Yang Everything

we’re sending a yang to sbo motherfuckersssss

[media=youtube]d9Oshle7D-I[/media]

At 1:25, can someone explain the hit close forward kick but no launch?

I’ve seen that happen too… I think it’s because of wake-up, but I’m not certain.

Might be something like - first few frames are launch and the last are not, so when it hits in those last few, it just hits… i dunno…

That was a meaty close forward. Yang and Yun’s close forwards act strange when you meaty people with them. Yun’s will still launch, but you’ll get a weird ass one that doesn’t go nearly as high, and Yangs just won’t launch at all.

Also sucks when you anti-air them with it in that manner, and they get reset instead of falling. If you don’t notice in time and roll kick, you’re in for it. Even SJCing it into j.HK or whatever could probably get you into a bad situation too.

Question

Hi there,

Can anyone explain to me why Yang’s standing mk fails to launch at around 1:26~ in this video?

[media=youtube]-W721n6c1GY[/media]

This is the reason.

Sorry about that. And thanks. Also, good luck in Japan.

yeah really… that was JUST posted. lol

Congrats rom. :woot:

Ok, I think I’m being TOO careful after activating SA3. Or maybe I’m doing it just fine. Not sure.

Ok, let’s just say I knockdown Ken in corner and activate. I’m roughly at about low forward distance away. If I try to low foward, then hp, lp slash sequence, and Ken does wake up uppercut? Will the uppercut straight up beat me? Or will one of my shadows trade with it?

This is part of the problem as to why I don’t think I’ve been as effective as I can be with SA3, is that I’m almost TOO hesistant expecting a wakeup uppercut from shotos, or Elena, or wake-up EX-bird kick from Chun, etc.

So what is the safe option, or options, I can do after activation that will at least cause a trade and still allow me to start an SA3 sequence?

There are no true ‘safe’ options, though I’m somewhat convinced that in this scenario:

  • low forward xx slash knockdown in the corner against ken
  • yang activates seiei enbu
  • ken quickrolls
  • yang fierce slashes

… is pretty much not gonna lose to anything, if you activate -> slash as soon as you can. Wake up supers trade, dps get stuffed, shit like that.

It’s sort of character specific as well. Makoto can uppercut certain moves like s.fierce or hopkick even while in seiei enbu. The best thing would be to just bait something out, if nothing happens, then in that hesitation period you can throw out a normal and start a block string. Getting too comfortable with thinking that seiei enbu lockdown is completely free is a good way to get clocked in the face.

A lot of times though, you can whiff a far s.forward and then proceed to do whatever. Far s.forward is pretty much the fastest move you can do that reaches a good distance, meaning you don’t have to get up in there face to whiff a jab or something. Generally if you do that, and a shoto dp’s, you’ve already retracted your leg and the dp will come out, but the shadows will knock them out of it mid-move.

Side note: I’m not a fan of using sa3 against chun, I feel like getting her ass in the corner [where sa3 is most effective against her] is a lot of work. Midscreen sa3 is whatever, the damage is not that hot [though she’s easy as hell to pull the crossup divekick, low strong, sweep string on] but it’s still damage. In any case this is just my opinion.

Another side note: When I go to japan I’m going to hunt down Roshihikari and have him explain why he ALWAYS does jumping mk after slash knockdown. I don’t get it at all. :[

Good shit. Most of the time, I end up using standing or crouching jabs to bait wake up crap and see what my opp does.

As to why Roshi does j. mk after knockdown… I could be completely wrong about this, but I think it’s just simply delaying the j. mk, you can confirm c. short EX slashes, or even 2 x c. shorts, EX slashes. Delay that shit to bait a parry attempt.

Although, he does that against shotos too, and you’d think a simple uppercut would counter it, but I don’t think I’ve seen any shoto attempt to uppercut that. Maybe it trades with a DP and is “semi-safe”? Or maybe they think after super jump, he’s gonna do short dive kick to bait a DP and punish accordingly, so they’ll just block or try to parry, blah, blah.

