Yeah. EX DP is 4f. LK is the fastest of the normals (6f? I can’t recall off hand) with HK being the slowest (8-9f? Somewhere in there). However, HK has the most invincibility.
I have a question, im a Oni player, and i play against a friend online, a Yang player, on a regular basis. Always trying to get the match up down as possible, but…something bothers me, arent ALL DiveKicks that hit/block above waist unsafe?
Cause i cant punish them, not even with a simple throw! I’ve read the frame data and there’s nothing regarding the values of the DKs on hit or block.
Actually, as far as I know, all of Yang’s divekicks are safe regardless of where they hit. I believe that at worst, his divekick will leave you him -2. His dive kicks tend to put you at better frame advantage than Yun’s at the price of being slower and lacking the ability to truly cross up.
Ah shit, im doomed then…forced to block those… : \
Thank you mate.
No you don’t, Oni is one of the characters with most tools for divekicks. Even if you’re tool slow to srk on reaction, against Yang, whose divekick can’t be done low, a simple press of s.hp every time he neutral jumps will completely destroy them. Also cr.hp when the angle is slightly above you, b.mp (this one is amazing vs Yun) when he does it low but slightly away and s.lp and s.lk for really telegraphed ones.
No problem, man. Now I have a few questions of my own if anybody would like to help me out.
What should I do in the case that my opponent frequently neutral jumps, specifically in the corner? I have tried using the mk roll to attempt to catch him on the way down, but a lot of times it comes out slowly and gets beaten by their jumping moves. I’ve seen Nemo and Acqua use the close standing mk as an anti-air, and then juggling afterwards, but a lot of times I try it and they are just barely outside of the close range and I get a far mk which tends to trade or lose to many jumping attacks. I could really use some tips against neutral jumpers.
Also, who are some characters that would be good alts for a yang-mainer. I know he doesn’t have very many bad matchups except for maybe Sagat and Gief, but I would really like to pick up an alt. I understand that these bad matchups are still very manageable, but I would also like to have an alt just to have another character to play around with. Sometimes it gets boring just playing yang over and over again against people in casuals, and I would like to have another character to goof around with. Who are some characters that beat his bad matchups. I’m considering picking up Sagat myself, since he seems to do well against characters like chun and bison, and he does phenomenally against Gief. Any advice?
Nooby question: Does yang have any good crossup moves? With gen and abel I have some decent crossups and i rely on those a lot, but when i comes yang it feels like he has none. mk nvr seems to land which leaves me with dive kicks and i just end up eating DP’s because of it.
Jump MK is great. I am not sure what problem you have with it
Oh nice info! Yeah some of those normals i was using, but once he got in at CQC its very to shake him off for me.
Will put these in practice. Thanks every1.
How many frames is the c. lk to c.lk link?
so i’ve been dinking around trying to get my yang to be at least competent. I noticed a few nights ago, for the first time ever, that target combo lk>mk>hk was safe on block. Is it really!? What’s the frame data on that, btw that’s a great move for just getting damage in. anyway thanks!
Not true. LK divekick will crossup anywhere on the screen. They just don’t crossup as well as Yun’s do.
@supreme jd: c.lk into itself or s.lk is a 1 frame link.
@juri_kills_friend: lk mk hk is +2 on block.
wow, all this time i thought cr short into itself was an 2 framer.
I think it is a 2 framer. I think cr. lk > cr. lp is the 1 framer.
cr.lk on hit is +4, cr.lk startup is 3f… so yeah. 2 frame link.
and the lk mk hk TC is -2 on block… not plus… well at least according to frame data…
+2 or -2???
Speaking of which, what are some basic, yet effective tech traps to use when i’m in and after the lk>mk>hk target combo? I usually just abuse dive kick after that combo. Thanks ya’ll!
ooops. my bad, major brainfart. it’s obviously a two-framer.
GAH. second brainfart, lk mk hk is -2.
His target chain is useless. If you really want to use it, stop at the mk and jump cancel it.
Because that leaves you at, what, -11? Some crazy shit; I still don’t see the point in it unless someone pulls out some crazy ass Seiei-Enbu link. But I would like to have had that last kick in the lk mk hk tc as a command normal.
I am trying to find a few things:
Anti Air Normal: I’ve heard ST MK is good but should i be using LK SRK? CR HP? CL ST MK? Neu jump HK? I use far st mk sometimes but i havent found a normal i enjoy.
Pokes: What are his best pokes aside from cr mk and st lp? I find far mk get destroyed by lows, cr hp has no range, cr mk is not fast, HK is unsafe on HIT, and far hp is not fast at 7 frames.
Am i the only yang who uses FADC MP palm to u2? It scales better than mantis slashes and its pretty easy to do…do you guys even know about it? lol.
You guys have any ideas or thoughts on cr mp? I’m trying to find a use for this move.