Yang Everything

Does anyone know if you can combo into Yang’s grab? I’ve heard it’s possible. Ibuki has a combo similiar to this where the inout is lk, f+mk, QCB+hp. Yang also has the lk, f+mk, hk combo, so I’m thinking that it may be possible to combo into the throw. Combo that into the throw into a rashin manhaken=pownage.

Also, am I the only one here who prefers SA1? I have found it to be rather useful. It can easily catch someone off guard, and you can also parry then fire it off. I have also found that you can launch an opponent with a close mk then, if timed rightly, can hit them with the full rashin manhaken. It’s kinda hard to hit the full combo, because I sometimes only get 3 hits with it, which in turn does no damage at all. But if you can hit it off just right, it’s well worth it.

u can’t combo into his grab, because it’s not cancelable. It’s a command throw similar to Alex’s Powerbomb. And SA1 is ok, but SA2 is much better. Also, to ppl who think his SA2 can’t be thrown at the start, it can. I’ve been thrown out of it before at the start.

Thinks for clearing that up. I tried just about everyhting possible to chain it, but nothing works. Ibuki on the other hand… hers works, and it’s cool.

I mentioned both of those uses in my post about the teleport. It still sucks, show me a video of it working in a different way than that in high level play and I’ll change my mind. :stuck_out_tongue:

Sure, maybe you can’t Rashin directly after a parry, but you can parry, flip grab, them fire off a Rashin. Sure, maybe it doesn’t do as much damage from the flip, but it’s still effective.

  1. shitty strategy

  2. thats not even what he was talking about, he was saying that the opponent can parry a raishin mahhaken on reaction, after the screen goes black for the super

Yeah. Sorry boys, but I’m going to have to agree with Streak in general about Yang’s teleport. It really is crap since you have to wait for the incinvibility frames to come in and it has recovery afterwards. Removing either of those would make it great, but sadly, all us serious Yang players can do is dream.

Don’t let the fact that it sucks completely discourage you from using it though. Even the worst moves usually have some uses, and this is no exception. As Streak already pointed out, good general uses are for when you’re being corner raped or to pursue people you just chained across the screen.

I find that it has a lot more vs. specific character value though. Chasing an Akuma that likes to jump back and throw fireballs, for instance. The best examples I can think of are against Chin-Li and Makoto. Those two have insane priority in the air, and once they leave the ground there isn’t a lot Yang can do other than block or parry. But if you don’t want them landing right next to you - and you NEVER want Makoto right next to you (choke grab > etc.) - you can teleport under them. It isn’t match breaking or anything, but it is just one more thing you can do.

Dive kicks, pokes, slashes and anything into slashes, and an occasional SA. Yang’s game isn’t that deep, but it’s not like everyone else’s game is so complex either. What does Ken do that’s so great? Throw out a bunch of roundhouses and sweeps, dragon punch, and combo into his SA. Chin-Li? High priority pokes, high priority jump-ins… um… more high priority pokes, then a low hit into her SA. Whoopty-damn-doo. And they’re top tier. Just focus on the basics, landing your slashes and slash combos, and SA them should the opportunity scream at you while you have the meter.

Yang’s teleport is a very good move. It has many uses such as:

-runaway
-after resets
-to catch runaway
-to bait out attacks (teleport just infront of their favorite poke)
-to catch tech rollers with a combo
-to escape corner/crossup pressure
-it “combos”/cancels (to create confusion tactics such as c. forward xx short Teleport [which crosses up]…then super from other side)
-to escape parries (ie. anti-air close s. strong [parried] xx Teleport)
-to create setups after an anti-air (ie. anti-air close s. strong xx short Teleport [crosses up IIRC]…then do whatever)
-to retain momentum after a knockdown (short/forward teleport after a Slashes combo…rh teleport to crossup, then command throw, etc…lots of mixups/confusion tactics)

Those are just some uses. It’s a very useful move.

Not a single thing you just posted is a “good” use for Yang’s teleport. You can do all of that, but against anything more than novice level competition, all of that stuff will get you killed in a hurry. You’re completely failing to take into account the fact that Yang’s teleport is completely vulnerable until he dissappears, and it has recovery time.

This is what you’re saying: Anything, teleport, resumed or increased offense.

This is reality: Teleport in any situation when your opponent is in a position to hit you (i.e. not at the peak of a jump or on the ground) and you’ll get punished. If those little tricks of yours are still actively working, then you need to find higher level competition.

I knew what he was saying, I was just throwing in another tactic, just in case the need ever arises to use it(shitty or not, it works.)

Dudes. Super jump Roundhouse Dive Kick is better than Yang’s teleport. It gets him there faster and more safer than the teleport. You can also mix up his Dive Kicks to confuse them! Wow!

I hardly ever use his teleport unless I know that I’ll be completely safe doing that (ie, when my opponent’s brain just fell out of his head). Honestly, I would NEVER use it to “evade” attacks. It’s just not worth it.

Ah… nice to know I’m not the only one who does that. Really, if you mix it up a bit, some confusion may occur. Just make sure you use it right. It’s also a decent combo starter as well. Word for the wise: The dive kick isn’t always a very safe thing to do. Use with caution against: Any shoto, Hugo, and Alex.

