Yang Everything

^He got top 16

Truth. Appreciate the knowledge.

Hi Naz. Yang is awesome. Unfortunately you play the character that Yang’s damage is actually impressive against :lol:

Fun playing with you guys over the weekend, hope to see you guys next year too.

And yes, I got top 16. How the fuck do you fight oro? Or Nuki? :confused:

Good shit sir.

As for Oro…stay out of the corner when he has sa3 stocked? :confused:

I got a question about how to use SA3 and which mantis I need to go for to connect it with standing short? I’ve seen Roshi do it to RX in one of their matchups and would like to know how its used in the corner and mid screen.

…I think he meant after sc.mk in the corner. In which case it’s fierce jab, fierce fierce fierce (correct?)

I’m just starting to play 3s after like a year away so I forgot ALOT

Kyle is just messing around I think hahahaha

anyways in seiei enbu, if you’re going for the slash combo, you have to pretty much follow the [s.short -> fierce slash -> jab slash] x N method. If you’re midscreen, then that fierce to jab slash will miss on a lot of characters, or at least it’s rather specific [like I think it works on crouching shotos, but will miss on standing shotos midscreen], so if you’re midscreen you might as well just do jab slash x N till you run out of seiei enbu.

teleport away and back dash while oro chases you and catch him with a suprise Ex slashes or while oro is close wait for an opening and keep doing low lp into ex slash …anything to burn that meter of his…you can do the same for GJ…ive seen KO do it and it seems pretty damn effective

watch how KO gets away from mesters GJ

[media=youtube]8M_akJNy_DY[/media]

and low mk has more range (i THINK) and priority than oro’s st mk, rh (one of those ) thats pretty much what most oro players use to space out…(based on the fights i had with oro players)

Another question, how do you get your opponent to get crossed over during mantis slashes (ie: low mk, fp mantis…) how would the third hit of the mantis cross them up?

It’s only on another Yang or Yun that they get crossed.

It just happens when you’re pretty close to them IIRC.

yeah it happens with fierce slashes i believe.

can’t you cross them up again with UOH after?

edit: this frame data site says that his jab mantis slash is -1 on block? but i’m sure it has frame advantage.

http://ensabahnur.free.fr/Baston/index.php?page=gameMoves&gameNum=20&charNum=19&charName=Yang&gameName=Street%20Fighter%20III%20Third%20Strike

IIRC Remy can also be crossed up randomly by slashes.

The crossup thing seems random to me so far. Maybe there’s a method to getting it consistently, but I never tested it.

And no, jab slash doesn’t have any frame advantage, otherwise it’d be even more stupid. It’s definitely at least -1, since hugo can 360 you if you do even a jab slash too deep.

I think the cross-up slashes are random as well. I spent like an hour in training mode against Yun specifically trying to figure out what causes it – but to no avail. Tried hitting in different places, buffering at different times… up up down down left right left right b a start… I’m all shrugs. :confused:

It helps to know that if Yun quickstands while in this crossed up state, Yang can walk over him. So you can play the mix-up from both sides in that scenario, randomly :sad:

i was in training mode and crossup slashes on twins is random, but there is a high chance to get them.

a medium or closer range crouching forward, fierce slash x 3 but very slowly. like as if you were confirming each slash almost. it crosses up about 50% of the time. depending on how you hit the low forward and how slow you do the slashes there’s a great chance it’ll cross up.

[media=youtube]YtyhII5Wwmc&feature=related[/media]
a pierre match…
0:51 - it happens. is it on purpose?
5:17 - fake crossup…fancy

i dunno how programmable pads work, but…if someone had one, successfully did the slash crossup once, then tested the same inputs (recorded) from different distances, couldn’t one find out if it’s consistent or totally random for sure?

maybe pierre knows something we don’t

If it was on purpose, I’m sure he would have done it again to get Nitto back into the corner.

so has seiei enbu become the more universal SA to use? i been seeing it more often against yun, chun, ken, the bigger size characters (which is a good amount). maybe some others i can’t remember, but that covers a lot of the cast

if it’s a personal preference, i prefer looping EX slash mixups, with SA2 of course.

The characters that would be the best to use it on would be Urien/Q/Hugo.

Other characters are more specific, mostly because of what seiei enbu can do when it’s activated. Against non dp characters you can just spam crossup divekicks into knockdowns, or against yun you spam c.fierce and s.forward, and against ken you can lock him down in the corner.

I don’t like sa3 against chun simply because without easily accessed ex slashes you don’t have a quick answer to whiffed pokes, and whiffed pokes are mistakes that yang needs to capitalize on.

An alert makoto can pick sa1 and reverse any ex slash you do, with a huge, huge payoff. But the real idea is to knock her down and abuse her inability to do jack shit to your sa3 high/low games. You can also go for crossup divekicks, but if you screw up and she mashes throw, you end up in a bad position.

Alex, meh. I don’t play against alex very often, and sa3 doesn’t seem to do much damage to him even with resets. I’m still on the fence with this character.

There are other characters but the reasons are usually the same for those that you’d pick sa3 on.

Ryu, oro, ibuki, elena, sean, chun, akuma, dudley, remy, another yang… all characters that sa2 would be better on. Even then, you can easily argue that there is no reason to ever pick sa3 due to the amount of ex slashes you get with sa2.

Going off topic…

I don’t want to be dick riding, but thanks deadeye. You have been a great source of info on this thread for a long ass time and have been answering similar questions like “what’s yang’s kara throw?” and “which characters do I use sa3 vs sa2?” with patience. But again, no homo.

Back on topic…

This is just personal preference, but I like sa2 on Urien. I’m able to keep more pressure with ex slashes at the ready than a stocked sa3. I think either I suck at knowing when to activate or my sa3 execution is just horrible, but people are able to block most of my sa3 and/or hit me when I thought I’m adding good enough pressure.

SA2 on Urien works pretty nicely, as it makes his fireball game null, but I can also see where SA3 comes in handy. Urien is a very defensive (both in playstyle and health) character, which means you have to do more work to do damage. Doing more damage means more meter – more meter means more often you can activate SA3, especially since it’s so small. You are also less likely to stun Urien than most other characters, so that also contributes to the SA3 > SA2.

On SA1 Makoto, I’ve been leaning A LOT towards SA1 rather than 2 or 3. It may seem unconventional/unorthodox to use SA1, but Godansuki can be a real pain in the ass for Yang as his defense is so low. Makoto SA1 can do over half life on Yang and can be confirmed off of Makoto’s simplest of mixups (namely hayate-link). However, Yang’s SA1 is safe so this will make a makoto player behave a bit different after a knock-down or mix-up. This is not just because Yang’s SA1 is safe on block, because it can be parried on reaction or one could jump on Yang’s wake-up (which jumping can be reacted to, and you shouldn’t throw the super if she’s in the air). If you throw Yang’s SA1 on wake-up and Makoto presses anything, she gets punished for it. So this situation can cause a break in Makoto’s mix-up, because of the fear of getting hit by SA1 (which hits fairly hard) – opposed to throwing out a SA2 on wake-up, which would get low-forward supered off of the screen if it is blocked.

All in all, Yang vs Makoto SA1 is a crazy match. Makoto guesses right and she profits waaay more than Yang. SA1 has been helping me control these guesses in the event that I get knocked down, as it pressures makoto’s tendency to guess offensively.