As the title of this thread implies, Yagyou Dama is arguably Oro’s best Super Art. Now I’m sure lots of you are already thinking, “WTF is this asshole talking about? Everyone knows Tengu Stone is shiznight.” No argument here. Tengu Stone is an extremely powerful Super Art, with properties that can potentially deal huge chunks of damage or put you into a position where the game is pretty much over. Unfortunately, Tengu Stone has as many weaknesses as it does strengths:
- Regular Tengu pressure can be nullified by certain moves.
- EX Lightning Legs
- Certain wake up supers
- Well timed DP type moves
- No EX Sun Disk
- Oro’s best EX can scarcely be used if you’ve chosen Tengu Stone. The reason being that the main strategy when using SA3 is to build your meter; you really can’t afford to waste Tengu meter on any EX move that Oro has, unless you’re attempting to chip a win or set up a ghetto corner unblockable. But honestly, if you’re playing against a character that can be crossed up in the corner, you should (with the exception being Akuma) be using SA2 anyways.
- EX Tengu Stone is only really effective after a reset.
- Just compare the damage. You’ll notice that against certain characters, most notably ken/ryu, the damage of a comboed EX Tengu setup does barely a third of their health. The payout isn’t sufficient for the amount of meter given.
All this aside, Tengu Stone is still a very good super, just not (in my opinion) the best of his Super Arts.
Let’s go over Yagyou Dama’s strengths and weaknesses.
Pros:
-
EX Sun Disk galore.
Few moves apply greater pressure than a well placed EX Sun Disk. A well timed and placed EX Sundisk will ALWAYS provide an opportunity for good damage. And the best part about the EX Sundisk is that you’ll almost always have one stocked if you’ve chosen SA2. -
Unblockables
These can be set up with either an EX Sundisk or Yagyou Dama. In regards to parrying, this unblockable is nothing like Urien’s mid-screen unblockable. The parry timing is EXTREMELY difficult to input. Even the most advanced players can’t escape Oro’s unblockable loop. Trust me, it’s nearly impossible to escape. Which means that as soon as you nail the close standing strong, and your within the unblockable boundaries, the round is pretty much over.
Cons:
-
Unblockable loops can’t be set up on every character.
-Yun/Yang
-Akuma
Since the twins have retarded hit boxes, you can’t juggle them like everyone else. The loop just can’t be accomplished on them. And Akuma can just teleport, so nuts to that. -
Strategy centers around landing the unblockable loop.
Let’s face it, landing a close standing strong against certain characters, especially in the hands of good players, is fuuuucking hard. There are pretty much 3 conditions in which you’re going to get this loop off:
a) They fuck up and wiff something you can punish with close standing strong.
b) You fish/bait the parry, bait a throw, or red parry.
c) You nail them with a jump in.
None of this shit is easy to do, and you’ll probably die before one of the conditions are met. Remember this.
Understanding all this, I think Yagyou can be looked at more favorably than Tengu; the fact being that although both supers can apply awesome pressure and massive potential damage, Yagyou is the only super that gives a 95% chance of victory if connected correctly. You just can’t get that kinda advantage with Tengu Stone because of all the ways certain characters have to stave Tengu pressure. Anyways, Oro is fun as hell and I just thought I’d throw in my two cents. :lovin: