Just putting together my Anti-Quick Rise OS, with the retardedness of meaty Palm on wake-up.
So if they Quick Rise, they deal with the OS… if they don’t they deal with Meaty Palm.
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OK Rose… you can leave now.
Just putting together my Anti-Quick Rise OS, with the retardedness of meaty Palm on wake-up.
So if they Quick Rise, they deal with the OS… if they don’t they deal with Meaty Palm.
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OK Rose… you can leave now.
Yea palm is such a stupid move but I love it lol… so ridiculous.
I don’t get these OSes. All they need to do is block…
Thats how you counter most OSes, however, people love to press buttons. Especially when being pressured by a little Chinese dude.
Blocking is how you counter pretty much every OS in SF4. I wrote a front page article on the importance of blocking in SF4, when dealing with option selects. Still, for some reason, people don’t block in SF4. They press buttons.
These option selects serve a dual purpose. For one, they will punish people that don’t block, and secondly, it will FORCE good players to block. It makes them respect you.
In most cases, there’s no good reason to not OS. I’m testing right now, and it turns out, the Low Short ~ EX Senkyutai OS is really fucking good against a large portion of the cast. It’s a perfect OS against Guy, Dee Jay, Rose, and I’m testing more, as I type… More importantly though, if you’re going to press Low Short on somebody’s wake up, there is pretty much zero reason to not OS EX Senkyutai here, even in spots where it’s not a perfect OS.
Example, I was playing my friend’s Yun last night, and I noticed he would backdash after pretty much every air-to-air encounter that I won. He was getting away for free for a couple of matches. After that point, after air-to-air, I would start doing Low Short ~ EX Senkyutai every time. Funny thing is, he didn’t backdash in that spot for like 8 matches… so the OS never did anything… but after 8 matches or so, I used to OS to win the match. I lost nothing for trying it in the interim… for 8 matches or so, he didn’t backdash, so I got no benefit… but I still got my Low Short blocked (or in some cases it hit) which still allowed me to keep up blockstring pressure, or when it hit, I could still combo.
Even if he would do Up Kicks there (which he never did, incidentally, in that spot), there’s still no reason to not OS. Yeah… my OS loses here… but Low Short would lose here anyway. In this case, his kicks would beat my Low Short. That’s it. I keep my meter (since EX Senkyutai never comes out), and there’s nothing lost for the attempt.
It basically dumbs it down for me. Instead of having to worry about a DP here, and a backdash, I just have to worry about the DP, since the backdash loses to the OS. Nothing to think about. It takes it from a situation in which I am advantageous 1/3 of the time, I get to be advantageous 1/2 of the time, with zero extra thought… and that’s from a shitty OS.
If you look at my Rose sequence… this MAKES Rose block. She has zero other viable options. They all lose. Well… she can backdash, and take minimal damage to get out… but at least you make her pay. If you don’t Option Select there, you have to guess what she does. You can potentially punish harder, but you can potentially guess wrong and lose. In my case… you CANNOT lose. The best Rose can do, is blow one bar on EX Soul Throw, and she gets out without taking damage. That’s still a win for you. Or she can block… if you don’t see the value in having a guaranteed set-up, where Rose HAS to block your Yang at point blank… I don’t know what to tell you.
Anyway… just found this on YouTube:
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Not my own.
That last OS is sick.
the last OS is blocked by practically all characters. In the video works because ryu do 2 dashes, the first with the LK and after that, another one. The only thing that works vs some dashes are rekkas (lk OS rekkas or EX rekkas).
No… in the description, the guy says he’s not super tight with the timing, so he didn’t really hit Ryu.
I tested for myself, and I could hit Ryu… along with some others. It doesn’t hit a whole bunch of characters, but I hit Sagat, Deejay, Gen, Abel, Ryu, Hawk, Sim, and then I stopped testing… that was enough for me to say this is viable.
Video of mine coming in a few minutes.
Yea that OS gets blocked actually by the whole cast except for 4 characters. Ryu IS actually one of those characters thoug. I just got done testing that OS out on everyone and it works on
Ryu
Ken
Honda
Sagat
Definately a decent OS if you have blocked a few reversal attempts already. It is a bit risky though (especially against Honda) because if you eat an EX Headbutt, ouch.
But Ken and Sagat are no slouches (I feel even the Honda/Yang matchup is somewhat even) so definately a somewhat useful OS for those guys.
EDIT: Ignore this post and read HAV’s my timing must have been a little off as I was unable to connect the OS on characters he did.
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This shows a perfect application of the OS. Definitely seems like it’s worth learning, to me.
