XBOX vs PS3 speed test - Video Proof inside! UPDATED 7/22/09 with another video

That wasn’t the point. Different scenes are not guaranteed to render in the same way. If there’s a difference in the way the consoles render ultras then chances are there’s a difference in the way there render other things as well (particle effects after a flame move etc). You can’t use a simple scene to test differences between gameplay speed.

Also note that on the PS3 (at least on my version) the game will sometimes freeze for a fraction of a second before a network notification pops up, even if you’re not in a match (training mode, for example). There are different things, some unpredictable and uncontrollable, that can affect overall game performance. That’s why you generally have to repeat a test like this and then compare highs, lows and averages.

i dunno wtf it is but i seem to have easier time linking stuff on PS3 than Xbox360, and I play 95% of the time on Xbox360.

my PS3 is however hooked up via HDMI and Xbox360 is hooked up via component.

also, my TV is a Samsung DLP from 2004, which I BELIEVE has a TINY TINY bit of input lag but not 100% certain about that as I’m used to it and dont notice anything.

shrug

you are right, there are lots of tests that need to be done. but honestly, how far do we go on tests based off a theory that many believe don’t exist and vice versa? It’s definitely not easy to test unlike ports that are blatently obviously flawed and it’s easy to figure out why(i.e. DC 3s, mvc2 on ps2 and xbox, a3 on every console except anthologies, etc).

Bottom line, IMO, is nothing is wrong. But there is a part of me that may think there is something different. Whether or not its something major, or something that doesnt matter, I am not sure. But I’m just tired of rumors spreading about such and such being off, but provide no proof. This bs has ran rampant for years in the FGC everytime a game comes out, and most has been proven as false. I rather have answers, and not assumptions, that’s all

Sabre, given your setup, how hard would it be to do an input lag test?

You’d just need a video camera that could record at 60fps or more, and then some standardized way of pressing buttons. Hell, even just pressing the buttons quickly with a finger would probably be fine. I mean, when NKI did this kind of stuff he had things set up so a light would turn on when a button was pressed… but that seems like overkill I think.

These kinds of tests take a lot of time and effort, so before anyone commits maybe it would be a good idea for everyone who thinks there’s some sort of difference that manifests in some form during actual gameplay to post some numbers. This might help in determining the extent of the placebo effect.

eg. Perform 100 one frame link combos on both systems and record your successes and failures for comparison with other people’s experiences. If there’s a trend, maybe it’s worth investigating further. If only a handful of people report differences, maybe it’s something to do with their specific setup (sticks, TV, or even something as esoteric as hardware version), and maybe the consoles can be eliminated from the picture. It’s not exactly scientific, but then again not many people have access to proper testing tools so people will just have to make do. Besides, the onus can’t rest on only a handful of people as far as testing goes. If anyone thinks there’s a difference, they should do some testing and post some real data from their tests.

Thanks for doing this test and posting the video. This is really cool stuff.

Would it be possible to rig up a stick so that it’s controlling both PS3 and 360 at the same time? If so, you could just hit the training room and do a bunch of combos. Both systems should stay in sync, just like in the jump test, so that would rule out any combo timing differences.

That’s a good idea…but I don’t think it would change the minds of people…and I don’t even think there is a such a device that can let you play on both machines at the same time.

An accurate test would be to get use to doing a one frame link on one console. Get use to doing it subconsciously. On each console, for 10 tries, try it with the sound off without looking at the screen. If the results are comparable, then I’ll shut up.

I believe that people that perform combos from visual and sound cues have no problem going from one console to the other. People that do combos on muscle memory might run into the problem and need to consciously adjust.

I’ve ran into the same situation at GameCrazy on Saturday, and am now a firm believer that the PS3 runs slower than the 360 version. I don’t have a PS3, so I cant do the test.

Theres a reason why people keep stating that they can do their links easier, myself included, on the PS3 version.

since I start playing the PC version I can really feel the slow refresh rate of my tv. I need to stop using visual references to time my links.

A programable pad should help there.
Me using a TE stick on both consoles have a harder time linking on the 360 then ps3. Im more proper to FAIL the links should I say. Could be the hit stun bigger on ps3 or shorter on xbox??

i highly highly doubt that there is a difference in the hit stun amounts between the 2 systems, if that were the case 1 system would have combo’s possible while the other system would not and we would be able to figure that out pretty damn quickly.

Isn’t it possible that on some of the more strictly timed cancels, or maybe kara throws, that this could throw people off? I mean, I’m not saying that it would completely change the timing or anything, but maybe somebody who hits a cancel 5/5 times on PS3 only hits it 4/5 times on the 360?

no one is 100% on one frame links, not even close. for all you know, you could just hppen to have a bad day and just arent hitting them. i have those days, even on the same console. fuck all this theory talk, go make some facts

http://www.youtube.com/user/Purplearms#play/uploads/0/OiJogLqu6ww

this guy puts deunking the myth one step closer. both versions perfectly in sync the whole time. now its simply a matter of backgrounds causing random issues, which i doubt. considering so far this myth has been kinda debunked in 2 different areas so far

That setup is sick lol.

Does he have two different kinds of monitors set up? Also, I wish he’d zoom in closer. It seemed like the beginning of the match was different and I was curious if more was different, but I couldn’t tell because I struggled to see what was going on.

Engineering majors tend to have way too much time on their hands.

SFIV has 67ms (4 frames) of input latency on the 360. This is apparently the lowest latency you can expect from a 60fps game. Guitar Hero III was rated at 50ms but was also measured to be 67ms.

Anyone wanna measure it on the PS3?

Today I played with friends SF4 for 3 hours comparing the xbox and ps3. We were using native non modded tourney sticks for each system. Here are the major differences I found.

Xbox has no loading.

PS3 has loading time on the character vs screen. It is brighter than the xbox. And most importantly, the controller is slightly more smoother than xbox. I’m not saying that xbox has lag but compared to PS3, it seems like the characters are slightly heavier on their feet than the PS3. The characters on the PS3 felt slightly lighter on their feet. And the control execution felt looserand smoother. For lack of a better way of putting it, PS3 SF4 felt as smooth and perfect as super turbo and the PS3 also felt as smooth as the arcade version of SF4. Don’t get me wrong the xbox is a great version but if you want your console SF4 to play as close to the arcade version as possible then the PS3 version is the way to go.

I played on different xbox and ps3’s and I always noticed for months now that ps3 controls better than xbox. I own and xbox btw and not a ps3.

So IMO if you want the best arcade like SF4 the PS3 is the way to go.

I have a 360 and play on ps3 often in our local retro arcade and I can’t say it’s any different. Your reasoning is flawed because your execution is not good enough to see a noticeable difference between consoles.