I guess if you don’t have MU experience that’s not necessarily obvious. Remember that even if she has meter you can safe meaty against her with cr.lp cr.lp because the startup on EX spiral is so slow. Alternatively you can safely go for throw since EX spiral is throwable in Ultra.
  • You got the counterhit cr.hp which would have given you EX rocks > U2, but you cancelled into EX CU instead!

I’m sure you were aware of most of this watching it back yourself. This is an annoying matchup, but Cody definitely has the tools to hurt Rose. Zonking spiral is very important because once you convince her that just autopiloting those strings is unsafe she’s likely to resort to other things, like poking… except Cody can deal with that very well with buffered cr.lp xx mRK too. Remember lv3 Zonk fadc can be juggled after now, which means your max punish on a zonked spiral is significantly better than in AE2012. Raw Zonk on her wakeup is a pretty good option to mix in as well because it beats everything except crouch tech. If you condition her that EX spiral is a bad idea on wakeup you can start OSing her backdash off cl.lk. OS EX RK hits her while she’s airborne, giving you a juggle into mRK/EX CU etc. afterwards.

Here’s a MU vid that discusses some of the ins and outs. This is before Ultra but most of it still applies.

  • You only Zonked one unsafe spiral cancel in the whole set. This applies to fireball as well but I think she only did that once.
  • Raw Zonk is clearly unsafe in this MU, although I think it is sometimes worth throwing out if the Rose is poke happy with far hk etc. This one wasn’t though.
  • You threw out raw EX CU a bunch of times, including at the end of a pressure string which I don’t understand.
  • You missed some blocked EX spiral punishes.
  • You didn’t option select the back throw safe jump when she had no meter and let her backdash out for free.
  • You didn’t punish the massive soul throw whiff where she crossed into the corner.
  • After the forward throw you tried to cross her up when she had meter for EX soul throw, although I guess if you don’t have MU experience that’s not necessarily obvious. Remember that even if she has meter you can safe meaty against her with cr.lp cr.lp because the startup on EX spiral is so slow. Alternatively you can safely go for throw since EX spiral is throwable in Ultra.
  • You got the counterhit cr.hp which would have given you EX rocks > U2, but you cancelled into EX CU instead!

I’m sure you were aware of most of this watching it back yourself. This is an annoying matchup, but Cody definitely has the tools to hurt Rose. Zonking spiral is very important because once you convince her that just autopiloting those strings is unsafe she’s likely to resort to other things, like poking… except Cody can deal with that very well with buffered cr.lp xx mRK too. Remember lv3 Zonk fadc can be juggled after now, which means your max punish on a zonked spiral is significantly better than in AE2012. Raw Zonk on her wakeup is a pretty good option to mix in as well because it beats everything except crouch tech. If you condition her that EX spiral is a bad idea on wakeup you can start OSing her backdash off cl.lk. OS EX RK hits her while she’s airborne, giving you a juggle into mRK/EX CU etc. afterwards.

Here’s a MU vid that discusses some of the ins and outs. This is before Ultra but most of it still applies.

  • You only Zonked one unsafe spiral cancel in the whole set. This applies to fireball as well but I think she only did that once.
  • Raw Zonk is clearly unsafe in this MU, although I think it is sometimes worth throwing out if the Rose is poke happy with far hk etc. This one wasn’t though.
  • You threw out raw EX CU a bunch of times, including at the end of a pressure string which I don’t understand.
  • You missed some blocked EX spiral punishes.
  • You didn’t option select the back throw safe jump when she had no meter and let her backdash out for free.
  • You didn’t punish the massive soul throw whiff where she crossed into the corner.
  • After the forward throw you tried to cross her up when she had meter for EX soul throw, although I guess if you don’t have MU experience that’s not necessarily obvious. Remember that even if she has meter you can safe meaty against her with cr.lp cr.lp because the startup on EX spiral is so slow. Alternatively you can safely go for throw since EX spiral is throwable in Ultra.
  • You got the counterhit cr.hp which would have given you EX rocks > U2, but you cancelled into EX CU instead!

I’m sure you were aware of most of this watching it back yourself. This is an annoying matchup, but Cody definitely has the tools to hurt Rose. Zonking spiral is very important because once you convince her that just autopiloting those strings is unsafe she’s likely to resort to other things, like poking… except Cody can deal with that very well with buffered cr.lp xx mRK too. Remember lv3 Zonk fadc can be juggled after now, which means your max punish on a zonked spiral is significantly better than in AE2012. Raw Zonk on her wakeup is a pretty good option to mix in as well because it beats everything except crouch tech. If you condition her that EX spiral is a bad idea on wakeup you can start OSing her backdash off cl.lk. OS EX RK hits her while she’s airborne, giving you a juggle into mRK/EX CU etc. afterwards.

Here’s a MU vid that discusses some of the ins and outs. This is before Ultra but most of it still applies.