What exactly are these new j.mk set ups that people are talking about? It’d be useful to know
forward throw -> j.mk crossup still works on a large portion of the cast. In fact, just raw crossup is still possible, but it’s stricter timing. whatever. I had initially mentioned on the southtown stream that it seemed it was character specific, but that doesn’t seem to be the case. Just requires you to do it later if you’re going to go for a raw crossup.
also, I was sitting in training mode, for the best balance of pressure and carrying to the corner, the best combo I see now would be:
close fierce xx slash x2 fadc, close strong, link kick chain
dash up twice after that combo and you’re pretty much point blank. You have enough time to block from someone doing a wakeup dp, and you’re close enough that doing c.jab -> c.short+rh os catches backdashes. Doesn’t send them quite as far as fierce slash, but you are in a much better position than simply slashing [even jab slashing]. I forget the numbers, but if do fadc close fierce xx slashes instead, the damage difference is minimal, ~15 overall points.
Some things to note:
- as far as I have seen, if they’re standing, it always works [though I haven’t gone through the entire cast yet, mostly the common characters]
- if they’re crouching it doesn’t work [unless they’re zangief, maybe hakan since he’s so fat]
- Ibuki, in particular doesn’t get hit by that combo crouching OR standing
- in the case of someone crouching [or ibuki], you can do a ghetto version of it and do c.jab -> s.jab link kick chain, but you lose out on too much damage. it’s up to you if you decide the positioning/corner carry is more important.
- note that you would have to omit the c.jab and go straight into s.jab against characters that c.jab s.jab doesn’t work on
- also note that the ghetto version is character specific as well, I’m compiling a list about this.
Yang is just weird right now. He’s still a lot of fun to use, and I feel like his changes haven’t killed him as badly as I thought they would.
I feel like if they just gave him his j.MK back, he’d be at a great balance. I spent most of the night trying out j.MK in matches and had poor success with it. The loss of Up Kick invincibility on MK and part of HK is taking some time to get used to and the new divekicks are something that I needed to adjust to, but once I did, they didn’t mess me up too much, and I seemed to be more successful at landing command grab than I was before. All in all, I’m less ticked off over the nerfs, but like I said, I would gladly take back the j.MK. Yang is still decent, but if you want him to be good, I feel like he needs too much meter.
I was using lp and hp slashes after a cr.MK, and on hit, people were able to block second slash, and I didn’t mess with the timing: there was no pause between slashes. This happened about four times. Is this just online shenanigans or is this happening to anyone else? I was playing against Rose and Chun when it happened.
I’m not a great Yang player, but it isn’t TOO bad. His cross up isn’t awful when used with setups, but its difficult to get it (for me) from a neutral position of both characters playing footsies. His dive kick now requires much stricter concentration when placing it and linking it (it actually feels like a link now instead of just hitting cr. lk or jab whenever you want). I’ve definitely noticed his damage nerfs. He doesn’t feel like he does any damage at all unless you’ve got your opponent in the corner and can get a palm juggle.
I think he’s an okay character now. A little damage back or a slightly better hitbox on j. mk would be nice, but its not awful all things considered. Has anyone found any “stealth” changes?
The crossup changes are ruining my game. Everything else seems fine, but having a rushdown character with a situational crossup is unacceptable. I mean, that wasn’t even what broke Yang in the first place, and they could have at least left it extended a bit so you could land it on Ryu without pixel-perfect spacing.
I don’t even care about the other changes. I’ve started using mk rollkicks to finish my combos more frequently, which I probably would have done earlier anyway for the better followup options if I wasn’t lazy about it. The dive kick needs to land low now, but it doesn’t feel much harder to combo, just different. It still looks like it gives 3 or 4 frames of leeway at least if you land it properly (you can whiff an ex command grab followup on a properly spaced dive kick, so it’s at least +8). I wish they could have made lk upkicks fadc forward have the same frame data as it used to, though it’s more important that mk and hk don’t, since it made Yang never have to play footsies against a lot of the cast. It just sucks that instead of having two good corner escape options with meter now we only really have one.
I don’t think he’ll see play at the top level, especially in North America where he was pretty underrepresented even when he was considered 3rd best. He’s probably low-mid now, though I feel like a lot of the cast is pretty close in terms of strength and I don’t feel like Yang has any 3-7s considering that he’s probably among the top 5 in wakeup options and his comeback potential is still really strong. I really, really hope this isn’t the last version because the crossup nerf seems like what they did to cammy’s spiral arrow and I think in a few months they’d realize how unnecessary it is.
I’ve been doing alright so far, but I agree the crossup nerf is really a pain in the ass. The timing on j.mk has changed so I always hit mk to early (at least when screwing around in training mode that was the case) and I’m just not getting adjusted to it.
