You can see Nemo using the :lk: divekick in the corner a few times against dhalsim, analyze how he spaces his kicks with his pressure strings, it’s not that difficult and once you get the rythm it’s really simple. Hope this video helps!
Yeah but don’t go crazy on it. You have to recognize he’s only so dive kick happy because it’s against Dhalsim…you have to be smarter with them than that.
Lilshell, just remember to analyze the opponenet when you pressure them. If you dive kick too close you can get countered since you lose your frame advantage, you do want to space out your DK pressure with a block string and a :mk: divekick so you are aimed directly at their feet, you can tech their incoming throw or continue with pressure or trade hits with s :lk: I love using c :mk: for range against shotos when they are just projectile happy or do not see their spacing. If you want the frame advantage jump above their model and divekick with :lk: you will hit their head/neck and crossover. It takes practice but once I realize the mistakes I kept making with divekicks it’s not hard to mixup, and you should mix up if your opponent starts to catch on.
Yang has absolutely no frame advantage on block with the dives. He is about -2. You cannot be SRKed after a blocked dive, but Ken can reversal Super you.
I believe someone tested at had Yang at -0 or -1 because Ken’s super didn’t punish his dive kick on block. But, in general, it’s between +6ish and -2ish.
I wish the guide would update information on blocked divekicks, it just says the FR is 4. If you are getting anti-air from shotos the divekicks are performed either too high, or consistant enough where yang becomes predictable. When I perform divekicks I make sure I am at the spacing where I aim at their legs/waist enough time to perform a tech for a throw, or C. :lk: that has 3 Frame startup and can set up into a frame trap with S :mp: It’s really an OS once you land on a divekick, I don’t know the frames but I am sure they will surface somewhere in the Yang Forum. Divekicks from afar are easily countered with super/ultra/anti-air.
I seen a vid of Nemo being able to do three dp’s in the corner. I know the ex version was last but does it matter the order of the other 2? Can this only be done after an anti-air?
Also, I’ve noticed some players do a back dash or focus whenever I’m in the air hoping to dodge my dive kicks and jump in attacks. Should I just stick to the ground game when this occurs?
That’s at peak with the DP, 2 regular one EX. They have to be at the peak of their jump. If your divekicks are getting focused you should analyze them and go for a throw or go for ex rekka or tenshin or crossover with :mk: I’ve been in that situation before but if your not xx the divekick as soon as you jump you can see their startup on the focus, if you are high above the jump and divekick their focus it’s gonna hurt : \
might wanna watch your replays and see what you’re doing wrong, that helps a lot especially with learning what to do in certain situations and what not to do.
I’m having difficulty against charge characters, in particular I’ve always had troubles with Bison, Balrog and Blanka
Bison - reversal everything and can’t get in, annoying anti-air and no punishable moves
Balrog - reversal and can’t get in
Blanka - online throws/electricity hit me and his hitbox is rather crap