If you have it on PC, that’d be the easiest way. I don’t have any other insight than that though… :c
thanks, I just tested and seems that it s working.
so after the forward throw the first opponent active frame is 57 frame after( on ryu , for sagat and cammy it will be 58 and blanka 59).
then, just to explain , let s say close lp :
4 starting frame, then 2 active then a recovery of 6, so total is 4+2+6-1( as the 4th starting frame is the same as the 1st active one).
grand total is 11.
the idea is to see if I can find set up making the last active frame of f.mk touch on wake up
f.mk has 4 active frame, if you touch with the last one, you will be at +3. That will allow you to combo cr.lk
the last active frame of f.mk is on frame 23. meaning I have 34 frame ( 57-23) to work with.
I need to use 1 dash to get closer, so 18 frame : 34- 18 = 16.
cr.mp have a total frame of 16 , so on the paper forward throw, dash,cr mp , forward mk should be a meaty touching with the last active frame of the overhead and allowing cr.lk to combo :
and for sure allowing combo like :
212 damage and 273 of stun
with 2 ex you can for sure cancel rekka into ultra or any yang combo
Now remember about blanka, he got 2 extra frame for waking up. so after the 18 frame of the dash we have 18 frame…
making the set up double dash f-mk…
now you know what else does 34 frame ? rekka with mp.
sadly, full screen rekka with mp does not allow to reach the opponent with the overhead.
however when yang is in the corner, it allow a set up the you might find easier…
this combo after this set up is character specific.
Doing the normal set up , allow to do it and even more :
( also character specific…)
hope that you enjoyed it
fuuuuu
just realized mk teleport is 34 frame…( throw mk teleport followed directly by an overhead f.mk).
so much easier set up… it work kind of hard to do, but give access to the same combo as the one on ryu on the corner.
(still character specific)
next step, trying to find set up after sweep.
so sweep is giving 47 frame…
still - 23 for the meaty overhead, we need 24 frame.
cr.lk is 12 frame so 2 cr.lk followed by the f.mk work on paper.
distance and character specific :
This. Thisthisthisthisthisthis. Thank you so much. This is immensely helpful. I really appreciate this info.
Yeah Ranix…Thanks for all the setups with the overhead. Good stuff!
I notice that some things are character specific here and on your channel. Is it possible to get a list of what works on who? something like this: (Ibuki’s character specific chart) https://docs.google.com/spreadsheet/ccc?key=0AqClL3kJPchYdFlDd0VhMmt4R0w3TVdJQ2hHX29GLUE#gid=3
In Japan, don’t have training mode. Can someone please test these set-ups?
f.throw, f.Dash, j.HP [4-frame safe jump?] [Test against Ken MP Uppercut]
f.throw, f.Dash, forward empty jump [3-frame safe jump?] [Test against Ken HP Uppercut]
f.throw, far.s.MP, LK Teleport, close.s.MK [Meaty close s.MK [+1 on block?]]
f.throw, MK Teleport, MP Palm [Meaty Palm? Can you combo after this? If not counter-hit, you should be +8]
f.throw LK Teleport, HP Palm [Meaty Palm?]
f.throw, f.Dash, LP Slash, LK Flip Grab [Perfect timed command throw?]
Also, Ranix, the situations where you link, f.MK into c.LK, are you close enough to only confirm from one c.LK? or can you confirm with more c.LK’s before going into rekka. This is for the combos that don’t start with the throws in the corner.
FOR SCIENCE!
None of the forward dash after a forward throw allow you to do a safe jump, you clear right over Ken. The MP DP still auto corrects and tags you.
The Empty jump allows for a safe jump, but you can’t actually hit them with the jump in
the lk teleport doesn’t push you close enough so you end up doing far mk which can be crouch blocked and isn’t meaty
the palm hits meaty enough to get sweep, but nothing else works (outside of U2 which I didn’t test)
the HP palm hits meaty but just barely
the command throw is still jump-able, but it’s right about the time when you wake up
video coming shortly
that too much work, but you have the set up, so you are welcome if you want t o do the list…

In Japan, don’t have training mode. Can someone please test these set-ups?
f.throw, f.Dash, j.HP [4-frame safe jump?] [Test against Ken MP Uppercut]
f.throw, f.Dash, forward empty jump [3-frame safe jump?] [Test against Ken HP Uppercut]f.throw, far.s.MP, LK Teleport, close.s.MK [Meaty close s.MK [+1 on block?]]
f.throw, MK Teleport, MP Palm [Meaty Palm? Can you combo after this? If not counter-hit, you should be +8]
f.throw LK Teleport, HP Palm [Meaty Palm?]f.throw, f.Dash, LP Slash, LK Flip Grab [Perfect timed command throw?]
Also, Ranix, the situations where you link, f.MK into c.LK, are you close enough to only confirm from one c.LK? or can you confirm with more c.LK’s before going into rekka. This is for the combos that don’t start with the throws in the corner.
FOR SCIENCE!
close enough to do cr.lk then st lk, but you cant do 2 cr.lk. or may be on the big character only.
if you forward throw then dash, and jump, you will not touch the opponent. he will still be recovering.
for the perfect throw and meaty st mk,.f.throw leav the opponent 57 frame on the floor, so just take the frame data and calculate
bye the way, starting witch frame we can throw an opponent( for a meaty throw, it can be on frame 1 or on frame 2? frame 3?
edit : not wrking, use cr mk instead of st mk
thinking about some meaty throw set up…
1 set up after a sweep :
Much appreciated Her0!

for the perfect throw and meaty st mk,.f.throw leav the opponent 57 frame on the floor, so just take the frame data and calculate

I did the math first. ; D

bye the way, starting witch frame we can throw an opponent( for a meaty throw, it can be on frame 1 or on frame 2? frame 3?
When you get wake up, the first two frames are unthrowable.
opponent wake up on frame 57 not 56…
the meaty set up…the one with lk teleport will only work if you or your opponent are on the corner, else you will be too far. but else it s a great set up and it work.
for the palm set up, the one with mp pal will leave you at 0, the one with hp palm at +8…
but if you want to apply any pressure after the palm you need the opponent in the corner.
so it s 2 frame for being able to trow. it s mans my st m set up is not good…
it work with cr mk 21frame just tested
I got to check some things at the arcade.
after the meaty mp, I was able to connect s.LK and c.LK. I wasn’t able to find anything else that connected on a regular hit.
on counter hit though, I connected Ultra 2.
are you speaking about a meaty st. mp on wake up?
event with no meaty mp you can combo st lk and cr lk, just like cr mk and st far mp…
not sure about what you mean.

that too much work, but you have the set up, so you are welcome if you want t o do the list…
Well how do I find out people’s wake up frames? I would happily do it. I really want to know the character specifics.
Imma refer to you guys for editing.

are you speaking about a meaty st. mp on wake up?
event with no meaty mp you can combo st lk and cr lk, just like cr mk and st far mp…not sure about what you mean.
I’m talking about meaty mp palm
So does everyone just wake up between 57-59 frames?
No, that wake up timing is only from yangs forward throw.
wat do you do wen you yang on wakeup? wenever i do ex kick i get hit out of it then if i ex dash i get grabbed
Only light roll kick has full invincibility.
for kara ex.slashes does the button i kara with matter? or can i just use any two punches? right now i use hp~hp+mp