"You can do better than that!" Critique my Cody!

I know most of what I’m doing wrong gameplay wise (I tend to jump in too much with heavies, I rarely OS, I don’t whiff punish enough, and I tend to anti air too early and often forget to mixup my AAs and end up relying on b.MP or clsLP too much

The main thing is just I can’t be consistent on my combos when playing online and that is something that gets me salty since I KNOW I can do them offline but I consistently fuck em up in a match online, even the easy ones that lag can’t really be blamed for (s.HP - cr.MP is a 2F link. cr.LP - cr.MP is 2F as well) and you KNOW online players loooooove to mash dat DP during combos.

Sad thing is, I can pick Ryu who I barely have any experience with so my timing is all fucked up and I can’t remember what buttons to use at what range, and I can do pretty damn well just by doing cr.MK - fireball, cr.HP when opponents jump, random EX fireballs, and wakeup DP. No combos or anything. :confused:

@Eternal It just sounds as if you don’t really have that much experience in playing people as you have on tech-stuff, and I could maybe help you with that, if you’re interested. I’m not talking about criticizing jump-ins :slight_smile:

I played an online tourney last night. http://www.twitch.tv/marthicus/b/439604881a 3:13:40 is a bo5 set - would definitely appreciate thoughts! I played maybe 2-3 games before this one if you’re keen to critique; anything would help!

Careful with those Criminal Uppers man, vega can punish all of them.

@Techtun to be honest, I think he is linking them everywhere not for feedback, but for views on his videos. So annoying.

theses are a few months old but i dont think im much better these days lol

both loses in arguably codys wosrts matchups, i swear theses days i just pray “pick gouken please pic gouken” lol i know i jump to much and i get hit by some dumb jump around stuff that i should have anti aired but meh online any comments would be really appreciated cheers


This is Moons (Cody) Vs Diego V (Ken) first to 5! Enjoy!!!

Is there anything I need to correct in this matchup?

Played a few games with Vryu the other night. He is all about setups and his gameplay is super smart so I had tons of fun playing him.
I don’t think I played my best though, I was pretty nervous haha.

@ADN Do you have much Makoto practice? Hard match-up. I used to play one very good Makoto, but he hasn’t played in a long time, which sucks.

Anyways, well played. I’ve learned a couple of things playing my friend (TempoJ). First, learn to punish everything. I see you do it well, but punishing and blocking Makoto’s sweep is really good to learn. Also, when Makoto has U1 loaded, never neutral jump to bait a grab, instead backdash from a distance that will make the instant axekick whiff. My friend punished every neutral jump with U1, and if he was anticipating a late throw attempt from me, he woke up with Axe kick, which reaches an annoyingly long distance, so IIRC, it will hit you if you backdash from point blank range. Not sure on this one though.

Don’t know how well VRyu knows the matchup. I see so many fails from his part, punishing stuff like f.HK, Zonks and CU. Also, why did you do those “random” LK RK’s? Were you reading a backdash? It’s not fast enough to punish the backdash from that distance. f.HK is pretty risky to do, as it will always whiff on her crouching attacks. But then again, maybe you would have stopped using it if he would punish them :slight_smile:
Also, I prefer when you walk up or use f.MP to get in instead of forward dashing, that will get you blown up offline.

Again, very well played. These are just the things that if I HAVE to say something, I would say them. And I obviously left out all the good stuff that you did :slight_smile:

I know the theory but I’ve never played a Makoto of that caliber. I know I shouldn’t neutral jump on Makoto but he was waking up throw so much that I thought I’d surprise him with it. Funny that he woke up with a crouch tech for like one of the only times in the series of matches we played.

You’re right about the sweep. I do tend to punish almost everything against everyone (which causes me some rage when it’s online and it’s a 1f punish haha!) but against a character such as Makoto - who’s a beast up close -, I instinctively take that as an opportunity to create some distance (which is silly since cr.lk x mkRK would serve the same purpose…). I’ll have to force myself the next time I play a Makoto.

Concerning him, I guess punishing lpCU can be hard online. Everyting else, I don’t know but I can’t imagine him not knowing the best punish.

Oh and the random Ruffians up close where indeed a read. He was standing during my block strings so either he was stand teching or mashing backdash so I thought I’d do that, and I’m pretty sure it would have worked but it’s also a bad habit that I’ve picked up from playing tons of Rose lately (btw, if you know they’re mashing backdash you can do ExRK then juggle it with MkRK. Believe me, they won’t backdash anymore haha).

Concerning the forward dash, I only did it a couple of times but I’d do it even offline for the simple reason that I noticed he wasn’t pressing any buttons. When you face seemingly passive opponent that works pretty weel, then you can start mixing up some f.MP.

So yeah, thanks for the input. I realized most of my errors during and after the set but it’s always good to hear from someone else.

Ah, never thought about using lk rk for punishing stand teching :slight_smile: Why not use MK RK instead? Because it’s more unsafe or because it doesn’t give you a knockdown?

Good point on the passivity, haven’t really thought about it. Maybe I should try looking for it more, too.

It reaches further so it’s good for catching long back dashes or those with more invul. frames.

He played a lot better here :

http://www.youtube.com/watch?v=ml6TIYBsa-M .

You are wrong in so many ways Shinbojan that I’m just gonna leave it at that…

ok ;).

Shinbojan, I can extrapolate on what ADN means: ladnopoka is the jyobin of Cody players :slight_smile: I mean, it works, so good for him, but his playstyle is high risk, not very solid in the long run IMO. Like comparing jyobin with sekigan or something.

I dunno I he’s a bit crazy, but I think TR Sheva has a slightly more raggo Cody. Not to discredit either of these players, Sheva beat Tokido once I think.

Yes, I agree. Very risky playstyle in the match against Tokido, a lot of EX Zonk reads. I think that Tokido would body him pretty bad in a longer set though, and I don’t understand why he wouldn’t teleport away and teched instead. Teleport, and the max punish is ex stones. Big deal.

IMO, the European top Cody’s are very risk and read based, not much footsies, compared to japanese (excluding players like furansujin and sitamachi). I mean, look at the match that yogaflame posted today between ladno and the honda player, I guarantee that every time ladno started walking against him at close proximity he has EX Zonk locked and loaded, but the honda player hit him before he released it.

So if you want to develop a solid and good Cody, don’t take example of Europeans :slight_smile: Instead, watch Momochi, Sasaki, makore, teasingbutton etc.