Shred Nebula XBLA will be launching on 9/3/08!!!
Note: this is an updated thread from the first footage being revealed a few weeks back… New footage linked below (update 8/8/08)
While not a true fighting game, keep in mind this is a game made by myself and Dave Winstead - hardcore fighting developers of for over 15+ years each and games like SFII Hyper Fighting Arcade, SSFIIT Arcade, WeaponLoard, etc. under our belts. So please do not flag us for posting here, this is our roots and the game was made with these roots thru&thru.
In fact each ship in multiplayer has 100% unique weapons and abilities unlike your traditional deathmatch. Weapons can counter each other along with Reflects (thrust block/parry system), dodges and more. While this video is super short, I hope that it gives you a solid glimpse of how Fighting Games and the Fighting Genre we all love can influence something as simple as asteroid style physics based gameplay and turn it into something crazy, deep and fun.
NEW 8.15.08: Official Shred Nebula site finalized and launched! www.shrednebula.com All hardcore details will be found here. It really shows more of the art and upcoming ship selection (revealing over next 3 weeks), eventually tips and expert videos and best matches, etc.
NEW 8.15.08: There is a new IGN article that also covers more about multiplayer we just released here (with some hands on videos): http://xboxlive.ign.com/articles/899/899451p1.html Note: The hands on video is from the perspective of a new player (only 30 mins hands on), so this represents ramping up, fun play (not tournament level :wgrin:)
Also, the official price will be 800MS points ($10)!
:looney:Anyone interested in fighting design and game design in general should start keeping an eye on my blog (listed in my signature) as over the next month I will also be revealing behind the scenes design documentation from Shred Nebula and other fighting design techniques I have used to make this game and many other games. I am very excited to finally own something I can do whatever the #%& I want with, and share such information with thoses who are interested! :looney:
No it is not coming out tomorrow (sorry- see my official release here www.djamesgoddard.com). Really bummed, but the good news is a full very high profile roll out will happen instead of just showing up on xbla.
Music: Yes, that is music from the game. We have a lot of music and audio that is equal caliber. The game is amazingly only 85 megs.
james this looks awesome! just curious what did you guys make it with? did you build the engine and everything else from the ground up? this definitely is a buy!
Thanks for all the feedback and for taking the time to watch the video.
Q&A- Engine? We built this from the ground up with our own tech called the RAK ENGINE (Roaming Arcade Killer Engine). It was build the same way I have designed fighting engines and the ships (AI & Player) were script programmed exactly like fighting characters or adventure fighting characters found in Dave & my previous products (Weaponlord, 10th Degree (not released) Buffy Xbox/all slayer engine games), etc.
The cool & crazy thing is that all the tech and art you are seeing was done by all 1st time game developers- some of which were interns and graduated during the process! Dave Winstead did most of the fx (art and programming them) would be the only visual things done by a veteran (and Dave is not actually an artist, but super talented in this dept).
We had a blast doing this. More in-depth videos to come over the next month to show the true depth of the game (more then a pretty face :lovin: )