Yang Q&A: Ask simple questions here!

i know this is a odd question but has yang always been able to combo into a lvl 2 focus attack off his rekka?

Yes. It’s just not worth it though due to scaling.

If you want to do a combo afterwards, you’re always better off just FADCing, even it it’s to do a launch MK or close HP.

I used to do it in ae 2012 to put the opponent back in the corner after a crossup, but now with the 1 point damage scaling I’m not sure it’s worth it. Didn’t look at the numbers.

I’ve been experimenting with the command grab into focus crumple, if you use LK teleport after the crumple you can get the launcher all the way back into the corner with HK rollkicks for the neutral jump safejump.

Damage is 244, which I guess for 2 bars isn’t good, but I think for the positioning/set-up you get from it makes up for that. I think you also come out only 1 bar negative, but that’s kind of standard for Yang FADC combos.

Level 2 Crumple > LK Teleport > Cl. MK looks character specific, does not work on Yang and it’s super tight on Honda, many characters untested.
Level 2 Crumple > LK Teleport > U2 works with full animation which is cool though probably not practical due to damage scaling and importance of Ultra.

Does anyone have tips punishing Poison’s rekka? I know it is -4 and st. lk/cr. lk will punish it but the timing on it is super hard.

c.lk is a 3-frame normal. It is not hard. Just mash crouch tech.

I’m having alot of trouble punishing Dudley’s EX machine gun blow. I know it’s -8 on block, and realistically it should be incredibly easy to punish with cr. mk which has a 6 frame start up. Am I pressing cr. mk too slow or am i just a scrub? Thanks!

Stop playing online, but to answer your question, you are most likely messing up the timing. Plink the punish so you have an easier time hitting it.

I found ex.mgb to be awkward to punish at first, just go into training and just practice it for like 20 mins, after you’ve got the timing down it should be no problem. If you miss it online just disregard it and put it down to online bs, as long as you know you can punish it offline 95%+ of the time it’s all good.

kreymore has your back

beware of that editing though

What the hell is up with Yang’s DP? I swear sometimes you just float in the air with your foot inside the opponent but it still whiffs. It doesn’t look right visually at all.

Yang’s DP hitbox is slanted so its horizontal range is bad especially on crouching opponents.
http://www.eventhubs.com/images/2011/sep/30/yangs-hit-box-information-super-street-fighter-4-arcade-edition-image-2/
Example of normal DP hitbox which is upright.
http://www.eventhubs.com/images/2011/sep/30/ryus-hit-box-information-super-street-fighter-4-arcade-edition-image-2/

Like everything yang has, it has shitty hitbox.

The difference is minimal between Ryu and Yang. All Yang has to do is make contact with his foot. It’s not hard.

People seriously make big deals out of nothing.

Does yang have any unblockables with sei enbu?

No the shadows don’t hit neither low nor high, so it’s impossible to set up unblockables with it.

I have been unable to find any unblockables with yang so far, at best you can get a fake crossup.

As long as j.MK can crossup it’s not impossible. Though if you’re looking for unblockables mid Super, the shadows won’t help (unless there is another wake up glitch like Vega/Ibuki I guess)

Never said it was impossible, rather that I have been unable to.

Is there any information for the spacing you need on each character to hit his crossup mk on wake-up after a grab? Roll kick? Though I admit the roll most of the time has perfect setup where you can just jump. But on the grab sometimes it’s just a dash distance after a grab, sometimes you need a dash and a step, etc. I can check myself later, it just would be great if the info is already out there.

Is it just me or does the timing for the different mantis slashes change depending on what normal you’re cancelling out of? I must be going nuts.