I think they get rid of them. Now everything unlocked from the start.
Yatagarasu (Game) - Giant Bomb
Yatagarasu is an independently developed 2D fighting game featuring efforts from three ex-King of Fighters developers.
I think they get rid of them. Now everything unlocked from the start.
Someone asked before but I didn’t see an answer. Is this retail DL the most up-to-date-version of the game?
So, I just got the game after seeing it on eventhubs. Problem is, when I play the game registers a constant UB input and I constantly jump. Tried it with two different Mad Catz sticks that works fine otherwise. I’m running the game on Windows 8. Any idea what’s wrong and how I can fix it?
EDIT: This seems to be a problem for other games too, but not emulators
What’s the combo system like? Chains? Links? Preset strings? Other?
It plays like your typical fighter. I didn’t detect anything special about it.
A better title for this game is: Generic Fighter: The Game.
It is like 3S so far
BTW, games with chain systems on them still have links
I had this problem to. As another user pointed out, you have to go into… well, here, I’ll just paste what he wrote, haha.
while i can host, i can’t joined rooms…weired
When this game poped out first time. Everyone (i know) was like “omg parry button its so wierd I will\wont play it” then “oh parry affected by stick position and you can do stuff with it”. Now its just generic.
Basic is Normal>special>super.
Most of light attacks can be chained, some characters have specific chains (Juzumaru\Jet\Hanzo).
Links usually used for “UOH into super”. Shotos have “Unblockable into shoryu link” and most of other chars can link something after it. Some character has “intended links” (Juzu\Jet\Shimo\Chadha) some has (had) some unintentional(&) links (Shimo 236P>LP,2LP was nerfed to the ground, didnt test shotos fHP>LP lately).
Juggle system is there. Some launchers can be followed with any attack some only with supers. Game has some kind of juggling counter (they changed it several times so idk how it works now). Also if you hit jumping\falling opponent with attack that don’t have KD property you still can hit after it him with fast special move (Kou: (parry counter) HP623LP HP623LP…)
Buffering is common case (like 236HK236HP \ 262LP~6HK and 623214LK~214LK).
Parries affected by stick direction: 5\3\6+BL is better than 4\1+BL, 7\8\9+BH will result in “instant air parry” which helps to improve combo damage greathly. There are Red parries too and BH+BL is always = BH.
There are some Kara cancels (i dont use them im lame this way so idk if they work with throws) and high jump cancels (Hanzo\Shimo).
There are Unblockable moves (HP+HK) which can be parried and have huge startup (I wish they could be faked)
There are som OS similar to 3S (idk how much) I didn’t played 3S much.
Yatagarasu crouching OS works with special moves (623+LP+LK) and 3 buttons pressed (2+LP+LK+HK).
You can add a parry to any part of the input of special move. And it somehow worked with “0 ommited frames” (maybe 1st frames of specal move can be canceled into parry or idk).
Affected how? I never really noticed any differences back when I played it way back when, but fuck if this game didn’t die almost immediately after it came out from the lack of online. I’d be playing it now but I can’t even get the damn 4.3 patch to work.
If I understood translation correctly Blocking+Parry = less active frames for parry and less frame advantage after it.
Oh and in addition to the previous post (if you need MORE info)
Dashes can’t be canceled into anything.
There are highjumps. The difference in arcs and speed make really choose between them.
Crouching makes you take more damage and your hitbox will be wider.
There are “mash to reduce\increace damage” (Juzu\Chadha\Kou). Actually you need to do cerain actions in every case so it isn’t so bad as it sounds.
There is a Parry Counter which increace damage if you mess a parry on the ground and give huge juggling opportunity in the air ( mostly near the corner).
Aaaaand there are two types of throw breaks: “normal” if you do it in time and “bad” (with disadvantage) when you do it too late.
I think its safe to say there is a ‘universal’ kara throw with HK ~ Throw(tried with chad,shimo,kuro,crow,juzu). even if your HK doesn’t move you fwd this will in its ‘kara’. you cant do this with your HP as the input HP ~ lp+Lk will result in the universal overhead of lp+hp.
how can we make this work online? I have hosted a lobby and then i wait in training room. No one ever connects but there are times during the wait the game skips. I am assuming this are people attempting to connect. If you cancel your lobby then look to join one you can see your lobby greyed out. connecting on rank ‘worked’, i got to played someone in ‘NL’ Netherlands i assume twice. It was very laggy, the lag was constant like PC sfxt if you have experienced any desynced matches on that game.
My issue with this game is: if it’s like 3S but a straight up rehash… Why not play 3S? I wanna give the game a go though for shits and giggles but I’m a bit reserved on it. For Christ’s sake, the heavy guy in the game stands just like Hugo. I’m all for quality improvements on existing IP’s but this game lacks the depth of animation and intricacy between characters that 3S molded. I’m not sure of the depth of character interaction but the subtle nature of match-up (and player) nuance* in 3S made me enjoy the game a lot more and I don’t know how well that idea is incorporated in this game.
That said, every game is worth a shot. Watching a video right now and Jet is a straight up rip off of Dudley… Not that I hate it but… Even his combos are the same… And I just saw a UOH. If you’re going to blatantly copy something at least have the commitment to improve on what’s already there. Step the sprite game up. I understand this game’s budget was probably pretty low but… Maybe I’m just being whiny…
I do find this bit hilarious though: Yatagarasu is an independently developed 2D fighting game featuring efforts from three ex-King of Fighters developers.
