I could have sworn I saw roshihikari kara command throw a lot. What do you mean by you can’t do it with st. RH or Short? You mean you can’t use the grab with RH/Sh or kara with RH/Sh?
I think he’s saying that Yang’s best Kara’s are st. lk and st. rh. Since his command grab uses a kick button, you can’t really kara it with another kick… meaning it’s pretty pointless to try to kara.
His regular throw uses lp+lk, so you can use RH to kara, or negative edge lk (if you’re into that sort of thing).
i used it cause exo has good memory, we ve known each other for near 2 years, sa1 and 3 gives me something to rely on against people with good memory or solid adaptation ability
?wha that makes no sense yuns command is the same and his kara is cr.rh you just have to time it and double tap at the right time so of course you can kara it with another kick
i believe hes saying that the moves with the most range you can’t kara into the grab so theres no point
btw kofiend hellsap says thumbs up at you using sa1
is it possible to kara cancel direction moves such as f+Forward Kick?
OK lemme clear this up for all yall KARANOOBS out there.
First off Yuk Fai knows where I’m coming from I’ll just go a lil deeper into it.
Alright first off check Yun’s cr.roundhouse range out then activate GJ and do cr. Roundhouse. Yun jumps forward a bit that’s why his kara with cr.roundhouse is useful in psycho mode. Yang’s cr.roundhouse in SE and normally are just like Yun’s cr.roundhouse without pyscho mode activated…in other words you get like no kara range.
And about the double tapping for Yun’s command grab in GJ…the first tap is either at the down or downback position which registers as crouching attack. The second tap entered immediately after at the back position which is standing and completes the hcb motion. You cannot for example double tap at the last part(back) of the motion considered standing since the first tap will register the grab and second tap will do absolutely nothing.
You can’t just kara any normal into any special attack. You gotta see if shit overlaps. For Yun&Yang they both have hcb/qcb with punch and kick for specials…so you’re really limited with karas that will work for these moves. You cannot kara a standing kick with his command grab since it overlaps and can’t kara with a st.punch cuz it overlaps his palm. Similarly you cannot kara a standing punch with his palm since they both overlap(but you can kara his palm with a st. kick since it doesnt overlap his command grab if you qcb and not hcb). So for his command grab you are limited to cr.attacks which are all useless since they have no range increase.
Yang’s only normals that move him forward enough to be considered a kara are his st.roundhouse and st.short(roundhouse is better). It’s only possible to kara his palm, normal grab, UOH, and taunt off these moves.
kara w/roundhouse.
kara palm: qcb then roundhouse~Punch(any or all 3 for kara fake palm).
kara grab: roundhouse~(jab+short).
kara UOH: roundhouse~(strong+forward)
kara taunt: roundhouse~fierce
To put it simply…it would be humanly impossible to go from a toward motion press forward kick swing all the way back for a half circle and press another kick in time for the first move to cancel out. Kara cancel in 3rd Strike is real strict as opposed to something like MOTW and requires you to immediately cancel the first move. You’re pretty much pressing the two buttons(or 3)at the same time.
um so what youre saying is what exactly i said the moves that move him forward enough to be of any use you can’t kara into command grab you just typed all that to agree with what i said
and you get added range with yun in or out of gj its good for tick throws either way
Sorry I didn’t ask the question right. I mean kara cancel into a move like f+Forward Kick. Like kara st.RH into f+For.K
And as far as command grab, why couldn’t you simply use another kick? Like kara st. RH into the Forward or Short command grab? Since you are kara-ing to a special it seems like it should cancel if you used another button.
You can’t cancel a normal move into his f+forward since it is also considered a normal move. No cancelling normals into normals.
For the command grab read my post again. Once you do the hcb motion and then press the st.roundhouse the command grab will come out and any button you press after will do nothing.
No you don’t get added range out of GJ, well nothing noticeable in the least though I still do it usually just because…but yea I guess I did overkill on that post lol.
thats cool! I was thinking about running it for regionals, but judging my skill lvl ill never get enough meter for it to matter. Lets just say I can get slash happy.
Got a question for those of you who have an intimate knowledge of Yang. I was playing around with SE in training mode, just seeing what was possible, and for one, I can’t figure out why you can’t combo into it. Either this frame data is wrong, or I’m missing something. Yun and Yang have the same frames on both versions of their s.MPs, and according to that data, GJ has (8 frames more) more startup then SE, and yet Yang can’t do close s.MP xx SE, far s.MP? And (I’m not familiar with Yun but) can’t Yun do something like c.MK xx GJ, cLK, if you’re real close? It seems like from the numbers from that frame data, Yang should be able to do stuff like that, but the startup on SE is pretty long.
Basically the reason I was looking at this and thinking about it was because I was wondering if there was any viable way of just using SE as big ground pressure. Like get inside with a dive kick, and then just c.MK xx SE from point blank, so they’re in block stun as you activate (just like Yun does). But the delay is stupid, it seems like they can just jump away before you can do anything. Has anyone tried stuff like this?
…and wow, after thinking about this for a few days now, and typing all this out, I realized what my problem was as I was getting ready to submit. I forgot Yuns normals have much different frames in GJ, and I was looking at his normal far s.MP and not his GJ far s.MP. Still though, from that data, it still looks like it should be possible, cause the difference in start up frames between Yuns GJ far s.MP and Yangs far s.MP is only 2 frames, and yet like I said, according to that, SE has 8 frames less start up then GJ.
So yeah, thoughts? Discuss.
I’m assuming that was a response to me. I know all that, but that’s not really what I was talking about. The point I was making was it would be nice if you could just do something like c.MK xx SE anywhere and at least have them be forced to guess a little. If you do c.MK xx SE midscreen, I don’t even know if a far s.MK is fast enough to catch them if they jump back.
So I guess what I was asking is, is there any way to actually do something like that, where you’re at least put in a good position to force them to guess a little? It just seems like the thing that really makes SE shitty (at least in comparison to GJ) is the fact that really, you have to get a knockdown in the corner (or a neutral throw midscreen), to really be able to do something with it.
Well wouldn’t you just do like f+st. RH, then complete the rest of the motion and hit the other kick pretty fast? See what I’m saying. Well, I have definitely seen it kara cancelled in some japanese videos, or are they using a punch button to kara it?
That would work, it’s just way too hard to do. Even if you do the hcb crazy fast it’s still not fast enough.
Anyone here have a programmable stick and can show the increase?
Your av…@@ ~~ :hitit:
BTW what do guys have to say regarding Yang’s :lk:, :mk:, :hk: Target Combo?
That chain sucks. Lame damage, no knockdown, can’t be cancelled into anything. Only useful in saIII combos.
Um I was Just wondrin If anyone could hook me up with some SA3 combos for Yang. But could u post them in the Stree Fighter Smile Format?
Id Really Appreatiate it. I got my new stick recently and need to relearn them. So I will Print them out and tape them to the stick thats why. (Basically Im a Visual Learner thats all.) O and plz give manly one’s that last for most of the bar. And a few short ones. Thanks a bunch. I didnt wanna make a new thread so thanks in advance.:lovin:
I think someone mentioned it a few pages before, BUT I recenty read this one simple combo:
While SA III is active:
:qcf:+:p:, :qcf:+:p:, :lk: :mk: :hk: Target Combo- Repeat & finish SA III with Crouching :mk:–>:qcf:+:p: (x3)
lol SE combos are brought up way too much usually you can find em if you go back like one page…laziness.
Or maybe we need a SE thread on it’s own.
And what Akutabi posted that’s corner only, and its fierce then jab for slash.