"Yoga noogie that poop." Dhalsim General Discussion

st.hk is also a good aa for similar situations that you might use j.mp and will leave you at a better position, although it can be tricky to time since it trades with a lot of stuff

Be sure that if you have the option to use different anti airs. Especially against rufus. A lot of the time you’ll use standing roundhouse. Sometimes you’ll want to use jump back + neutral medium punch. Rufus, for example, can stuff each option if he knows the correct normal and timing. By occasionally mixing it up you make it difficult for him to know what to do.

Tripguard slide? What’s this? I noticed landed a few hk slides when someone tried to cross me up…thought it was a bit weird

When you press a normal in the air, you will not be able to block low as you land. Therefore you will loose tripguard and be vulnerable to sweeps.

So if someone jumps at you and you see or predict them throwing out a normal, you can sweep slide them for free. People catch on fast though, and do emty jumps instead.

This.

I find myself most often using hk slide vs. Gief and Honda, and sometimes Rufus if he isn’t spamming dive kicks. Works very well against these chars when they’re jumping in.

I would rather go for an AA normal that wasn’t so risky, particularly in those matchups. Retaining position is much more important than a hard knockdown

I want to play against THIS kind of Rufus.

Lol — they really are few and far between aren’t they? :confused:

Hey guys, I have a few questions as I try to figure this stretchy guy out:

  1. Is there ever any reason to use cHP over sHP?

  2. Is there ever a reason to use stretch jMK over stretch jHP? I played Sim in ST so I looove his jMK in that, but in 4 it seems like just a less-good jHP. Only thing I can think of is maybe to change block stun but I don’t know if that’s really all that important.

  3. Can tk teleport be used as a wakeup reversal? or only regular teleport. And on that note (rather than make this question 4), is teleport reversal generally a very good option vs wakeup pressure, or am I better off just blocking? More experience will help answer this, but figure I might as well ask.

  4. In another thread, Cole said something about meaty HK drill on opponent’s wakeup. I’ve been messing with this, but am wondering if there is a specific setup or mixup I should know? Like, after fwd throw I’ve been doing neutral jump, quick HK, drill and it’s been working OK, though I haven’t used it that much yet. Man if drills worked like they did in ST, I’d never play another character ever lol Though in that case Sim would probably be banned.

Thanks, guys!

  1. There is. Certain opponents will try to jump fireballs and use a normal in the air, to beat your limb if you are trying to catch him while he is in the air. When someone uses a normal in the air they loose trip guard. This means that they can’t block low as they land, and you can use d.HP from a distance to do some damage as they land. (I see arturo use this against boxer and honda?

  2. j.mk is a little faster, so if you for example have air teleported out of the corner as the opponent jumps towards you, you might want to use mk in the air to stuff him on whatever he is trying to do. I have seen Mochi use this. Any other reasons anyone?

  3. No. A meaty will stuff any jump on wakeup (And an air teleport requires a jump). A teleport as a reversal on wakeup can be pretty usefull when you have a lot of space behind you. Use the KKK teleport because that takes you further back. Teleports can be option selected however, or just predicted, and you can be punnished hard for abusing it on wakeup as it has lots of recovery. When you are in the corner, there is also a good way to use teleport: Use KKK teleport TOWARDS the cornerwall as an opponent is crossing you up. This will leave you at the other side of the screen out of the corner, if done correctly.

  4. Do you mean a setup to get the perfect meaty HK drill like: forward throw->wiff back HK->hk drill as fast as possible? Because if so, I am wondering about that too actually… Is there a way to get the best frame advantage out of the meaty drill consistantly? If you are wondering about any setup with something after the meaty HK drill, there is the mix between throw and b.mk->flame I guess, but I also use it for Ultra 2 (since opponents tend to tech a throw they think is coming).

  1. Wait, cHP hits low?? I had no idea. Though in my defense, low punches don’t really tend to hit low. If that’s true, though, I can think of several uses for cHP! Namely that who the hell pays attention to their low from half screen away or farther? lol

  2. Yeah, pretty much like you’re wondering, if there’s a good, RELATIVELY safe way to use it for some aggression.

Another question, I never really see anyone use the cHP, back+MK xx flame combo. It seems like an ideal punish combo, is it just not worth risking missing the link or something? In all the vids I’ve watched, I’m not sure if I’ve seen it once, but I’ve been using it to good effect in free hit situations, but if there’s something better I’d rather use whatever that is.

Thanks for the quick response!

  1. c.HP is sooo slow and has reduced range when compared with s.HP. c.HP is pretty much vital vs Makoto and Dudley where they can s.MP or s.FP counterhit you into knockdown and be over you on wakeup. the Crouching punches go under makoto’s s.MP.

  2. The angle and speed of attack… I find myself using this in tense games to force the opponent into blockstun so that I have time to land safely. It pays to be super aware of your normal ranges because your opponent has to decide when to block and when to attack. If you can change the timing because you choose to use a different normal then you have a better chance to get out of stick situations.

  3. Teleporting out of wakeup pressure is fine as long as your opponent guesses wrong or doesn’t have a good option select.

  4. Drill beats a lot of stuff. I think there’s a thread that talks about how much stuff it beats. It stuffs all of bison’s non-ex wakeup options except for teleport.

  5. I like to use b.FP -> MP flame -> Super It’s easy, reliable and you can be a little further away than you can with cb.FP -> b.MK -> LP flame since both the cb.HP and b.MK push the opponent backwards further away from flame range. I’ve seen strong players do cb.FP -> b.FK. There’s probably a reason that they choose to do this instead of your combo, but I don’t know what it is.

mostly you’ll see people doing this when punishing someone for escaping U1. since you can’t use flames or fires when the ultra is out this is the most damaging option without super.

also, I don’t think cb.hp, b.mk x flame is possible mid screen vs a lot of characters.

This get’s my vote. Plus, the situation needed to use this doesn’t arise too often. Like Shawn says you may want to just b.fp >> mp.flame or b.fp >> ex.flame

I can’t tell you how often I use b.HP -> EX flame. The damage is outstanding… their life bar just melts away.

How do i deal with focus attacks as dhalsim? yoga flame breaks it but it doesnt come out very fast.

Could you be more descriptive of a specific scenario? You can throw a person who’s charging focus, you can teleport away. Ideally you’d just want to be at a distance where focus attacks can’t hit you. If your opponent focuses a fireball you can poke them to make them eat the damage.

Well usually they just start charging it right in front of me, some characters like fei long focus attacks have much longer range than grab. If i just block it they usually get a combo string some meter and some chip damage and im back at the same position.

Fei has a great focus, you may either want to wait and see or backdash. Two b.lk will work against mediocre focus attackers.

Sent from my PC36100 using Tapatalk

Ok… I have no idea what ANYONE thinks about this. It may be incredibly stupid. It’s something that I do that I don’t see a lot of other people doing. I tend to wait until an opponent releases their focus… Or anticipate when they will. And then throw them out of the animation. It works so often and people complain about it to me all the time.