Sorry if this needs to be asked again, however I need the full low down, now I do know whats up very well, however I want more clear and definitive statements here, so anyone who does know this match up far more then I do can do a better explanation then me.

We all know that Yun with Genei-Jin is obviously much better then Yang, however just to say that “if” Yun did not use Genei-Jin, how would he fair overall against Yang.

I do know that Yang is a much better character overall then Yun, due to the fact that he has better damage output, rushdown, and pokes due to Ex/Mantis, and an overall better ground game. While in contrast, Yun doesn’t have any real dependable or effective supers/ex-options in comparison to rival Yang’s Ex/Mantis.

Just curious to know if anyone can lighten more on the subject of a Non-GJ Yun vs Yang.

A non genei jin Yun has a bunch of problems vs Yang. Yun himself doesn’t do too much damage, but adding ex shoulder or upkicks sort of solves that. But if yun gets hit twice by xxxx -> EX slashes, he’s got no way to get a quick comeback other than getting a ton of mixups on the Yang. Without genei jin he can’t catch up, or take the lead, as easily.

Also, without genei jin, Yang has a lot less to fear when working on Yun’s wakeup. Yun guessing turns into a bad deal for him without genei jin - the risk/reward is skewed way out of his favor. That’s a huge plus for yang since if the other guy is less willing to guess, the easier it is to kill him. And if yun does guess right, it’s not that huge of a deal without genei jin [though it could still possibly hurt].

Yun is a good character, but a lot of people don’t know how to use him that well without genei jin. Meterless, Yang has the advantage, and with meter Yang has an even bigger advantage if Yun has no genei jin.

Ok, so I was playing against Urien online… I knock him down in corner, activate SA3. Do c. mk, hp slash, lp slash block string. Then after that, he does hk knee drop and escapes corner easily. :confused:

Call me crazy, but I don’t think that’s supposed to happen?

Is it possible for a Urien to do that, or is this just a sad case of online BS? I don’t recall seeing any Urien do that against Roshi, so I dunno. :sweat:

I’ve been reading through the WHOLE Yang thread cos I’m bored and want to get all I can out of here, without asking the repeat questions!!

From page 15, KOFiend said some players might prefer st.hp to st.mp to cancel into slash/ex slash, and he mentioned that st.hp MIGHT build more meter than st.mp. This isn’t that important, but I was wondering if hp/hk whiffs/hits tend to build more meter than mp/mk in the game in general. ALSO, do both hits of multi-hit normals such as cl.st.hp have to touch/connect on the opponent in order to get the full meter build? It’s obvious enough that connecting wp/wk doesn’t build as much meter as slower/stronger normals…

One more note is that how fast normals build meter can be highly character-specific, I think (Oro doesn’t seem to build much meter from whiffing his NORMAL attacks, for instance, but his stomp special builds meter well!).

HAAAAAAAAhahahaa…I never noticed but it makes sense that dif colors for “outfits” would cause a color variation in the blur effect of the Mantis :smiley:

Knee drop is one of his best escape moves out of corner.

EDIT: Unless you’re against a good chun, I believe she can super that on reaction.

Cl. fierce xx slash builds more meter than cl.strong xx slash. I don’t feel that it’s that big of a deal, seeing as Yang builds meter incredibly fast within two combos. If you’re going to end a round on a dizzy opp tho, of course you’d go for what builds bar [unless you really want to make sure they’ll die].

Oro’s stomp builds meter pretty fast in comparison to his normals because his normals are really slow on the retract. The twins can mash on c.strong and build meter that way, but oro’s medium and heavy normals are slow - too slow - to effectively build bar.

If the Urien got out of that seiei enbu string, I’m willing to assume that it’s because you were slow on whatever followed the jab slash. However, if you’re too far for a normal to reach him quickly, it’s entirely possible the kneedrop just got him out with no problems.

Side note, I’m not sure how many people know, but you can combo seiei enbu hopkick into fierce slashes on a crouching urien and alex[?]. Useful since they can’t just block low once you’re pushed out of uoh xx whatever range.