Best fucking post ever. I like objective data. If someone wants to disapprove your video, then they should design an experiment that decreases less variables. I think lag/speed of the game happens to be more the monitors, connection type, and pad/sticks ppl are using.
I’m not sure if I understand what a jump test has to do with noticing different timing on links, etc. People don’t complain about different timings on jumps, just different timings on combos, etc.
Why would a different TV affect timing of one frame links? I thought most people had their links ingrained in muscle memory so they didn’t have to rely on visual cues to do them. Thus, a TV would only output the actions at a different time, not affect the timing of links at all.
The Jump test from my prospective would easily show you if there was a delay in frames simply because it was the same T.V., same stick and same timing for the jumps.
They told you about the .0006ms timing difference so that right there should solve it. I use to swear up and down that the 360 was better for me only when I lost cause I “thought” there was a timing issue. But last week we went from 360 to ps3 and had no problems whats so ever.
Perhaps the most reasonable explanation could be that each one of our accounts is ran by a single hamster running in a wheel that powers our account. The hamster that powers your Xbox account died and Microsoft could not get a new hamster to power your account because they are under attack by Native American spirits because the building that houses these hamsters was built on top of a Native American burial ground.
People are saying X360 is faster than ps3, screws with their timing
sabre puts out a video saying the same thing, but the difference is minimal
it doesn’t matter what the difference is, it exists. people fuck up their timing by operating under the guise of ‘this is slower/faster than what I’m used to’.
if we all said 360 is faster than ps3, and you proved it by putting out a video, a couple of things
we’re god damn quick to notice a .0006 ms or whatever the fuck difference
we were right
thanks for the video though
edit: wouldn’t lag also make this difference much bigger?
The whole test proves that no one is getting their inputs or 1 frame links messed up by console version, because the versions are only .0006 ms off over the course of 50 seconds. There is not a single frame of lag difference between your combo among different versions unless your combo is something like 1 million seconds long. (my math is very rough but it’s 4am and I don’t care).
this video proves if you drop a combo, it’s you and not the system.
Word, 1 frame = 17 ms, if .0006 ms throws you off then you are GOD. Also, 90% of ppl here are probably playing on “lagged LCDs” and don’t even know it.
This is good to know. I was just talking with a friend about it. I have both XBox and PS3 versions but I only have a stick for PS3. I use one of those SF4 pads on 360 so I couldn’t really say for sure if I noticed a difference or not.
If people claim that they experience different handling using two supposedly identical cars, you can’t confirm/debunk their claims by racing the cars head-to-head on a straight track. Not to mention that you also have to perform the same test multiple times and obtain consistent results or at least a trend in one direction or another for you to be able to come to any meaningful conclusion.
To all the people saying “it’s a monitor issue”, I had my buddy bring his copy of SF4 to play on my PS3 as well.
I have 360 and PS3 hooked up to my Benq v2400w monitor which has been proven to be a very FAST LCD http://www.hardforum.com/showthread.php?t=1315565. I play lots of FPS and games that demand a fast monitor, this isn’t some off the rack Best Buy POS monitor. Both systems were hooked up via HDMI as well.
So to recap. Same stick (dual PCB), same monitor, both HDMI. Not saying I can’t do Guile’s 1 frame links on the 360, I’m just saying I can pull them off with ease on the PS3 and with the 360 it’s not the case.
I’m not a fanboi thinking one is better than the other. I own both systems and I’m just contributing my personal experiences using both systems.
I certainly found an issue when using the arcade version of the game. I’ve spent many months using the x-box version, and when using the same timing for button presses on the arcade, results in linked kicks/punches never coming out.
To be honest, the only way I feel this could be proven with any degree of certainty, is to use a single custom stick modded to output to a ps3 and xbox at the same time. Would simple then be a matter of knocking out some combo links in training mode to see if there is any difference.
This is about xbox360 and ps3, not arcade…I heard Gootecks and Kai in one of Gootecks’ podcasts that the arcade version is somewhat different than consoles…like the El Fuerte loop is easier in the arcade, and that the balrog loop with EX Upper is easier in the console or something.
What are you kidding? Please tell me you are trolling the thread.
I am guessing that you are actually serious though.
So that I understand you clearly please confirm this is what you are trying to say.
You can hit your combos/links in training mode 100% of the time
When you go into “ARCADE” mode on the same system you think there is a difference that makes you not hit your combos/links.
If I am to take you seriously then you actually think that the game is different from mode to mode on the same system.
I cant even begin to break down how dumb this statement is.
I wish that one more person would step up and give proof as to why they think there is a difference. Saying that you are perfect at hitting X combo on X system but not on Y system is just dumb. There are to many variables involved between the systems. I would also venture to say that 99% of the ppl posting in the thread suck ass and cant really hit shit anyhow.
Post a vid or some kind of data to prove there is a difference.
Errr, I think my second point was the more important one.
Why would a different TV/monitor affect one person’s timing of a one-frame link? Do a vast majority of players use visual cues rather than muscle memory for such a thing?