First off, his startup needs to be re-worked.
His moves are just too slow. he can be stuffed out of even most of his normals pretty easily. outside his spd, Hugo actually feels WEAK up close. this should not be the case.
I’d want the majority of his normals to have decreased startup, bringing him more in line with the rest of the cast.
HOWEVER, to keep it balanced I’d keep the recovery the same. this way people can no longer get in your face and go nuts, but at the same time you can’t just mash buttons in footsies and abuse his range mindlessly.
For most of his normals. EXCEPT his crouching hards.
His crouching hard buttons need SERIOUS recovery drops. they have the sort of recovery you’d expect from an ultra, not a godamn normal.
it’s like having a fucking landmine on your controller. accidently hit one of them, and give your opponent a free jumpin combo. I once accidentally whiffed a crouch HK from half screen, and the opponent STILL had enough time to jump over and combo me before I could recover. that’s absurd.
EX lariat and Squasher need to be armored from start to finish, 100%. as it is now, you can be jabbed out of either, which kinda defeats the entire purpose of armor.
There is no reason for the armor to run out like it does. there are already several ways to beat them(armor breakers, jumping, crouching, throwing…) they shouldn’t also lose to button mashing.
His hitbox needs some reworking. if you hit a button while jumping over a fireballs, his HB will somehow extend behind him and get you hit, even though the ball clearly never touched you.
There may be other things, but that’s the main issue. his startup is so slow people can just go nuts in his face, his big armored moves can paradoxically be beaten by button mashing, and you can land hits on his weird box without even trying.