Thanx for the help
I’m having a hard time with Yang’s cr.lp, st.lp, cr.mk xx Rekkas from the left side. I either:
- Get a st.MK (plinked cr.MK before a down input) or;
- Get the cr.MK, but fail to get the Rekka (ended on df or pressed punch too early)
- Have a tough time going into mk.upkick
I can do these with ease on the right side.
I know the obvious answer: Practice. Hit the lab. I have. I’ve been improving my left side weakness, but it made wonder why Yang’s BnB isn’t cr.lp, st.FP? I’m originally a Rufus main (spoiled, I kno rite?) so I’m use to the light to heavy one framer. Also, I can go into rekkas, palm, and upkicks much easier since my stick is neutral during the st.FP.
Anyone see any weaknesses with this switch?
Cr. LP > Cl. FP probably isn’t his BnB because the damage distribution on his close fierce results in only 10 more damage, St. LP gives you 3 frames to link into Cr. MK, and there’s no distance variable so you have more time to comfortably hit confirm without worry of a bad St. FP coming out.
Anyway, just practice it like you said, I had the same input problems as well on the left side(I’m a PS3 pad player) but it’s gone now. Have you practiced Cl. MK dash Ultra on both sides as well? Something else you’ll probably have to train away since I had major problems doing it on the right hand side but not the left, once you get the feel it’s not so hard.
I was also a Rufus player at one point, hail my fat brethren!
Well mostly because it isn’t a true block-string but it’s about as safe as Rufus’ BnB is and it leaves you at -2 if you start the slashes with LP Slash. The reason I wouldn’t use it is that Yang has a lot less health than what Rufus has so eating a dp hurts a lot more. With 900 health the safety of doing the jabs is vital.
We need a master setup list.
Safe jumps, unblockables, character specific setups.
There’s an unblockable thread, that died. Haven’t seen a safe jump thread. Not any living specific setup thread. The only working one I found was the crossup thread but there isn’t enough info there for it to be a thread.
Something a Yang player can go to in the off chance he forgets something.
I wouldn’t mind compiling the list but I’m free to the SF4 training room so I wouldn’t be a reliable tester. Not too good at finding setups other than crossup divekicks either. If you guys are willing to contribute and test/confirm all the setups I’ll make a thread and update it as often as you’d like until the end of the summer which should be long enough for the thread to be relatively complete.
Hitenryu has displayed a crap load of knowledge when it comes to Yang so if he’s willing he can hit me up with safe jumps and plenty of character specific stuff which will be the meat and bones of the thread.
I think people are worried about making long term guides with Yang’s cross-up MK potentially making a comeback in upcoming patch. I might try to start a google document after it’s released.
That makes sense. Practice it is.
I feel all my Yang training has beefed up my overall tech skill with my other characters. My Yun has much more crispier links.
I’ve been wanting to pick up an alt character for fun (as in not for countering match-ups) and so I decided on Yang. Normally I play Cody, so I figured Yang would be a nice, patient rushdown character. I’m having a few problems though, like really really simple problems. For example, I can’t cancel his standing jab into slashes without another jab coming out. Has anyone had this problem? I can do Cody’s 1-frames fairly consistently, but everything Yang does doesn’t seem to flow very well. I’ll stick with it for at least a month to make sure, but is he normally this hard to pickup for other people?
Why would you ever want to cancel his jab into slash in the first place? But Yang’s jabs are a chain and you can’t cancel chains in this game. You’d have to link the jabs to make the slash come out. But his basic BnB’s are: cr/st.lp, st.lp, cr.mk xx slash. And cr.lk, cr.lk, cr.lk xx slash. Just start with that for now.
Yang flows perfectly fine, it’s just a matter of getting used to him. And yes, Yang is hard. Unless you corner your opponent, expect to work hard for little reward.
It’s just a matter of being ABLE to do it. Sure I won’t do it normally, but just having the ability to cancel ONE jab into slashes won’t work for some reason. It ONLY chains into another jab for me. I was just curious why I couldn’t do that. His actual BnBs are fine for me to do.
May be ending on df. Check your inputs.
Actually I don’t think st.jab is cancellable. Cr.jab is.
I have no idea what I’m doing wrong. The wiki says it’s cancellable, though. It’s not a big deal, but I just wasn’t sure why I couldn’t do it. I have the same problem with Fei as well.
If you have the same problem with Fei, it’s simply just an execution error on your part. You’re probably hitting the jab too early (most likely at the df part of qcf). Or just use hp rekka instead of lp rekka, since that feels easier imo.
It’s probably just execution. Another quick question though: is the frame data in the wiki inaccurate? I’ve been trying to get st.Jab into Ultra 1&2 for a half hour now and it won’t work. I can only get Ultra 2 to combo if it’s a counter-hit. I remember being able to do this in Vanilla AE, but I guess it doesn’t work. Again, probably execution, but I just wanted to make sure before I start trying to experiment and end up wasting a ton of time because the wiki data is wrong.
And yes, I realize this combo isn’t practical, but I like to mess with the frame data and figure out what works on my own instead of just plowing through combo threads.
Ultra 1 still combos from st. jab but Ultra 2 doesn’t work anymore but worked in AE.
Why is gen’s double overhead jump in so good and yang’s so bad? I swear i haven’t hit people with the second overhead ever.
You need to slow down the last jab by just slightly abit slower and you can cancel it to rekka. I had the same problem at first but alot of people tell me that the last jab have to be just abit slower den normal
Yang’s is more like a focus breaker. Divekick can be blocked crouching.
Wait, the second hit is his divekick and not an actual jumpin? Mind blown.