Yang Q&A: Ask simple questions here!

No. He’s in the first tier of forward walkspeed and 3-4th tier of backwards walkspeed. Vega is the fastest.

Really? The wiki shows him as the fastest forward walkspeed in the game. (a tier of his own)

That’s what I said. For combined speed though he loses to Vega, Cammy, Chun, Decapre and probably a couple others.

Could anyone please give me tips with the divekick? I always try to mix it up with the timing of it, but my opponent ALWAYS anti-airs me. I find shotos impossible because of this.

This means you’re jump pattern is predictable. They are focusing on you jumping which means they’re attention is devoted less toward footsies. By playing a stronger ground game you are likely to beat them in footsies. Once you have taken time to force their attention toward footsies, then you can jump…

…or you can stand far back, do a quick jump into lk dive kick as a bait, and punish the uppercut.

Alright, thanks. Which normal should I be using?

Anything with good range. c.MK,s.MK, s.MP, c.HK are all good. Try walking into just the tip of c.HK’s range and sweeping. I catch a lot of people like that, when they are expecting me to dive kick, neutral, or forward jump.

Thanks man. I was trying stuff out, and the ones you mentioned seem to work pretty good. I started off using s.HK and s.HP, but sadly they are far too slow to be utilized as pokes.

What do you guys use as okizeme?
I find myself having a hard time to keep pressure against characters with ok reversals after knockdown. For some reason I feel like I’m in a neutral position when I clearly should feel advantageous.

Thanks!

Depends on what you knock people down with.

HK roll leaves you further than MK. Empty jump/j.mk/ early mk/hk divekick is a basic mix up.

Times right, HK dive can make reversal DPs whiff in the other direction.

Hey what’s up guys? I’ve been messing with yang since ae, always had a boner for this character. With all the ultra buffs, I planned on maining him. At first things were going great, but as of lately I’ve been getting really discouraged. There’s lots of things I have to work on personally, but I’m just posting this to look for some quick solutions, if that’s okay.

My one issue I feel right now is that my setups just aren’t strong enough. Are you guys all 100% confident in your setups/resets? I feel like this new j. Mk is very inconsistent. After f. Throw, the setup is still dash x1, crouch, then jump mk, right? Same goes with going for a jump mk after a j. Hp reset (off of cl. Mk) do you guys see any issues with it, or am I doing something wrong?

Are there any setups we get for a free safe dive? I used to love doing rekka in the corner, and then jump forward Lk dive, but I feel that’s so unsafe now, or misses a lot.

Bleh, sorry for rants. I’m on my phone at work, and didn’t really think this through. I’ve been meaning to ask questions but I keep getting sucked into something else whenever I’m home. ;__;

Hey guys, vega main playing yang as a second, first time post in yang forums. I was going over some yang videos of of this yang player “shiine” i saw play on stream recently and had a quick question. In the vid below at “56” sec mark you see yang cutting his ex rekka short and landing a regular command throw. I see this mix-up in a lot of yang plays being done on block and on hit but i don,t understand why it works. Based on the frame data ex rekka is -1 on block and 0 on hit and command throw (non ex) is 10 frame start up which means there is a giant gap. This makes for an easy back dash to safety or just plain old jabs. As a matter of fact i have a lot of trouble with people just back dashing me.
Could someone explain this setup for me pls

It’s a shitty setup that should not work. It’s nothing more than a childish mindgame that relies on the speed of EX rekka to throw people off. People find it hard to react to the EX rekka, then react again to it being cut short.

Welcome to SF4. Where shitty setups that shouldn’t work, do! I’ve seen Yuns do double cr. mp into dash-command grab, and it has like a 80% success rate XD (and that’s at least like 32 frames). There are lots of these kinds of things in this game lmao.

hey man, if you make somebody too scared to press a button. Then you’re doing it right~

I think people call that the “Shine special”. And it could be that players fighting Yang have seen that enough to learn to evade it. I mean the damage reward is fair enough. I usually go for something like that only after a raw EX slash, otherwise I’ll save the meter and do the standard normal slash knockdown. But Shine had to make a comeback so I understand maximizing on that momentum shift.

Edit: The real question is “how did he win?” and “why’s he using U1 vs Blanka?”

Because it hits harder. MK roll punishes Blanks balls just fine.

I mean it’s not all about the punish, but the versatility of it. It’s only like a loss of 20 damage comparing raw damage U2 to U1. I respect Insaynne’s Blanka enough to figure he won’t do stupid balls anyway. Just as a sort of match-up decision, seems like U2 is a better pick.

Right now I’m about 7 wins and 50 loss with Yang. He’s the only character that interest me. I’m really having trouble closing out matches and I always lose out to people to spam jabs.
Can you guys review this video and tell me what I do wrong and how do I get better?