Yatagarasu (Game) - Giant Bomb
"the ability to unlock match commentary by famed Japanese 3rd Strike players and commentators such as Tokido, KSK, and Kokujin."
I’d pay $30 [or $10 (or more) DLC] for a 3rd Strike with Nuki or Kokujin voice over dialog.
seems cool.
if it gets people into that style of game maybe they will find their way to 3S also.
it is pretty funny that at least one producer/developer (GG) feels 3S is the best fighting game. and i remember when sf4 was pretty new, maybe just out in japan, that ono said 3S is the pinnacle. and here’s this game which clearly borrows from 3S.
and yet the game is so so loathed in the states.
amazing.
that ono said 3S is the pinnacle
and yet the game is so so loathed in the states.
amazing.
He did? Respec boss man.
Maybe if 3S was perceived as entirely different game than a sequel to SF2 then people may enjoy the game more. There’s always going to be that comparison back to SF2 and 4 and newcomers may except the traditional type of gameplay 2d fighters usually bring.
I also think the lack of perceiving “big moments,” by new comers kinda hurts 3S’s popularity. 3SOE showing at EVO 2011 seemed to receive a pretty weak response from the crowd. Outside of parry-punish, the untrained eye may not perceive kara-throw conditioning to be much of a big deal.
I remember playing a friend of mine who main’d Dudley, me playing Makoto but was an avid SF4 player saying: “You did wake up HP?” I also remember that being the last game we played for a while. Maybe 3S lover are just irrational people with a heart of gold.
It all really comes down to TO’s and the community spicing up a game that’s been around for 12+ years with a majority of the newcomers not playing it at all. Character cups are always fun and team match ups even more…
I should really get back to work.
My issue with this game is: if it’s like 3S but a straight up rehash… Why not play 3S? I wanna give the game a go though for shits and giggles but I’m a bit reserved on it. For Christ’s sake, the heavy guy in the game stands just like Hugo. I’m all for quality improvements on existing IP’s but this game lacks the depth of animation and intricacy between characters that 3S molded. I’m not sure of the depth of character interaction but the subtle nature of match-up (and player) nuance* in 3S made me enjoy the game a lot more and I don’t know how well that idea is incorporated in this game.
That said, every game is worth a shot. Watching a video right now and Jet is a straight up rip off of Dudley… Not that I hate it but… Even his combos are the same… And I just saw a UOH. If you’re going to blatantly copy something at least have the commitment to improve on what’s already there. Step the sprite game up. I understand this game’s budget was probably pretty low but… Maybe I’m just being whiny…I do find this bit hilarious though:
http://www.giantbomb.com/yatagarasu/3030-38196/
"the ability to unlock match commentary by famed Japanese 3rd Strike players and commentators such as Tokido, KSK, and Kokujin."
I’d pay $30 [or $10 (or more) DLC] for a 3rd Strike with Nuki or Kokujin voice over dialog.
the fact that chadha feels much better than hugo gives me a reason to play this game over 3s
@araider08
I really can’t read your posts with straight face.
Do you really complaining that doujin game made with 0 budget and one artist “lacks the depth of animation and intricacy between characters that 3S molded”?
And I don’t even want to start with “if it’s like 3S but a straight up rehash… Why not play 3S” thing… And I think that Jet heavily resembles Dudley for a certain reason.
My issue with this game is: if it’s like 3S but a straight up rehash… Why not play 3S?
This is a case of looks can be deceiving. It may look like a carbon copy of 3S, but quite a few mechanics work very differently on top of a lot of the characters being very different to those in 3S. Read the couple of posts Aragi-kun wrote on the mechanics and maybe you’ll see what I mean. Things like everyone in the game having a super jump (fun fact, Jet’s super jump is lower to the ground than his regular jump making it almost a KoF hyper hop), parrying being affected by the direction you press while parrying because parry has a dedicated button, late throw techs being punished with frame disadvantage, and let’s be honest, an actual juggle system and characters with real block strings they can confirm things off of instead of crouch short crouch short super makes the game play very differently to 3S.
Even characters that look like they are clones of 3S characters kinda aren’t. Jet, the Dudley character, has a Genei Jin for example. Also, his overhead, which is a special move in this game, can ground bounce. Chadha, the Hugo character, has basically Raiden’s dropkick from KoFXIII. If you jump into it you are toast. He’s not lacking for anti airs or good safe pokes either. Anyways, if you like 3S you should try the game out, I think it’ll surprise you.
Just picked this up coz IT’S MY NAME!!!
First Impressions:
You guys seemed to have studied it quite a bit!
Q. Is there any easier way to buffer Chad’s 360x5? I do one before jumping then spin like nuts.
Q. Is there any truth in the 360x5 hidden super?
Thx!
Just picked this up coz IT’S MY NAME!!!
First Impressions:
You guys seemed to have studied it quite a bit!
Q. Is there any easier way to buffer Chad’s 360x5? I do one before jumping then spin like nuts.
Q. Is there any truth in the 360x5 hidden super?
Thx!
That super is real alright. Every 360 you add to that super makes it do more damage, the 1800 is a level 3 and does something ridiculous like 70% damage. I’m sure you’d be able to find a video of it somewhere.