I can understand why people harp on Ono about SFxT with its unneccesary gimmicks and cheesy cash grabs. But SF4 while nowhere near perfect, was alright IMO. Hardly a shitty, unplayable mass of a game.
Glad Ono is getting more power tho, we may get Darkstalkers 4 now without all the red tape Ono had to go thru before the promotion.
I’m neutral. On the one hand it’s hard to tell what exactly Ono’s role is over at Capcom. Yeah, he’s a producer but what exactly does he do? Japan works differently and one guy can have multiple roles in game development and take credit for only one of those roles. But he certainly isn’t involved with the game mechanics as he doesn’t answer any questions regarding that. Same with the character design and those terrible 3D models. He comes off more as a PR guy. He’s there to have some sort of communication with the players and build hype not unlike Christian Svensson but with even more non-answers.
And on the other hand it’s easy to mock him because he IS the face of SF4 and SFxTK. Someone has to be the fall guy in all of that.
Whose to say that the poor design decisions of SF4 weren’t forced on him? Maybe Capcom didn’t liket he idea of fighters anymore because they were too hard, and they forced Ono to make one that was more casual.
Capcom does not make money off of sales. Companies make money off of shipments. Capcom SOLD shipments to various retailers.
That and less casuals are buying their fighters. Both MVC3 and SFxT combined barely beat out the commercial success of SFIV or T6. I remember back in 2008 casuals were even playing Blazblue, which was pretty cool to see.
ok, so they sold half the units they shipped, and they didn’t even ship enough to hit their target sales. how much of a success could they really call it at that point when half the units you shipped are decorating gamestop shelves? you can’t dupe retailers into stocking games they can’t sell forever.
Most games sell a low percentage of the units shipped, it’s an old con done by publishers so you can’t pay for all the stock and so they’ll do it cheaper if you buy more of their next game. This is changing a bit these days, though, thanks to Valve revolutionizing distribution with Steam, but that only effects PC games.
You hinted at the problem. Capcom shipped more than enough games to retailers (they made off like fat cats), however, retailers can’t move them and now Gamestop is stuck with the bill, they probably lost money.
Which leads to a greater problem. Gamestop/other retailer execs see two giants like SF and Tekken combined do poorly and are now reluctant to take large shipments of any fighting game. And if retailers don’t want to sell fighting games, there is no need for large companies like Capcom and Namco to make them on a AAA scale. We haven’t gotten to that point, yet; but there is no reason why we should be headed, even remotely, close in that direction.
It must have been a success to a small degree as Capcom didn’t stop support of the game. Game companies ain’t going to pour money into a game that didn’t make them any profit. Lost Planet 2 was on the same boat and it’s getting a sequel this June.
I know companies make money off of shipments, but do the companies get anything back from the actual sells? I’m still a newb to this stuff and IIRC, it basically goes
Company sells product cheaper to warehouse who sells cheaper to retailer who sells more expensive to customer to make a profit.
Companies are not Legally obligated to do anything if retailers can’t sell off a game.
Capcom and probablly a few other companies are just honorable and go back to help stores get the games off if the situation is bad enough. Plus, it’s just good ethics. And I’m certain they aren’t using the entirety of their profit to help stores sell thier failing games. They wouldn’t keep investing in SfxT if they did.
Pretty much…
*“When MS says that it shipped 8 million Kinect units in 2010, it means that it SOLD 8 million kinect units to retailers. However, this number does NOT represent product bought by end-using customers (me and you), even if some ambitious fanboys or PR types would like you to think it does. **But remember, as far as a companies financial statements are concerned… these are units sold, and the company has its money.”
You can buy directly from the company’s warehouse if they have it available, ie Capcom store. They’ll make money off of direct sales, then. That’s why Apple has Apple stores.
Man you have to be truly stupid or a sad troll to believe that.
Is all about of how the deals are done, as the post of Mr. X pointed, the game companies and the retailers have legal deals on how they are going to proceed in the case that their games don’t sell, this varies from region to region.
Add that if a retailer sees that the games of a company don’t sell they are not going to keep making deals with them since it costs them money.
You’re reading comprehension is pathetic, not to mention you have a very nasty case of some bug up your ass.
I said LEGAL, not contractual (deals). There is no LAW saying companies need to compensate for retailer’s failure to sell a product. That’s stupid. Capcom (not the entire industry, Sven’s only talking about Capcom) agrees to a “deal” (whether it’s binding or not, Idk) with retailers and if it is broken, they go to CIVIL court (if it’s more than just a scratch my back deal and is actually a contract), not CRIMINAL court.
You said companies (everybody) “HAD TO AMEND”, like it’s against the law if you don’t. lol