A big YAAAAAAAAAAAWNNNNNNNNNNN goes out to predictable posts like this. Your post said nothing to counter-act what I said.

Allow me.

How? Exactly? It doesn’t go backwards. I would guess you are referring to teleporting under them when they jump, which has already been mentioned as 1 of 2 good uses. I hope you aren’t referring to just doing it when they are on the ground, since they will knock you out of it.

While this is safe, it’s fairly useless because the recovery time on the teleport is so long it’s not going to shock them, and depending on the character, if you do the short version of the teleport, you might get hit out of the recovery anyway.

I guess this might work, but yang’s jumping normals are so good, why bother? Jumping fierce and roundhouse both have great priority, the fierce’s is probably better but it doesn’t have the range of the jumping roundhouse.

And if you fuck up and land just inside their poke you will eat it. Yang doesn’t have any problems getting in close with his dive kick and towards + forward to justify using this potentially dangerous tactic. Besides most character’s “favorite pokes” are relatively safe.

Depends on who’s tech rolling. I’d feel okay doing it against Chun Li or something, but superjump cross-up dive kick is a much safer option, and it pressures more.

Again, already mentioned under the “runaway” section.

It might work once. After that you’ll just get thrown out of the recovery.

Since yang does not have an invincible start-up, you will just eat whatever they are planning to punish you with anyway.

That might work, however when I do an anti air strong I’ll do one of three things, low forward mantis, towards + forward, or walk up and throw, mixing those 3 things up is enough since it covers anything they might do.

And this too has already been mentioned as the other possible “good” use.

Amen.

the only things teleport is good for is just after knocking ppl down following them… and sometimes on occasion something really freaky like when u get up qcf+2k [EX], jab, lk teleport, then grab or something, sometimes gets ppl by surprise but i only saw that once, and it didnt even work

Amen to the fact that Streak proved my point. I dunno, maybe I’m blind but I never saw him criticize any of those uses. Show me where I said the teleport is a god tactic or something. I said it is a very useful move. I just listed 10 uses for it, and even though some of them only work ONCE (i hate when ppl say this, it’s like the move has a burnout period), that’s still a lot of uses to mess around with. ANY move which has several uses like Yang’s teleport is a valuable move. If you wanna talk about USELESS moves, talk about Sean’s QCF + Kick move. Now THAT’s a useless move since it’s so slow and can be parried on reaction EVERY SINGLE TIME.

EDIT:

Btw, let me clarify some things.

First, runaway involves using Yang’s extremely long back dash, and his rh teleport to runaway from certain characters that cannot catch him this way…characters like Hugo.

Second, about catching runaway. If the person is jumping back, there are times where a superjump fierce or rh will not catch them, but a rh Teleport WILL…and u will land under them before they land.

Third, about the anti-air bait, then teleport. I know for a fact that Yang has some messed up properties on his teleport. Sometimes, if you try to air attack him after you parry his s. strong (and he teleport cancels after the close s. strong), then the air attack will go behind him and miss. Teleport is not a clear cut move…just like Dudley’s Cross Counter, there are many exceptions to it which makes u say “wtf just happened?”. Having said that, there are times where the air attack will just miss Yang because he is a short character, and IIRC the Teleport reduces his sprite height during activation. Or at least that’s what it looks like.

Um… no? I’ll wait until Streak posts himself to clarify this, but it didn’t look that way to me.

Agreed. You are blind.

All of that sounds like criticism to me. Anything he didn’t outright refute he made it very clear that teleporting would be pretty much pointless because there are better things you can do in those situations.

And who does this as an actual tactic you need to worry about other than Akuma, Twelve, or Ibuki? Also, if the person didn’t commit to an attack when they jumped back, they could smack the hell out of you while they were still in the air while your teleport recovered.

This is utterly stupid. First of all, “runaway” with Yang does you no good at all because he can’t attack from a screen’s length away either. If he’s not in mid-to-close range doing Mantis Slash combos, he’s not hurting you. He at least needs to be in mid range where some of his pokes can land. But that’s all involving his backdash. You haven’t specified how his teleport factors into this equation. What, you wanna backdash away from Hugo and then roundhouse teleport right up to him or through him? I’ve got four words for you. Gigas Breaker on recovery.

This is, yet again, pointless and stupid. If you’re going to do that why don’t you just teleport under them at the peak of their jump in the first place? That way you avoid gambling on “messed up properties” and don’t take a risk on getting smacked around for absolutely no reward.

Most of those little tricks you listed won’t even work once on people familiar with Yang. In fact, I’m sure they’d all love for you to teleport so much so they can punish you for it. It’s definitely not a god move, and furthermore, it isn’t a move you can use so conventionally. It needs to be used sparingly.

You are living in la-la land. What you’re posting is theory fighter at its finest. I’m just gonna let this go, no point in arguing with simple minds.

what’s a yang? wanna play with MY yang?

anyways… yang’s teleport should only be used for following up after knockdown moves, ie ex slashes…

it IS possible to use the move for tricks on slower opponents, like low forward cancelled into short tele, into forward tele, and exslashes…

but your best best is keeping yang in front of the opponent and playing high low/throw/bait throw- games

THAT’s how you play a solid yang.

If you wanna play a fun yang, pick SAI and teleport all over the place, supering immediately upon recovery… WHEEE!