This is an indie little known game, GGPO was one of its big selling points. Launching without it is going to cost them a lot of sales. I’ll get it once GGPO is implemented, but many are just going to forget about it and never buy.
If any of you actually bothered to keep up with the Indiegogo campaign they said very clearly when they added GGPO as a stretchgoal after fan demand that if they couldn’t get it working before launch they were going to launch without it, because getting the game out there is more important.
Yep. Not to mention they said it could be as early as a few days before they put it in.
As a person who pretty much only plays GGPO games now because Australian internet sucks, I can say that Yatagarasu’s netcode isn’t that bad. It’s not GGPO sure but it’s playable, it’s something like SF4.
Im fine with it. They are still going to implement GGPO, just a little later than they hoped for. Most developers jut never put rollback netcode in their FG’s, which is far, far worse.
I was salty ealier and irrational but after calming down, as some one said, it pointless to get upset or condemn this game for it. I didn’t do my part with kick starter so i had no room to complain in the first place.
I just want this game, if they delivered than I am all good on july 7th. (not to mention it may still have its old netcode intact which is decent)
GGPO is possibly the biggest draw the game has right now. Having it not better there at launch will make me want to sit on it until it gets added. Seeing how long it took for this game to drop who knows how long the GGPO implementation will take.
The game looks fun but I won’t give it another glance if I don’t have someone else to play with. Looking at this game I know that online will be the only way I’m getting competition for this. From I remember from the old thread the barcode from the previous game wasn’t good.
It isn’t enough, cause it will hurt sales majorly and therefore the community will be that much smaller. The game is a draw, but the bigger draw is a fighting game with ggpo. Since most fighting games come with inferior netcode, having ggpo is a big thing in its favor. For an indie fighting game it needs all the help it can get to get a healthy prosporous community.
Then you don’t actually care about the game to begin with. You care about a game with GGPO, not the game itself. If you aren’t willing to bear with lower quality netcode to help build the community then you’re not really a part of the community.
I would like for all my learning to eventually bear fruit. I’m not willing to put in the work with little to show for it.
Why should anyone put up with low quality netcode? We seen how poor netcode can killed a game. The console versions of KoFXIII struggled to gain any traction unless their was a local scene for it. That’s an established series with a loyal base.
There’s a pretty tangible difference between KoFXIII on console, which was absolutely in all regards even in short distance matches completely unplayable, and AoC’s netcode, which is fine but not great. Additionally, you KNOW for a fact that eventually GGPO is coming. There was never any hope for KoF to get fixed, and it never did, so it died.
These are two completely different situations, and the fact that people are just going to outright abandon the game because it’s not going to be absolutely perfect shows a lack of caring for the game. Like I said, if GGPO is more important to you than the game itself, you weren’t serious about the game to begin with.
I played with some players who are on the other side of the country (I’m on East Coast), and besides a few very minor hiccups, the game played pretty well online.
If you seriously can’t be patient enough to wait a short while for GGPO to be implemented post release, maybe you should reevaluate your priorities. GGPO is pretty important, but Yatagarasu’s current netcode is decent enough until it is implemented. It’s way better than most fighting game netcodes out there, and very soon it’ll be among the best.
I just want to finally have the full game and more players to play.