Yatagarasu Donjon Game

this is high level Yata


Beta access just got expanded for everyone that backed the game at $10+. Check your e-mails if that’s you.

Is there a movelist for the new characters?

First impression of the beta:

Latest sword chick is kinda’ interesting. The new loli character seems kinda’ pointless, I’m willing to bet there’s going to be some dirty shit with her status super. The reppuken dude is okay, he’s obviously going to be a projectile-trap character but that’s about it.

I like the fact that you can actually turn off the announcers finally.

Still doesn’t use GGPO.

They nerfed and kinda’ buffed Chadha again. They completely changed his cr.HP to resemble Alex’s cr.HP from 3S only it has autoguard. That’s something. If you hit them out of the air with it that’s guaranteed 25%. It’s no longer possible to combo into his EX Punch or Drop Kick. But it looks like his AA Grab Super got buffed a little bit in that it has faster activation. Haven’t tested his air 360’s. He has a new animation for his sweep and the sweep has a little more range. And now he sounds like Sloth from the Goonies.

It’s weird, Chadha is the only original character who’s gone through big changes. They nerfed his AA Grab super and took away all of the autoguard on his EX Moves. You’d think they’d make the shoto’s less generic as fuck or make white Dudley a little different. But nope. Just nerf the grappler and give the Rekka character a command grab because I’m sure he needed it and slightly change the frame data. 10K well spent right there.

I was pretty sure someone posted the moves on the steam forums but I can’t find it… Here’s what I’ve got from memory-

Aja:
qcf.P
qcf.K
qcb.P (EX version has vacuum effect)
qcb.K
hcf.P (I think the blue glow is just to indicate that it nullifies projectiles?)

Super 1: 2x qcf.P
Super 2: 2x qcb.K (install super lets her chain all of her specials together instead of just two)

No command normals I can think of (df.HK might be considered a command normal although every character has a sweep, Aja’s travels quite far).

Kotaro:
Command normals: f.HK, air d.HP

qcf.P (ground)
air qcf.P (pinwheel)
air qcb.P (kunai)
qcb.K (ground or air command jump)
hcb.P (command grab)

Both of her supers are air only:
Super 1: 2x qcf.P
Super 2: 2x qcb.P (status effect- slows walk speed, seals jumps. Can still dash. Reinforced version lasts much longer and causes brief status even on block.)

You’ve always been able to do that.

I am liking Kotaro alot, she’s like some kind of fusion of Nakoruru and Ibuki, with some hints of Chizuru (KOF).

Also did Jyzumaru lose his command grab? Or did the command get changed? I can’t do it at all. I dunno what they were thinking giving a command grab a reverse dp command when he already has a qcb command move, they would just overlap so bad. If they made it like HCB that would of been fine.

They really should change the motion on Aja’s hcf.P. Having hcf p and qcf p leading to overlapping is just plain bad.

That is a little annoying although I think you get used to cleaning up your inputs a bit when using her. If there is something else you would suggest they change it to, post it in the suggestions thread on Steam- NyuMedia seems to pass the info on to the devs.

I can’t think of anything off hand that would work as an alternate- you wouldn’t want it to be a charge move. A dp input might cause conflicts with the chains as you are frequently doing a qcf.P into qcf.K. Maybe a momentary back>forward input?

Also, something fun- in her powerup state, d.C qcf.P qcf.K qcb.K qcb.P chain is good for a full guard break.

I wish I could give $10+ and get this game right now… For once, I was actually hoping for Early Access.

too bad you need to set Windows language to US English for menu to appear. Hope they’ll fix it and add also a more intuitive network match UI when they switch to GGPO.

I like that game overall and cant wait for arcade mode to appear.

My favorite characters are Kou, Juzumaru and Aja. I don’t understand why the devs didn’t put command lists in the training options. Theres online lobbies but I can’t connect to any of them despite opening all the necessary ports. I was hoping online would work or at least be able to versus the CPU but I’m still stuck in practice mode just like in the alpha. siiiigh Yata devs, pls figure out how to get ggpo working soon…

Eh. I never really used his anti air super as much cause it was always much better for me to parry/red into SPD…

Chadha and Jyuzumaru were my two, and clearly the ones to stick with I see. But if (and when) I pick this up (whenever they decide to stop dicking around) i’ll give Aja a try cause jesus he has some dirt

Aja is a chick. Unless you mean Azure.

I played Jyuzu myself but I gotta say he hasn’t been given anything for me to warrant playing him anymore. His pressure is weak since he has no confirmable lows outside of cr.D xx rekka, but rekka has a huge problem of whiffing at far ranges so that’s not even a good option a lot of the time. He has virtually no crossup game since his only crossup doesn’t have enough hitstun to combo off of, his only strong poking normal is cr.C, which sometimes, that’s all you get, he’s meter reliant to have confirms midscreen and the only upside to picking him is his damage output. He’s a footsies character with no footsies and no major threats, you have to hope you can whiff punish with raw rekka and hope it doesn’t whiff on the second hit, you need to rely on unsafe guesses to do anything.

When the beta started I basically said fuck this I’m playing Aja, who does pretty much everything Jyuzu does but better. Her only major downside is her damage, which is more in line with everyone else instead of crazy strong Jyuzu damage.

Thanks, this. Azure. Its late as balls

I would always catch people with rekka on their blocked jump-ins or when they would respect midscreen rekkas and follow through with the ex. Plus the spin kick super can be followed through from a hit confirm. Shame that he’s not as good anymore

whats with jame chen assist? :neutral:

It’s not that he’s not as good anymore, the problem is that he’s basically the same where as other characters have gotten better or more interesting and he hasn’t been given anything to compensate or differentiate. He’s just too straight forward, his gameplan is too narrow, his tools are too simple and weak.

Surprised no one still posts here despite the game being announced for next month. Anyway I think there needs to be a central discussion board for this, I want this game to actually have players, it’s legit good and has GGPO.

GGPO won’t be in the game when it launches. That’s gonna hurt it’s launch.

It’s guaranteed to come out and it shouldn’t be long unlike DoA5. The netcode isn’t the worse either, it’s not like +R where it’s unplayable unless the conditions are perfect.

^pretty much this. No need to play the game until GGPO is implemented.