Yatagarasu Donjon Game

Shoutouts to the donation drive being successful despte Chenadn David not doing shit.

Hi,

I just bought this game and I have some issue with my madcats stick. It s registerieng the up forward direction all the time, so I can t play the game.

anyone knowing or having this issue? it s only during this game as if I play ssf4 with the same computer and stick, here no issue.

that kind of sad because I can t play… please help…

First use Applocale.
Check the XBOX360 option on the bottom on the launcher.
Before you hop online forward your ports.

Did you change your keys on the config menu?

it s working , thx

How come some names/rooms are greyed out on online mode? I’ll take a guess and say my settings aren’t correct?

Grayed out rooms are rooms that are formerly available and are not active.

Ah right thank you.

got the bundle, i love the game so far. Having issues to enter ppl’s lobbies. I can play ranked games or if I create a lobby. I checked that the ports are correctly forwarded. Other than that, great game, great experience xD

They may be full or have crashed (as they tend to do when rooms are full or near full).

A few questions: Is this game worth the pricetag on ricedigital(about $10.50usd)? Is the networking good? Is there a lot of people online in the US? And is the game different enough from KoF that I might get into it if I didn’t like KoF much(basically, is it a clone, or a new game)?

Thanks.

Is there any way to change the resolution? I want to play in windowed mode, but the window is incredibly tiny and not resizable.

There is small group of dedicated players that play occasionally. The game feels more like 3s with some SNK flair to it. The netcode is pretty good if your connection is great, but its very picky with bad internet. The netcode does use input delay, but it was very playable surprisingly.

Thank you. I’ll probably pick this game up if it goes on sale, or if I want a break from SG.

oops double post

I don’t think there currently is. The framework for it seems to be there in the Gd.lst file in the game’s root folder at least: “[RESOLUTIONMAG],2,2” is the default value, and the magnification seems to be based on 320x240. Hence this field seems to indicate that the game is to be displayed in 640x480.

The resizing doesn’t seem to be implemented yet though, at least according to the comment next to it. I’ve tried changing the RESOLUTIONMAG values, but that doesn’t seem to work. It’s hard to tell if the Gd.lst file is being used at all, or if there’s a parallel of it for user-customized settings in a hidden folder somewhere.

Yeah, that’s what I was looking at, but the file doesn’t seem to be altered when I change my settings from the launcher, so I think it’s just a default template. There’s also a Personal.set file with [BASEMAG] set to 0.5,0.5, but changing those values does nothing.

Well, let’s hope this is a feature that gets implemented in AoC.

It’s been posted before where the actual gd.lst is located you need to edit it for keyboard inputs. Appdata\Roaming…etc

So have they released any of the proposed changes for AoC? There’re a lot of things I’d like to see changed from the current version.

Thanks, jedpossum!

Upping the [RESOLUTIONMAG] on the actual Gd.lst - hilariously, it magnifies the contents of the game window without resizing the game window itself.