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Totally unrelated… just more fucking around in training. Gen must have gotten nerfed again… because I don’t remember his wake-up being so shitty…
For that option select, what’s the input for that? Could have used that against latif T__________T
Yeah, that fight looked tough. Good shit anyway. Actually, it’s kinda fucked up. I posted that shit Saturday night… if they hadn’t played your top 8 match a day early, maybe you would have seen this?
Anyway… the input is just Low Short… sight pause… EX Senkyutai, then Stand Strong really quick after it (if you want the frame trap… it’s not at all necessary).
The idea here is that you want to input the special during the small window of time when your Low Short is hitting, but after the cancel window. You don’t want to cancel into the kicks, so you have to delay it, but you don’t want to do it so slow that you’re fully recovered from the Short, and Senkyutai will come out anyway. This is assuming you draw contact with the Short. Obviously if you don’t, there won’t be any hit pause, the Short will end quicker and that window you were aiming for will have happened after the Short recovers, so you get the move.
Hey, I think I’ve found a nifty OS to use against Bison. The setup was launcher into a fairly late JC J.HP to reset, then immediately jump for a crossup MK, OSing U2. This OS beats out Bison’s EX Psycho, EX Scissors, EX Headstomp and Devil’s Reverse (but not full animation), Ultra and Super (react/punish after starting cinematic), and back teleports.
However, it loses to frontdashes, and front teleports (Basically if they see the crossup coming and dash/teleport the appropriate way, they’ll get away, and probably punish you)
It seems like it could turn out to be a nifty OS, especially since its in a situation a lot of Bisons would EX Psycho or Devil’s Reverse
After further testing, this OS seems to beat out a lot of characters options, such as Yun (all reversal DP’s are beat) Viper (EX seismo, HP knuckle, basically everything she has except EX Seismo fake) and Honda (beats EX Headbutt, EX Slam IIRC). This seems like it could be useful against a lot of chars
I’m definitely no Yang, OS, or Street Fighter expert, but I just figured I’d share a few of my finds
Thanks for the input.
I’m pretty sure that OS is what is in the 2nd post in this thread though. Definitely a good tool to use.
Thanks for the new info with testing it on other characters. I hadn’t bothered to do that yet.
Oh wow I totally overlooked that, sorry about the repeat. But after more testing, I found the way you reset in the air greatly increases the chances of the crossup hitting. For example. when I tried it on Vega I couldn’t get a hit at all with late J.HP, but early J. HK in the vid worked fine. And then on Viper and Bison, it was the other way. It could just be me executing weird I guess, but I’m almost certain it’s because of the different back hitboxes. Just some things to note.
Odd, but it seems that Yang can’t cross up opponents with a dive kick on the left corner, but can do it in the right corner.
you can, you just have to do everyhting really late. That’s how the corner system in this game works. Generally speaking, unless the divekick or jump normal is done exceptionally late, it will not go behind the person in the left corner, while the right one allows for complete ambiguity.
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One more mod. I realized the issue with Yang’s version of banbaban’s Anti Viper OS, and it’s that it is slower, since it doesn’t start from a rapid fire normal. That’s why EX Seismo beats it, and honestly, that is unacceptable for an OS against Viper.
Yang’s Low Short isn’t rapid fire, but his Low Jab is, so I used that as the starting point. Same idea… Low Jab, plink Stand Strong. If the jab hits, you can combo whatever off the Stand Jab. If it misses you get the Strong.
Target Combo isn’t necessary here (or even desirable in any way, honestly). I just did it to get the Far Fierce to punish EX Burn Kick on the training recording. In a real match, you can punish the EX BK a lot harder, and you can combo Low Forward off of a Close Strong, so you’d want to do that, if you get the Counter Hit on EX Seismo. I’d only use target combo here against the back dash.
The downside to this OS, obviously, is that it loses to Thunder Knuckle, whereas none of my other Viper option selects do, since Yang’s hitbox on Low Short allows him to avoid it, while the hitbox on Low Jab does not.
The only situation in which I see this OS as being the BEST option is if you land a knockdown, don’t have meter for EX Senkyutai OS, but Viper does have at least one EX bar. In that spot, the Low Short-> MP plink OS is risky since it loses to EX Seismo, while this does not. Also, if the Viper player shows you that he will use EX Seismo feint to circumvent your option selecting.
Outside of that, if you’re having trouble with the Senkyutai option selects, this could be better for you, while you familiarize yourself with the more effective, albeit slightly more difficult, stuff.
vs characters with slow wakeup reversals (rufus, sakura, cody, probably some more):
cr.jab, qcf, qcf, jab+strong+fierce
on block and hit you chain cr.jab to jab and can easily confirm into combo/mixup. if they backdash ultra 1 hits them. if they reversal, ultra 1 beats the reversal. I’ve only tried it vs sakura and rufus but it should work against any character with a slow reversal like cody’s EX zonk, rose’s EX spiral and maybe EX green hand.