I don’t see the benefit of SA1 against makoto. You’re basically suggesting a random super [by no means am I against random supers, everyone and I mean EVERYONE [[valle included hee hee]] has been hit by a random wakeup or whatever super by me at least once or twice], but you’re limiting your ex slashes to reserve that super as a panic button if she’s got you in a mixup.
The problem I see with that is that you only have 1 stock of sa1. That means if you’ve burned even one ex slash you no longer have the option of that super, which means you’re STILL stuck guessing [and that random super is guessing too]. You might as well have SA2 for the threat of random super, as well as the option of a normal in ex slash [though you may get reversed].
SA2 isn’t safe, but it’s much, much faster than SA1 in terms of startup. There’s a bigger chance of makoto throwing out a jab or short early and being able to block SA1, than there is of her doing the same thing and blocking SA2.
To be honest, even with SA1 being his most damaging super, it doesn’t do -that- much, certainally not enough to warrant hoarding all your bar for a random super that, if blocked, leaves you with one less option of getting out of makoto’s mixup game if the super fails [i.e. no c.jab/short xx ex].
But who cares I decided to copy Roshi and play SA3 on mak, and I found myself liking it. :]