Have you guys tried delaying the j.mk? Maybe that will help for you guys too
Yeah, I’m working on that and it helps against wide hurtboxes, but I still haven’t had much luck against Ryu with it.
do a divekick then jab jab jab…should put you in the correct distance vs ryu to cross up
Ok, spent some time with Yang online today and all the nerfs really hurt the poor guy. The cross-up MK is the most hurtful which take away his center stage game. Your best bet now is to take your opponent to the corner once you land a rekka combo. The point reduction for his crouching short and last rekka also stings especially during close games I would have won prior to v.2012. I’m not in favor of these nerfs and they piss me off quite frankly. I believe Yang is mid tier and you have to work your butt off to win.
Now when I end a combo in mk dp, I don’t know what to do. I use to do an automatic cross up but now I must find better options.
Don’t end combos with DP. Go for the corner push.
The choice between ending combos with DP or Slashes was, to me, debatable in AE. You could go either way, depending on your style. I usually went with Slashes. I liked the corner push.
In 2012, there’s no debate. At least not until somebody comes up with some shit.
I’m playing for real, for the first time today. We’ll see.
Mk dp still gives you the ability to walk back a half step to set up the crossup and now it’s the more damaging option as well. I think it’s still going to depend on the matchup, but a lot of the players in my scene play characters that I don’t want to have to play footsies with after a knockdown and in that situation the rollkicks seem to be far and away the better option. I suggest going into training and practicing how far you have to walk back after senkyutai to land the crossup; it’s tighter on some characters than others.
Well after playing for a couple of days i think im going to brave the storm and main yang still. Is it just me or is the Dictator matchup harder now?
Every matchup is harder now lol. I’m taking back what I said earlier about the nerfs not being as bad as I thought.
RANT INCOMING
Im really at the point of just dropping Yang completely. He’s such a fun character yet it’s so frustrating playing him now.
You have to work 10 times as hard as your opponent and you STILL lose.
Yang should have safe pressure but at this point there is no pressure because his dive kick is so fucking ass. Combined with his shit damage we’re just fighting a uphill battle from the start.
There’s nothing bad about working hard to win, not at all. But if you work hard you should see results of that hard work like sakura and makoto. It’s tough getting in but once you get in you’ll deal massive damage. Obviously that is not the case with Yang. And as if all that is not enough we have 900 health to play with when we only have half-assed tools to fight with.
If you opponent is of equal skill, you can NOT win with this shit version of yang
END OF RANT
I’m sorry guys but I just had to get that of my chest lol. I’m extremely salty.
Anyone else feeling the same about Yang?
I feel the same. I’m losing games against people I shouldn’t be losing to. My PP has dropped dramatically.
You guys are crazy.
Dude, I’m salty too. Two things that really erk the sh@t out of me is his almost non-existing cross-up mk and his 5 frame short (cmon man!). I also notice today online the invicibility nerf on his mk dp. There was no need to nerf his frame data.
So are there still dedicated Yang players here? Because if there are, we really have to start sharing new technology. Everytime I watch my own replays I just notice I play almost exactly the same is in AE and that shit just doesnt work in 2012.
I’m trying to get rid of all the AE habits and just find a new effective way of playing Yang. I already found numerous setups I didn’t use before.
But if I’m the only one posting in here I don’t feel like taking the time to post that shit.
So for the few of us left, let’s get some life back into the Yang forums.
“So are there still dedicated Yang players here? Because if there are, we really have to start sharing new technology. Everytime I watch my own replays I just notice I play almost exactly the same is in AE and that shit just doesnt work in 2012.”
I’m still faithful to Yang. OSD is right you can’t play Yang the same way. Mixing it up is the name of the game. Let us share new technology everyone.
Because of Yangs nerfs, I tend to go for more command grabs after initiating the first rekka of a combo to mix it up or after a medium palm. My strategy now is to get my opponent fast to the corner and pressure with target combo #2 then follow-up with ex roll kick.
I do prefer target combo #2 because it is safer than #1 on block.
The nerfs to his cross-up mk and dive kick crippled the poor guy. It is truly hard to be precise with Yangs dive kicks with his height restriction and speed. I tend not to favor the dive kicks any more and go for target combo #3 (air combo). Because his dive kick poorly crosses-up opponents there was no need to to restrict the hurtbox on his cross-up mk. Still bitter sorry.
Im still repping Yang online!!!i keep my word and no matter how hard he is nerfed, i still rep him!!! even though his rekkas are very weak, and his stand short is very slow, and the crossup j.mk is gone, Yang is still pretty decent to me!!!