All right his cr.HP is useless
his standing HP is great as a poke becuase of range and stun dmg
standing HK for the same reason (has more range longer start-up)
forward MK is a good overhead at range
low MP is a good set-up for ex slashes
The reason you do EX slasshes (or qcf+PP as you said) it does that because you either do the slashs to fast OR you are to far away…
you have to know yang doesnt do alot and takes at…so you have to use his speed…and use his speed to punish appoients attacks and Akuma’s dive kick you cant controll where he goes (via LK,MK,HK) for yang
Hurricanekick
thanks but I asked about CLOSE HP not far…
far HP it’s really great poke vs Hugo it’s wery usefull…I think.
other guesstion whch hit of qcf+PP are missing? after wich hit I have to delay attak?
and about f+MK if we had UOH reason to do f+MK.
UOH may be connekned with many intrasting things, f+MK not…
sense?
and I forgot 1 more thing.
I see video srom Urien.log Yang vs Necro where Yang do in coner
cl.MP,qcf+P,qcf+P,s.HP.
I do not know how strong was slashes(looks like not LP, may be HP or MP)
but second slash had too long recovery time to connect with s.HP.
how to do it?looks like a some kind of cancel=).
sc.Hp can be canceled into slashes/ex slashes, or SA2(maybe SA1), his roll kick, and maybe a few other things.
And that corner combo only works on certain characters. necro,chun,makoto and maybe a few more. Any way it’s launch,lp slash lp slash,hp. If your using SA2 you can do the same thing except use Sa2 at the end instead of hp.
If you look back one page on the forum i said MP was better for slashes…but KO fiend said that HP was better for slashes because you can hit confirm it (MP—slashes does a little more DMG) sooooo if you look a page back you will find all the details on the pros and cons of MP vs HP
with UOH i think(yes i said think meaning im not sure) you can link LK------EX slashes NOT SURE someone test it out to make sure so i think im answering your question with this sentence use UOH more…i would totally abandon f+MK due to its range
Hit me up on AIM if you fell like it (or XBL if you have it)
The cl jabs have slighty more range…they do the same damage and hit in the same places (both can be blocked and parried high) so there is no diffrence…just preferances
btw you can do that combo to anyone not just necro…i do it to shoto on occation
only on Necro we can do s.HP last hit…
btw in coner
cl.MK,qcf+LP,qcf+LP,SAII really good.
also good in any disstanse hit-conferm qcb+P in SAII.
but if you hit on the eage(and it will be not in coner).
SAII miised-_-.
I do MK Fierce!slashes…they let you delay it more then LP slashes…thats why you can do them to anyone…this combo is pretty pointless never the less because if i have a MK im superjumping…
any one know about superjump cancel into command throw? i was trying to do it wasnt sure on how exactly you do it…if anyone know i could greatly aprreciate it
tell me please about all Yang junp attak?
I only use
HK for jump in if opponent stunned.
MK to combo in df+MK and to close combo
also MK as air air attak.
that all=).
what about other air attak?
thats about it…if you see your opponent jumping use HP (for priority)…and occationaly LK because it stays out the whole time…thats about it you just got to know the details…blackstar you can do this…dont feel like typing its late
any one know about superjump cancel into command throw? i was trying to do it wasnt sure on how exactly you do it…if anyone know i could greatly aprreciate it
nvmd i figured it out- Hurricanekick
0.o? Ah, now this sounds intresting, I’ve never herd of it before. Will you please explain how it works?
Also, does the SJC allow you to grab them out of block stun?
Thanks!
(sorry didn’t know if you could qoute a full post with a qoute in it…)