Yang Q&A: Ask simple questions here!

in ultra:
ryu - yang adv
ken - ken adv
juri - slight juri adv
sagat - even
chun - yang adv
hawk - hawk adv
bison - even
rose - even
sim - yang adv

some of the bad matchups are alleviated by delayed wake up [hawk], or by character nerfs [bison, sagat], so I see the matchups either even or at least not as bad as before

Versus fireball characters, would a rollkick FADC into U2 be bad because no animation? Or should I just try to combo into U1?

Yeah but I mean what do you think about the match up in ultra ? I agree it was very hard in 2012.

ah, thanks for the info. Currently deciding between Yang or Adon as my alt for Elena.

Is yang safe after a focus hit dash?

I’d say -2. I tried Kens dp reversal and he blocked, but I could do the super to punish.

Is Yang’s EX Roll Kick an option select to punish uppercut FADC’s on forward or backdash?

well u cant os it, but i think you can just do it regardless

Yeah it should punish both options

Really hard to do it for me though

yeah you kinda have to be looking for them to dp in order to be ready.

Two questions: #1: Is Yang’s teleport reliable for any kind of left-right mix-ups on their wake-up or resets or is that just gimmicky shit that’s easily beaten with buttons?

#2: What’s my frame advantage on hit and block after a second light medium and heavy rekka after FADC?

It’s at the beginning of the second post in the blackbook thread.

[details=Spoiler]Slash FADC frame advantage:
Strength# ~ blockstun/hitstun

LP1 ~ +0/+3
LP2 ~ -1/+3
LP3 ~ -1

MP1 ~ +1/+4
MP2 ~ +0/+4
MP3 ~ +1

HP1 ~ +4/+7
HP2 ~ +5/+9
HP3 ~ +1[/details]

Thanks. I’ll take a look at that thread.

I have a question of my own. Are Yun’s and Yang’s divekicks identical frame data-wise? I know the hitboxes are the same but is the start-up, active frames, etc the same?
Also does Yun still have a lower height restriction than Yang, or are they equal?

Is there any reason for why most videos I see of Yang now dash forward after cl.mk instead of jump cancel dive kick?
Did anything change, or is it just a coincidence that I now only see dashing?

Thanks :3

as far as i know dashing forward is easier since 2012 when they increased the recovery frames on yangs divekicks.

I don’t think EX Rollkick can punish Dudley DP FADC or Cammy DP FADC backdash, don’t see how you could OS the punish

FA1 is -2 on block and hit (?), FA2 is +4 on block

Hit boxes are not the same on Yun/Yang’s dive kick (Yun’s are better)
Frame advantage on hit is worse than Yun’s, frame advantage on block is better (Yun forum has a chart…somewhere…)
Both are active until ground and both start up in 7f
The height restriction appears to be the same (edit: actually, after otori mentioned it, went to double check and Yun can do his lower.)
(Obviously) Yang’s dive kick travels slower

Dash forward cst.MK is usually just easier now, but you still have to do the jump cancel, dive kick whiff, cst.MK against characters that dash forward doesn’t work on.

How does Yang fare against Yun MU wise?

Are you sure yun can’t do the divekick lower to the ground?

Also thanks to eternal: yun’s has a faster speed but yang’s has a faster acceleration

Oh and divekick what’s up with that? Any good uses for it because I have to aim so low other than meaty setups…